Changed: #1193 If switch between the force properties in a workspace erroneously marked that the particle system has been changed.

hg/feature/sound
timon 14 years ago
parent 74d5adb2bb
commit 6a657037b1

@ -84,7 +84,6 @@ Using this widget you can set the color(RGBA) using the four sliders or through
CDirectionWidget
</b><br>
This widget helps to choose from several preset directions, or to choose a custom one.
To use it you have to create a wrapper.
<br><br>
<img src="cdirection_widget.png" alt="CDirectionWidget">
@see

@ -25,12 +25,11 @@
// NeL includes
#include <nel/misc/vector.h>
#include <nel/3d/particle_system.h>
namespace NLQT {
CDirectionWidget::CDirectionWidget(QWidget *parent)
: QWidget(parent), _Wrapper(NULL), _DirectionWrapper(NULL), _globalName("")
: QWidget(parent), _globalName("")
{
_ui.setupUi(this);
@ -59,31 +58,10 @@ CDirectionWidget::~CDirectionWidget()
{
}
void CDirectionWidget::enableGlobalVariable()
void CDirectionWidget::enabledGlobalVariable(bool enabled)
{
_ui.globalPushButton->setVisible(true);
_globalName = "";
}
void CDirectionWidget::setWrapper(IPSWrapper<NLMISC::CVector> *wrapper)
{
_Wrapper = wrapper;
_ui.globalPushButton->hide();
}
void CDirectionWidget::setDirectionWrapper(NL3D::CPSDirection *wrapper)
{
_DirectionWrapper = wrapper;
if (_DirectionWrapper && _DirectionWrapper->supportGlobalVectorValue())
_ui.globalPushButton->show();
else
_ui.globalPushButton->hide();
}
void CDirectionWidget::updateUi()
{
setValue(_Wrapper->get(), false);
checkEnabledGlobalDirection();
_ui.globalPushButton->setVisible(enabled);
setGlobalName("", false);
}
void CDirectionWidget::setValue(const NLMISC::CVector &value, bool emit)
@ -97,8 +75,6 @@ void CDirectionWidget::setValue(const NLMISC::CVector &value, bool emit)
if (emit)
{
Q_EMIT valueChanged(_value);
if (_Wrapper)
_Wrapper->setAndUpdateModifiedFlag(_value);
}
}
@ -122,24 +98,13 @@ void CDirectionWidget::setGlobalName(const QString &globalName, bool emit)
void CDirectionWidget::setGlobalDirection()
{
nlassert(_DirectionWrapper);
bool ok;
QString text = QInputDialog::getText(this, tr("Enter Name"),
"", QLineEdit::Normal,
QString(_DirectionWrapper->getGlobalVectorValueName().c_str()), &ok);
QString(_globalName), &ok);
if (ok)
{
setGlobalName(text);
_DirectionWrapper->enableGlobalVectorValue(text.toStdString());
if (!_globalName.isEmpty())
{
// take a non NULL value for the direction
NL3D::CParticleSystem::setGlobalVectorValue(text.toStdString(), NLMISC::CVector::I);
}
}
}
void CDirectionWidget::incVecI()
@ -175,11 +140,7 @@ void CDirectionWidget::decVecK()
void CDirectionWidget::setNewVecXZ(float x, float y)
{
const float epsilon = 10E-3f;
NLMISC::CVector v;
if (_Wrapper)
v = _Wrapper->get();
else
v = _value;
NLMISC::CVector v = _value;
v.x = x;
v.z = y;
@ -202,11 +163,7 @@ void CDirectionWidget::setNewVecXZ(float x, float y)
void CDirectionWidget::setNewVecYZ(float x, float y)
{
const float epsilon = 10E-3f;
NLMISC::CVector v;
if (_Wrapper)
v = _Wrapper->get();
else
v = _value;
NLMISC::CVector v = _value;
v.y = x;
v.z = y;
@ -226,23 +183,4 @@ void CDirectionWidget::setNewVecYZ(float x, float y)
setValue(v);
}
void CDirectionWidget::checkEnabledGlobalDirection()
{
bool enableUserDirection = true;
_ui.xzWidget->show();
_ui.yzWidget->show();
if (_DirectionWrapper && _DirectionWrapper->supportGlobalVectorValue() && !_DirectionWrapper->getGlobalVectorValueName().empty())
{
enableUserDirection = false;
_ui.xzWidget->hide();
_ui.yzWidget->hide();
}
_ui.incVecIPushButton->setEnabled(enableUserDirection);
_ui.incVecJPushButton->setEnabled(enableUserDirection);
_ui.incVecKPushButton->setEnabled(enableUserDirection);
_ui.decVecIPushButton->setEnabled(enableUserDirection);
_ui.decVecJPushButton->setEnabled(enableUserDirection);
_ui.decVecKPushButton->setEnabled(enableUserDirection);
}
} /* namespace NLQT */

