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@ -40,6 +40,9 @@ forceTargetToDie :DEV:SGM:GM:EM: // Force entity target to die
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getEventFaction :DEV:SGM:GM:EM: // Get the event faction of player: <player name>
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getEventFaction :DEV:SGM:GM:EM: // Get the event faction of player: <player name>
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giveRespawnPoint :DEV:SGM:GM: // Give a respawn point to a player: <respawn point name>
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giveRespawnPoint :DEV:SGM:GM: // Give a respawn point to a player: <respawn point name>
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guildInvite // Send a guild invite to a player character without distance constrainte
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guildInvite // Send a guild invite to a player character without distance constrainte
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setLeague // Create a League
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leagueInvite // Send a League invite to a Team Leader character without distance constrainte
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leagueKick // Kick a player or team from league
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roomInvite // Send a room invite
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roomInvite // Send a room invite
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roomKick // Remove a room invite
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roomKick // Remove a room invite
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guildMOTD // Set the guild message of the day, command effective only for officer and more graded guild members
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guildMOTD // Set the guild message of the day, command effective only for officer and more graded guild members
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@ -72,8 +75,6 @@ renameGuild :DEV:SGM:GM:EM: // Rename a guild: <guild name> <new guild name
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renamePlayer [SU] :DEV:SGM:GM:EM: // Rename a player: <player name> <new playerName>
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renamePlayer [SU] :DEV:SGM:GM:EM: // Rename a player: <player name> <new playerName>
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renamePlayerForEvent :DEV:SGM:GM:EM:EG: // Rename a player temporarily for an event: <player name> <new playerName>
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renamePlayerForEvent :DEV:SGM:GM:EM:EG: // Rename a player temporarily for an event: <player name> <new playerName>
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resetPowerFlags :DEV:SGM:GM:EM: // Reset the ineffective aura and the power flags for given character
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resetPowerFlags :DEV:SGM:GM:EM: // Reset the ineffective aura and the power flags for given character
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respawnAfterDeath // Respawn after death at re-spawn point name, it must be valid (validated by PC and usable): <Respawn idx>
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resurrected // Another PC resurrect PC by giving some energy: <Hp> <Sta> <Sap> <Focus>
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root :DEV:SGM:GM:EM:VG:SG: // Root a player: <player name> <time in seconds>
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root :DEV:SGM:GM:EM:VG:SG: // Root a player: <player name> <time in seconds>
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saveToPDR :DEV:SGM: // Save a character to a binary PDR file: <file name>
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saveToPDR :DEV:SGM: // Save a character to a binary PDR file: <file name>
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saveToXML :DEV:SGM: // Save a character to an XML file: <file name>
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saveToXML :DEV:SGM: // Save a character to an XML file: <file name>
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@ -87,6 +88,8 @@ setGuildMessage // Set the guild message of the day: <message>
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setItemSapLoad :DEV:SGM:GM:EM: // Set an item sap load: <slot index in bag (starts at 0)> <float value>
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setItemSapLoad :DEV:SGM:GM:EM: // Set an item sap load: <slot index in bag (starts at 0)> <float value>
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setPosFlag :DEV:SGM:GM:EM // Set a position flag: <flag name>
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setPosFlag :DEV:SGM:GM:EM // Set a position flag: <flag name>
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setPvPTag // Set player character PvP tag to true or false
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setPvPTag // Set player character PvP tag to true or false
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setFamePlayer :DEV:SGM:GM:EM: // Set the fame value of a player in the given faction: <faction> <fame>
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resetPVPTimers :DEV:SGM:GM:EM: // Reset the pvp timers of a player: <player name>
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setSkillsToMaxValue :DEV:SGM:GM:EM: // Set player skills to max value
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setSkillsToMaxValue :DEV:SGM:GM:EM: // Set player skills to max value
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showCSR :DEV:SGM:GM:VG:SG:G:EM:EG: // Show CSR title if the player is a CSR
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showCSR :DEV:SGM:GM:VG:SG:G:EM:EG: // Show CSR title if the player is a CSR
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showFBT :DEV:SGM:GM:EM: // Show Focus Beta Tester title if the player is a FBT
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showFBT :DEV:SGM:GM:EM: // Show Focus Beta Tester title if the player is a FBT
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@ -100,6 +103,7 @@ connectUserChannel // Connect to User Channel Chat
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webExecCommand // Execute web command (need HMAC signature)
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webExecCommand // Execute web command (need HMAC signature)
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webDelCommandsIds // Delete web transactions for web_app
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webDelCommandsIds // Delete web transactions for web_app
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webAddCommandsIds // Add web command transactions for web_app
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webAddCommandsIds // Add web command transactions for web_app
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updateTarget // Update current target
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teleport :DEV:SGM:GM:VG:SG:G:OBSERVER:EM:EG: // Teleport the CSR in front of a player: <player name>
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teleport :DEV:SGM:GM:VG:SG:G:OBSERVER:EM:EG: // Teleport the CSR in front of a player: <player name>
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tpPosFlag :DEV:SGM:GM:VG:SG:G:EM:EG: // Teleport a player to a position flag: <flag name>
