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@ -41,18 +41,17 @@ CForcePage::CForcePage(QWidget *parent)
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_ui.forceIntensityWidget->init();
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_ui.forceIntensityWidget->init();
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_ui.parametricFactorWidget->setRange(0.0, 64.0);
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_ui.parametricFactorWidget->setRange(0.0, 64.0);
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_ui.parametricFactorWidget->setWrapper(&_ParamFactorWrapper);
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_ui.radialViscosityWidget->setRange(0.0, 1.0);
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_ui.radialViscosityWidget->setRange(0.0, 1.0);
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_ui.radialViscosityWidget->setWrapper(&_RadialViscosityWrapper);
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_ui.tangentialViscosityWidget->setRange(0, 1);
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_ui.tangentialViscosityWidget->setRange(0, 1);
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_ui.tangentialViscosityWidget->setWrapper(&_TangentialViscosityWrapper);
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_ui.directionWidget->setWrapper(&_DirectionWrapper);
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connect(_ui.toTargetsPushButton, SIGNAL(clicked()), this, SLOT(addTarget()));
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connect(_ui.toTargetsPushButton, SIGNAL(clicked()), this, SLOT(addTarget()));
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connect(_ui.toAvaibleTargetsPushButton, SIGNAL(clicked()), this, SLOT(removeTarget()));
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connect(_ui.toAvaibleTargetsPushButton, SIGNAL(clicked()), this, SLOT(removeTarget()));
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connect(_ui.parametricFactorWidget, SIGNAL(valueChanged(float)), this, SLOT(setFactorBrownianForce(float)));
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connect(_ui.radialViscosityWidget, SIGNAL(valueChanged(float)), this, SLOT(setRadialViscosity(float)));
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connect(_ui.tangentialViscosityWidget, SIGNAL(valueChanged(float)), this, SLOT(setTangentialViscosity(float)));
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connect(_ui.directionWidget, SIGNAL(valueChanged(NLMISC::CVector)), this, SLOT(setDir(NLMISC::CVector)));
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connect(_ui.directionWidget, SIGNAL(globalNameChanged(QString)), this, SLOT(setGlobalName(QString)));
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}
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}
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CForcePage::~CForcePage()
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CForcePage::~CForcePage()
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@ -61,10 +60,11 @@ CForcePage::~CForcePage()
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void CForcePage::setEditedItem(CWorkspaceNode *ownerNode, NL3D::CPSLocatedBindable *locatedBindable)
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void CForcePage::setEditedItem(CWorkspaceNode *ownerNode, NL3D::CPSLocatedBindable *locatedBindable)
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{
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{
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hideWrappersWidget();
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nlassert(locatedBindable);
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hideAdditionalWidget();
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_Node = ownerNode;
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_Node = ownerNode;
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_LBTarget = static_cast<NL3D::CPSTargetLocatedBindable *>(locatedBindable);
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_LBTarget = static_cast<NL3D::CPSTargetLocatedBindable *>(locatedBindable);
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updateTargets();
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updateTargets();
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// force with intensity case
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// force with intensity case
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@ -77,41 +77,33 @@ void CForcePage::setEditedItem(CWorkspaceNode *ownerNode, NL3D::CPSLocatedBindab
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}
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}
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// vortex (to tune viscosity)
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// vortex (to tune viscosity)
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if (dynamic_cast<NL3D::CPSCylindricVortex *>(_LBTarget))
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NL3D::CPSCylindricVortex *cylindricVortex = dynamic_cast<NL3D::CPSCylindricVortex *>(_LBTarget);
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if (cylindricVortex)
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{
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{
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_RadialViscosityWrapper.OwnerNode = _Node;
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_ui.radialViscosityWidget->setValue(cylindricVortex->getRadialViscosity(), false);
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_RadialViscosityWrapper.V = dynamic_cast<NL3D::CPSCylindricVortex *>(_LBTarget);
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_ui.radialViscosityWidget->updateUi();
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_ui.radialViscosityLabel->show();
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_ui.radialViscosityLabel->show();
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_ui.radialViscosityWidget->show();
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_ui.radialViscosityWidget->show();
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_TangentialViscosityWrapper.OwnerNode = _Node;
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_ui.tangentialViscosityWidget->setValue(cylindricVortex->getTangentialViscosity(), false);
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_TangentialViscosityWrapper.V = dynamic_cast<NL3D::CPSCylindricVortex *>(_LBTarget);
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_ui.tangentialViscosityWidget->updateUi();
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_ui.tangentialViscosityLabel->show();
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_ui.tangentialViscosityLabel->show();
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_ui.tangentialViscosityWidget->show();
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_ui.tangentialViscosityWidget->show();
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}
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}
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// deals with emitters that have a direction
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// deals with emitters that have a direction
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if (dynamic_cast<NL3D::CPSDirection *>(_LBTarget))
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NL3D::CPSDirection *direction = dynamic_cast<NL3D::CPSDirection *>(_LBTarget);
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if (direction)
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{