@ -28,7 +28,6 @@
#include <nel/3d/ps_direction.h>
// Project includes
#include "ps_wrapper.h"
namespace NLQT {
@ -45,13 +44,7 @@ public:
CDirectionWidget(QWidget *parent = 0);
~CDirectionWidget();
void enableGlobalVariable();
void setWrapper(IPSWrapper<NLMISC::CVector> *wrapper);
/// The CPSDirection object is used to see if a global variable can be bound to the direction.
/// When set to NULL it has no effect (the default)
void setDirectionWrapper(NL3D::CPSDirection *wrapper);
void updateUi();
void enabledGlobalVariable(bool enabled);
Q_SIGNALS:
void valueChanged(const NLMISC::CVector &value);
@ -73,10 +66,6 @@ private Q_SLOTS:
void setNewVecYZ(float x, float y);
private:
void checkEnabledGlobalDirection();
IPSWrapper<NLMISC::CVector> *_Wrapper ;
NL3D::CPSDirection *_DirectionWrapper;
NLMISC::CVector _value;
QString _globalName;

@ -280,17 +280,20 @@ void CEmitterPage::setDirectionMode(int index)
void CEmitterPage::setSpeedInheritanceFactor(float value)
{
_Emitter->setSpeedInheritanceFactor(value);
updateModifiedFlag();
}
void CEmitterPage::setConicEmitterRadius(float value)
{
dynamic_cast<NL3D::CPSEmitterConic *>(_Emitter)->setRadius(value);
updateModifiedFlag();
}
void CEmitterPage::setEmitDelay(float value)
{
_Emitter->setEmitDelay(value);
Modules::psEdit().resetAutoCount(_Node);
updateModifiedFlag();
}
void CEmitterPage::setMaxEmissionCount(uint32 value)
@ -304,6 +307,7 @@ void CEmitterPage::setMaxEmissionCount(uint32 value)
QMessageBox::Ok);
_ui.maxEmissionCountWidget->setValue((uint32)_Emitter->getMaxEmissionCount(), false);
updateModifiedFlag();
}
Modules::psEdit().resetAutoCount(_Node);
}
@ -311,6 +315,7 @@ void CEmitterPage::setMaxEmissionCount(uint32 value)
void CEmitterPage::setDir(const NLMISC::CVector &value)
{
dynamic_cast<NL3D::CPSDirection *>(_Emitter)->setDir(value);
updateModifiedFlag();
}
void CEmitterPage::updatePeriodWidget()