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tpPosFlag :DEV:SGM:GM:VG:SG:G:EM:EG: // Teleport a player to a position flag: <flag name>
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universe :DEV:SGM:GM:EM: // Chat in universe mode: <boolean>
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universe :DEV:SGM:GM:EM: // Chat in universe mode: <boolean>
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@ -107,7 +111,6 @@ unmute :DEV:SGM:GM:EM:VG:SG: // Unmute a user: <player name>
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unmuteUniverse :DEV:SGM:GM:EM:VG:SG: // Unmute the universe channel
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unmuteUniverse :DEV:SGM:GM:EM:VG:SG: // Unmute the universe channel
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unroot :DEV:SGM:GM:EM:VG:SG: // Stop rooting a player: <player name>
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unroot :DEV:SGM:GM:EM:VG:SG: // Stop rooting a player: <player name>
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updateGuildMembersList :DEV:SGM:GM: // update guild members list on members clients: <guild name>
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updateGuildMembersList :DEV:SGM:GM: // update guild members list on members clients: <guild name>
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validateRespawnPoint // Validate re-spawn point: <Re-spawn point idx>
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//setPvpClan :DEV: // choose a clan for pvp
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//setPvpClan :DEV: // choose a clan for pvp
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summonPet // player can summon it's pet one time only
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summonPet // player can summon it's pet one time only
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allowSummonPet :DEV:SGM:GM: // autorize player to summon it's pet one time per pet
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allowSummonPet :DEV:SGM:GM: // autorize player to summon it's pet one time per pet
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@ -121,6 +124,14 @@ farTPReturn :DEV:SGM:GM:VG:SG:EM: // used to tp back to your previous sessio
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characterMissionDump :DEV:SGM:GM: //Dump mission list for a character
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characterMissionDump :DEV:SGM:GM: //Dump mission list for a character
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removeMission :DEV:SGM:GM: //Remove a mission of a character
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removeMission :DEV:SGM:GM: //Remove a mission of a character
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addMission :DEV:SGM:GM: //add a mission to a character
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addMission :DEV:SGM:GM: //add a mission to a character
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characterInventoryDump :DEV:SGM:GM:EM: // Dump character inventory info: <inventory> <from slot> <to slot>
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deleteInventoryItem :DEV:SGM:GM:EM: // Delete an item from a characters inventory: <inventory> <slot> <sheetname> <quality> <quantity>
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lockItem // Lock/unlock item for trading, selling, destruction.
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setTeamLeader // Set the team leader
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setPetAnimalSatiety :DEV:SGM:GM:EM: // Set the satiety of pet animal (petIndex in 0..3): <petIndex> full|<value> [<nameForAnswer>]
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getPetAnimalSatiety :DEV:SGM:GM:EM: // Get the satiety of pet animal (petIndex in 0..3): <petIndex> [<nameForAnswer>]
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setPetAnimalName :DEV:SGM:GM:EM:EG: // Set the name of a pet animal (petIndex in 0..3): <petIndex> <name>
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setSimplePhrase :DEV:SGM:GM:EM: // Set an IOS phrase: <id> <phrase> [<language code>]
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// Variables
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// Variables
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//
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//
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@ -138,6 +149,7 @@ Name :DEV:SGM:GM:EM: // Name of a player
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Position :DEV:SGM:GM:VG:PR:OBSERVER:EM:EG: // Position of a player (in meters) <posx>,<posy>[,<posz>]] | <bot name> | <player name> | home
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Position :DEV:SGM:GM:VG:PR:OBSERVER:EM:EG: // Position of a player (in meters) <posx>,<posy>[,<posz>]] | <bot name> | <player name> | home
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Priv :DEV: // User privilege
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Priv :DEV: // User privilege
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PriviledgePVP :DEV:SGM:GM:EM:EG: // Turns PVP on/off on character (blame coder for typo)
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PriviledgePVP :DEV:SGM:GM:EM:EG: // Turns PVP on/off on character (blame coder for typo)
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FullPVP :DEV:SGM:GM:EM:EG: // Turns Full PVP on/off on character (blame coder for typo)
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RyzomDate :DEV:SGM:GM:EM: // Current ryzom date
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RyzomDate :DEV:SGM:GM:EM: // Current ryzom date
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RyzomTime :DEV:SGM:GM:EM: // Current ryzom time
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RyzomTime :DEV:SGM:GM:EM: // Current ryzom time
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@ -160,3 +172,8 @@ eventSetBotFameByKill :DEV:SGM:GM:EM: // Changes the amount of fame earned fo
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eventSetBotURL :DEV:SGM:GM:EM: // Set the url of a bot
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eventSetBotURL :DEV:SGM:GM:EM: // Set the url of a bot
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eventSetBotURLName :DEV:SGM:GM:EM: // Set the url name of a bot
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eventSetBotURLName :DEV:SGM:GM:EM: // Set the url name of a bot
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eventSpawnToxic :DEV:SGM:GM:EM: // Add toxic cloud
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eventSpawnToxic :DEV:SGM:GM:EM: // Add toxic cloud
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eventNpcSay :DEV:SGM:GM:EM: // Have an NPC say a text
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eventSetBotFacing :DEV:SGM:GM:EM: // Set the direction in which a bot faces
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eventGiveControl :DEV:SGM:GM:EM: // Give control of entity A to entity B : <master eid> <slave eid>
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eventLeaveControl :DEV:SGM:GM:EM: // Leave control of entity : <master eid>
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resetName // Reset player's name; undo a temporary rename
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