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{
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_DirectionWrapper.OwnerNode = _Node;
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_ui.directionWidget->setValue(direction->getDir(), false);
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_DirectionWrapper.E = dynamic_cast<NL3D::CPSDirection *>(_LBTarget);
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_ui.directionWidget->enabledGlobalVariable(direction->supportGlobalVectorValue());
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_ui.directionWidget->setDirectionWrapper(dynamic_cast<NL3D::CPSDirection *>(_LBTarget));
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_ui.directionWidget->setGlobalName(QString(direction->getGlobalVectorValueName().c_str()), false);
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_ui.directionWidget->updateUi();
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_ui.directionWidget->show();
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_ui.directionWidget->show();
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}
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}
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// Brownian (to tune parametric factor)
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// Brownian (to tune parametric factor)
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if (dynamic_cast<NL3D::CPSBrownianForce *>(_LBTarget))
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NL3D::CPSBrownianForce *brownianForce = dynamic_cast<NL3D::CPSBrownianForce *>(_LBTarget);
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if (brownianForce)
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{
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{
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_ParamFactorWrapper.OwnerNode = _Node;
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_ui.parametricFactorWidget->setValue(brownianForce->getParametricFactor(), false);
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_ParamFactorWrapper.F = static_cast<NL3D::CPSBrownianForce *>(_LBTarget);
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_ui.parametricFactorWidget->updateUi();
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_ui.parametricFactorLabel->show();
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_ui.parametricFactorLabel->show();
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_ui.parametricFactorWidget->show();
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_ui.parametricFactorWidget->show();
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}
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}
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@ -168,8 +160,47 @@ void CForcePage::removeTarget()
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_ui.avaibleTargetsListWidget->addItem(item);
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_ui.avaibleTargetsListWidget->addItem(item);
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updateModifiedFlag();
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updateModifiedFlag();
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}
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}
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void CForcePage::setRadialViscosity(float value)
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{
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nlassert(_LBTarget);
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dynamic_cast<NL3D::CPSCylindricVortex *>(_LBTarget)->setRadialViscosity(value);
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updateModifiedFlag();
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}
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void CForcePage::setTangentialViscosity(float value)
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{
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nlassert(_LBTarget);
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dynamic_cast<NL3D::CPSCylindricVortex *>(_LBTarget)->setTangentialViscosity(value);
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updateModifiedFlag();
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}
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void CForcePage::setDir(const NLMISC::CVector &value)
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{
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nlassert(_LBTarget);
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dynamic_cast<NL3D::CPSDirection *>(_LBTarget)->setDir(value);
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updateModifiedFlag();
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}
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void CForcePage::setGlobalName(const QString &globalName)
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{
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nlassert(_LBTarget);
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dynamic_cast<NL3D::CPSDirection *>(_LBTarget)->enableGlobalVectorValue(globalName.toStdString());
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if (!globalName.isEmpty())
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{
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// take a non NULL value for the direction
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NL3D::CParticleSystem::setGlobalVectorValue(globalName.toStdString(), NLMISC::CVector::I);
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}
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updateModifiedFlag();
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}
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void CForcePage::setFactorBrownianForce(float value)
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{
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nlassert(_LBTarget);
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dynamic_cast<NL3D::CPSBrownianForce *>(_LBTarget)->setParametricFactor(value);
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updateModifiedFlag();
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}
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void CForcePage::hideWrappersWidget()
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void CForcePage::hideAdditionalWidget()
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{
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{
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_ui.directionWidget->hide();
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_ui.directionWidget->hide();
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_ui.parametricFactorLabel->hide();
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_ui.parametricFactorLabel->hide();
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@ -182,6 +213,7 @@ void CForcePage::hideWrappersWidget()
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void CForcePage::updateTargets()
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void CForcePage::updateTargets()
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{
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{
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nlassert(_LBTarget);
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uint k;
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uint k;
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uint nbTarg = _LBTarget->getNbTargets();
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uint nbTarg = _LBTarget->getNbTargets();
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