@ -41,18 +41,17 @@ CForcePage::CForcePage(QWidget *parent)
_ui.forceIntensityWidget->init();
_ui.parametricFactorWidget->setRange(0.0, 64.0);
_ui.parametricFactorWidget->setWrapper(&_ParamFactorWrapper);
_ui.radialViscosityWidget->setRange(0.0, 1.0);
_ui.radialViscosityWidget->setWrapper(&_RadialViscosityWrapper);
_ui.tangentialViscosityWidget->setRange(0, 1);
_ui.tangentialViscosityWidget->setWrapper(&_TangentialViscosityWrapper);
_ui.directionWidget->setWrapper(&_DirectionWrapper);
connect(_ui.toTargetsPushButton, SIGNAL(clicked()), this, SLOT(addTarget()));
connect(_ui.toAvaibleTargetsPushButton, SIGNAL(clicked()), this, SLOT(removeTarget()));
connect(_ui.parametricFactorWidget, SIGNAL(valueChanged(float)), this, SLOT(setFactorBrownianForce(float)));
connect(_ui.radialViscosityWidget, SIGNAL(valueChanged(float)), this, SLOT(setRadialViscosity(float)));
connect(_ui.tangentialViscosityWidget, SIGNAL(valueChanged(float)), this, SLOT(setTangentialViscosity(float)));
connect(_ui.directionWidget, SIGNAL(valueChanged(NLMISC::CVector)), this, SLOT(setDir(NLMISC::CVector)));
connect(_ui.directionWidget, SIGNAL(globalNameChanged(QString)), this, SLOT(setGlobalName(QString)));
}
CForcePage::~CForcePage()
@ -61,10 +60,11 @@ CForcePage::~CForcePage()
void CForcePage::setEditedItem(CWorkspaceNode *ownerNode, NL3D::CPSLocatedBindable *locatedBindable)
{
hideWrappersWidget();
nlassert(locatedBindable);
hideAdditionalWidget();
_Node = ownerNode;
_LBTarget = static_cast<NL3D::CPSTargetLocatedBindable *>(locatedBindable);
updateTargets();
// force with intensity case
@ -77,41 +77,33 @@ void CForcePage::setEditedItem(CWorkspaceNode *ownerNode, NL3D::CPSLocatedBindab
}
// vortex (to tune viscosity)
if (dynamic_cast<NL3D::CPSCylindricVortex *>(_LBTarget))
NL3D::CPSCylindricVortex *cylindricVortex = dynamic_cast<NL3D::CPSCylindricVortex *>(_LBTarget);
if (cylindricVortex)
{
_RadialViscosityWrapper.OwnerNode = _Node;
_RadialViscosityWrapper.V = dynamic_cast<NL3D::CPSCylindricVortex *>(_LBTarget);
_ui.radialViscosityWidget->updateUi();
_ui.radialViscosityWidget->setValue(cylindricVortex->getRadialViscosity(), false);
_ui.radialViscosityLabel->show();
_ui.radialViscosityWidget->show();
_TangentialViscosityWrapper.OwnerNode = _Node;
_TangentialViscosityWrapper.V = dynamic_cast<NL3D::CPSCylindricVortex *>(_LBTarget);
_ui.tangentialViscosityWidget->updateUi();
_ui.tangentialViscosityWidget->setValue(cylindricVortex->getTangentialViscosity(), false);
_ui.tangentialViscosityLabel->show();
_ui.tangentialViscosityWidget->show();
}
// deals with emitters that have a direction
if (dynamic_cast<NL3D::CPSDirection *>(_LBTarget))
NL3D::CPSDirection *direction = dynamic_cast<NL3D::CPSDirection *>(_LBTarget);
if (direction)
{
_DirectionWrapper.OwnerNode = _Node;
_DirectionWrapper.E = dynamic_cast<NL3D::CPSDirection *>(_LBTarget);
_ui.directionWidget->setDirectionWrapper(dynamic_cast<NL3D::CPSDirection *>(_LBTarget));
_ui.directionWidget->updateUi();
_ui.directionWidget->setValue(direction->getDir(), false);
_ui.directionWidget->enabledGlobalVariable(direction->supportGlobalVectorValue());
_ui.directionWidget->setGlobalName(QString(direction->getGlobalVectorValueName().c_str()), false);
_ui.directionWidget->show();
}
// Brownian (to tune parametric factor)
if (dynamic_cast<NL3D::CPSBrownianForce *>(_LBTarget))
NL3D::CPSBrownianForce *brownianForce = dynamic_cast<NL3D::CPSBrownianForce *>(_LBTarget);
if (brownianForce)
{
_ParamFactorWrapper.OwnerNode = _Node;
_ParamFactorWrapper.F = static_cast<NL3D::CPSBrownianForce *>(_LBTarget);
_ui.parametricFactorWidget->updateUi();
_ui.parametricFactorWidget->setValue(brownianForce->getParametricFactor(), false);
_ui.parametricFactorLabel->show();
_ui.parametricFactorWidget->show();
}
@ -168,8 +160,47 @@ void CForcePage::removeTarget()
_ui.avaibleTargetsListWidget->addItem(item);
updateModifiedFlag();
}
void CForcePage::setRadialViscosity(float value)
{
nlassert(_LBTarget);
dynamic_cast<NL3D::CPSCylindricVortex *>(_LBTarget)->setRadialViscosity(value);
updateModifiedFlag();
}
void CForcePage::setTangentialViscosity(float value)
{
nlassert(_LBTarget);
dynamic_cast<NL3D::CPSCylindricVortex *>(_LBTarget)->setTangentialViscosity(value);
updateModifiedFlag();
}
void CForcePage::setDir(const NLMISC::CVector &value)
{
nlassert(_LBTarget);
dynamic_cast<NL3D::CPSDirection *>(_LBTarget)->setDir(value);
updateModifiedFlag();
}
void CForcePage::setGlobalName(const QString &globalName)
{
nlassert(_LBTarget);
dynamic_cast<NL3D::CPSDirection *>(_LBTarget)->enableGlobalVectorValue(globalName.toStdString());
if (!globalName.isEmpty())
{
// take a non NULL value for the direction
NL3D::CParticleSystem::setGlobalVectorValue(globalName.toStdString(), NLMISC::CVector::I);
}
updateModifiedFlag();
}
void CForcePage::setFactorBrownianForce(float value)
{
nlassert(_LBTarget);
dynamic_cast<NL3D::CPSBrownianForce *>(_LBTarget)->setParametricFactor(value);
updateModifiedFlag();
}
void CForcePage::hideWrappersWidget()
void CForcePage::hideAdditionalWidget()
{
_ui.directionWidget->hide();
_ui.parametricFactorLabel->hide();
@ -182,6 +213,7 @@ void CForcePage::hideWrappersWidget()
void CForcePage::updateTargets()
{
nlassert(_LBTarget);
uint k;
uint nbTarg = _LBTarget->getNbTargets();

@ -71,7 +71,13 @@ public:
private Q_SLOTS:
void addTarget();
void removeTarget();
void setRadialViscosity(float value);
void setTangentialViscosity(float value);
void setDir(const NLMISC::CVector &value);
void setGlobalName(const QString &globalName);
void setFactorBrownianForce(float value);
private:
/// wrapper to tune the intensity of a force
@ -84,40 +90,7 @@ private:
void setScheme(scheme_type *s) {F->setIntensityScheme(s); }
} _ForceIntensityWrapper;
/// wrapper to tune the radial viscosity for vortices
struct CRadialViscosityWrapper : public IPSWrapperFloat
{
NL3D::CPSCylindricVortex *V;
float get(void) const { return V->getRadialViscosity(); }
void set(const float &value) { V->setRadialViscosity(value); }
} _RadialViscosityWrapper;
/// wrapper to tune the tangential viscosity for vortices
struct CTangentialViscosityWrapper : public IPSWrapperFloat
{
NL3D::CPSCylindricVortex *V;
float get(void) const { return V->getTangentialViscosity(); }
void set(const float &value) { V->setTangentialViscosity(value); }
} _TangentialViscosityWrapper;
/// wrappers to tune the direction
struct CDirectionWrapper : public IPSWrapper<NLMISC::CVector>
{
NL3D::CPSDirection *E;
NLMISC::CVector get(void) const { return E->getDir(); }
void set(const NLMISC::CVector &d){ E->setDir(d); }
} _DirectionWrapper;
/// wrappers to tune the parametric factor of brownian force
struct CParamFactorWrapper : public IPSWrapperFloat
{
NL3D::CPSBrownianForce *F;
float get(void) const { return F->getParametricFactor(); }
void set(const float &f){ F->setParametricFactor(f); }
} _ParamFactorWrapper;
void hideWrappersWidget();
void hideAdditionalWidget();
void updateTargets();

@ -48,12 +48,14 @@ CPSMoverPage::CPSMoverPage(QWidget *parent)
_ui.scaleZWidget->setRange(0.f, 4.f);
_ui.scaleZWidget->setWrapper(&_ZScaleWrapper);
_ui.directionWidget->setWrapper(&_DirectionWrapper);
//_ui.directionWidget->setWrapper(&_DirectionWrapper);
connect(_ui.xDoubleSpinBox, SIGNAL(valueChanged(double)), this, SLOT(setXPosition(double)));
connect(_ui.yDoubleSpinBox, SIGNAL(valueChanged(double)), this, SLOT(setYPosition(double)));
connect(_ui.zDoubleSpinBox, SIGNAL(valueChanged(double)), this, SLOT(setZPosition(double)));
connect(_ui.directionWidget, SIGNAL(valueChanged(NLMISC::CVector)), this, SLOT(setDir(NLMISC::CVector)));
connect(_ui.listWidget, SIGNAL(currentItemChanged(QListWidgetItem*,QListWidgetItem*)),
this, SLOT(changeSubComponent()));
}
@ -71,7 +73,7 @@ void CPSMoverPage::setEditedItem(CWorkspaceNode *ownerNode, NL3D::CPSLocated *lo
updatePosition();
_ui.listWidget->clear();
hideWrappersWidget();
hideAdditionalWidget();
uint numBound = _EditedLocated->getNbBoundObjects();
@ -101,7 +103,7 @@ void CPSMoverPage::updatePosition(void)
}
void CPSMoverPage::hideWrappersWidget()
void CPSMoverPage::hideAdditionalWidget()
{
_ui.scaleLabel->hide();
_ui.scaleXLabel->hide();
@ -162,7 +164,7 @@ void CPSMoverPage::setZPosition(double value)
void CPSMoverPage::changeSubComponent()
{
hideWrappersWidget();
hideAdditionalWidget();
NL3D::IPSMover *m = getMoverInterface();
if (!m) return;
@ -213,15 +215,17 @@ void CPSMoverPage::changeSubComponent()
if (m->onlyStoreNormal())
{
_DirectionWrapper.OwnerNode = _Node;
_DirectionWrapper.M = m;
_DirectionWrapper.Index = _EditedLocatedIndex;
_ui.directionWidget->updateUi();
_ui.directionWidget->setValue(getMoverInterface()->getNormal(getLocatedIndex()), false);
_ui.directionWidget->show();
}
}
void CPSMoverPage::setDir(const NLMISC::CVector &value)
{
getMoverInterface()->setNormal(getLocatedIndex(), value);
updateModifiedFlag();
}
NL3D::IPSMover *CPSMoverPage::getMoverInterface(void)
{
nlassert(_EditedLocated);

@ -92,6 +92,8 @@ private Q_SLOTS:
void setZPosition(double value);
void changeSubComponent();
void setDir(const NLMISC::CVector &value);
private:
/// wrappers to scale objects
@ -142,19 +144,10 @@ private:
}
} _ZScaleWrapper ;
/// wrapper for direction
struct CDirectionWrapper : public IPSWrapper<NLMISC::CVector>
{
uint32 Index ;
NL3D::IPSMover *M ;
NLMISC::CVector get(void) const { return M->getNormal(Index) ; }
void set(const NLMISC::CVector &v) { M->setNormal(Index, v) ; }
} _DirectionWrapper ;
void hideWrappersWidget();
void hideAdditionalWidget();
void updateModifiedFlag() { if (_Node) _Node->setModified(true); }
/// update the mouse listener position when the user entered a value with the keyboard
void updateListener(void) ;

@ -1,19 +1,19 @@
/*
Object Viewer Qt
Copyright (C) 2010 Dzmitry Kamiahin <dnk-88@tut.by>
Object Viewer Qt
Copyright (C) 2010 Dzmitry Kamiahin <dnk-88@tut.by>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
@ -21,48 +21,59 @@
#include "spinner_dialog.h"
namespace NLQT {
CSpinnerDialog::CSpinnerDialog(NL3D::CPSBasisSpinner *sf, CWorkspaceNode *ownerNode, QWidget *parent)
: QDialog(parent)
: QDialog(parent), _Node(ownerNode), _BasicSpinner(sf)
{
_verticalLayout = new QVBoxLayout(this);
_nbSamplesLabel = new QLabel(this);
_verticalLayout->addWidget(_nbSamplesLabel);
_nbSamplesWidget = new NLQT::CEditRangeUIntWidget(this);
QSizePolicy sizePolicy(QSizePolicy::Preferred, QSizePolicy::Expanding);
sizePolicy.setHorizontalStretch(0);
sizePolicy.setVerticalStretch(0);
sizePolicy.setHeightForWidth(_nbSamplesWidget->sizePolicy().hasHeightForWidth());
_nbSamplesWidget->setSizePolicy(sizePolicy);
_verticalLayout->addWidget(_nbSamplesWidget);
_dirWidget = new NLQT::CDirectionWidget(this);
sizePolicy.setHeightForWidth(_dirWidget->sizePolicy().hasHeightForWidth());
_dirWidget->setSizePolicy(sizePolicy);
_verticalLayout->addWidget(_dirWidget);
nlassert(_BasicSpinner);
_verticalLayout = new QVBoxLayout(this);
_nbSamplesLabel = new QLabel(this);
_verticalLayout->addWidget(_nbSamplesLabel);
_nbSamplesWidget = new NLQT::CEditRangeUIntWidget(this);
QSizePolicy sizePolicy(QSizePolicy::Preferred, QSizePolicy::Expanding);
sizePolicy.setHorizontalStretch(0);
sizePolicy.setVerticalStretch(0);
sizePolicy.setHeightForWidth(_nbSamplesWidget->sizePolicy().hasHeightForWidth());
_nbSamplesWidget->setSizePolicy(sizePolicy);
_verticalLayout->addWidget(_nbSamplesWidget);
_dirWidget = new NLQT::CDirectionWidget(this);
sizePolicy.setHeightForWidth(_dirWidget->sizePolicy().hasHeightForWidth());
_dirWidget->setSizePolicy(sizePolicy);
_verticalLayout->addWidget(_dirWidget);
setWindowTitle(tr("Edit spinner"));
_nbSamplesLabel->setText(tr("Nb samples:"));
_AxisWrapper.OwnerNode = ownerNode;
_NbSampleWrapper.OwnerNode = ownerNode;
_NbSampleWrapper.S = sf;
_AxisWrapper.S = sf;
_nbSamplesLabel->setText(tr("Nb samples:"));
_nbSamplesWidget->setRange(1, 512);
_nbSamplesWidget->setWrapper(&_NbSampleWrapper);
_nbSamplesWidget->enableLowerBound(0, true);
_nbSamplesWidget->updateUi();
_dirWidget->setWrapper(&_AxisWrapper);
_dirWidget->updateUi();
_nbSamplesWidget->setValue(_BasicSpinner->_F.getNumSamples(), false);
_dirWidget->setValue(_BasicSpinner->_F.getAxis());
setFixedHeight(sizeHint().height());
connect(_nbSamplesWidget, SIGNAL(valueChanged(uint32)), this, SLOT(setNumSamples(uint32)));
connect(_dirWidget, SIGNAL(valueChanged(NLMISC::CVector)), this, SLOT(setAxis(NLMISC::CVector)));
}
CSpinnerDialog::~CSpinnerDialog()
{
}
void CSpinnerDialog::setNumSamples(uint32 value)
{
nlassert(_BasicSpinner);
_BasicSpinner->_F.setNumSamples(value);
updateModifiedFlag();
}
void CSpinnerDialog::setAxis(const NLMISC::CVector &axis)
{
nlassert(_BasicSpinner);
_BasicSpinner->_F.setAxis(axis);
updateModifiedFlag();
}
} /* namespace NLQT */

@ -43,29 +43,20 @@ public:
CSpinnerDialog(NL3D::CPSBasisSpinner *sf, CWorkspaceNode *ownerNode, QWidget *parent = 0);
~CSpinnerDialog();
protected:
/// Wrapper to set the number of samples in the spinner
struct CNbSampleWrapper : public IPSWrapperUInt
{
NL3D::CPSBasisSpinner *S;
uint32 get(void) const { return S->_F.getNumSamples(); }
void set(const uint32 &val) { S->_F.setNumSamples(val); }
} _NbSampleWrapper;
private Q_SLOTS:
void setNumSamples(uint32 value);
void setAxis(const NLMISC::CVector &axis);
protected:
void updateModifiedFlag() { if (_Node) _Node->setModified(true); }
/// Wrapper to set the axis of the spinner
struct CAxisWrapper : public IPSWrapper<NLMISC::CVector>
{
NL3D::CPSBasisSpinner *S;
NLMISC::CVector get(void) const { return S->_F.getAxis(); }
void set(const NLMISC::CVector &axis) { S->_F.setAxis(axis); }
} _AxisWrapper;
QLabel *_nbSamplesLabel;
QVBoxLayout *_verticalLayout;
CEditRangeUIntWidget *_nbSamplesWidget;
CDirectionWidget *_dirWidget;
CWorkspaceNode *_Node;
NL3D::CPSBasisSpinner *_BasicSpinner;
};
} /* namespace NLQT */

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