Added: Scripts for cleaning up asset paths in .max files, and for fixing texture filenames to .png extension.
parent
d5c601ffa5
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670a95686a
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fn getFixedTexturePath t =
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(
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return (getFilenameFile (filenameFromPath t)) + ".png"
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)
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fn renameTexture t =
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(
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if (t != undefined) then
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(
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if (classof t == NelBitmapTexture) then
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(
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if (t.bitmap1FileName != "") then (t.bitmap1FileName = getFixedTexturePath t.bitmap1FileName)
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if (t.bitmap2FileName != "") then (t.bitmap2FileName = getFixedTexturePath t.bitmap2FileName)
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if (t.bitmap3FileName != "") then (t.bitmap3FileName = getFixedTexturePath t.bitmap3FileName)
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if (t.bitmap4FileName != "") then (t.bitmap4FileName = getFixedTexturePath t.bitmap4FileName)
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if (t.bitmap5FileName != "") then (t.bitmap5FileName = getFixedTexturePath t.bitmap5FileName)
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if (t.bitmap6FileName != "") then (t.bitmap6FileName = getFixedTexturePath t.bitmap6FileName)
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if (t.bitmap7FileName != "") then (t.bitmap7FileName = getFixedTexturePath t.bitmap7FileName)
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if (t.bitmap8FileName != "") then (t.bitmap8FileName = getFixedTexturePath t.bitmap8FileName)
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renameTexture t.bitmap
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if (t.bitmap.fileName == undefined) then
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(
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if (doesFileExist (mapPaths.getFullFilePath t.bitmap1FileName)) then (t.bitmap.fileName = t.bitmap1FileName)
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else if (doesFileExist (mapPaths.getFullFilePath t.bitmap2FileName)) then (t.bitmap.fileName = t.bitmap2FileName)
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else if (doesFileExist (mapPaths.getFullFilePath t.bitmap3FileName)) then (t.bitmap.fileName = t.bitmap3FileName)
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else if (doesFileExist (mapPaths.getFullFilePath t.bitmap4FileName)) then (t.bitmap.fileName = t.bitmap4FileName)
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else if (doesFileExist (mapPaths.getFullFilePath t.bitmap5FileName)) then (t.bitmap.fileName = t.bitmap5FileName)
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else if (doesFileExist (mapPaths.getFullFilePath t.bitmap6FileName)) then (t.bitmap.fileName = t.bitmap6FileName)
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else if (doesFileExist (mapPaths.getFullFilePath t.bitmap7FileName)) then (t.bitmap.fileName = t.bitmap7FileName)
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else if (doesFileExist (mapPaths.getFullFilePath t.bitmap8FileName)) then (t.bitmap.fileName = t.bitmap8FileName)
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)
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else if not (doesFileExist (mapPaths.getFullFilePath t.bitmap.fileName)) then
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(
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if (doesFileExist (mapPaths.getFullFilePath t.bitmap1FileName)) then (t.bitmap.fileName = t.bitmap1FileName)
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else if (doesFileExist (mapPaths.getFullFilePath t.bitmap2FileName)) then (t.bitmap.fileName = t.bitmap2FileName)
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else if (doesFileExist (mapPaths.getFullFilePath t.bitmap3FileName)) then (t.bitmap.fileName = t.bitmap3FileName)
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else if (doesFileExist (mapPaths.getFullFilePath t.bitmap4FileName)) then (t.bitmap.fileName = t.bitmap4FileName)
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else if (doesFileExist (mapPaths.getFullFilePath t.bitmap5FileName)) then (t.bitmap.fileName = t.bitmap5FileName)
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else if (doesFileExist (mapPaths.getFullFilePath t.bitmap6FileName)) then (t.bitmap.fileName = t.bitmap6FileName)
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else if (doesFileExist (mapPaths.getFullFilePath t.bitmap7FileName)) then (t.bitmap.fileName = t.bitmap7FileName)
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else if (doesFileExist (mapPaths.getFullFilePath t.bitmap8FileName)) then (t.bitmap.fileName = t.bitmap8FileName)
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)
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t.delegate.RGBOutput = 0
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t.delegate.monoOutput = 1
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t.delegate.alphasource = 2
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)
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else if (classof t == Reflect_Refract) then
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(
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if (t.bitmapName[1] != undefined) then (t.bitmapName[1] = getFixedTexturePath t.bitmapName[1])
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if (t.bitmapName[2] != undefined) then (t.bitmapName[2] = getFixedTexturePath t.bitmapName[2])
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if (t.bitmapName[3] != undefined) then (t.bitmapName[3] = getFixedTexturePath t.bitmapName[3])
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if (t.bitmapName[4] != undefined) then (t.bitmapName[4] = getFixedTexturePath t.bitmapName[4])
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if (t.bitmapName[5] != undefined) then (t.bitmapName[5] = getFixedTexturePath t.bitmapName[5])
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if (t.bitmapName[6] != undefined) then (t.bitmapName[6] = getFixedTexturePath t.bitmapName[6])
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if (t.outputname != undefined) then (t.outputname = getFixedTexturePath t.outputname)
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)
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else
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(
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if (t.fileName != undefined) then (t.fileName = getFixedTexturePath t.fileName)
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if (classof t == BitmapTexture) then
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(
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t.RGBOutput = 0
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t.monoOutput = 1
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t.alphasource = 2
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)
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)
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)
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)
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for m in getClassInstances BitmapTexture do
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(
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renameTexture m
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)
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for m in getClassInstances NelBitmapTexture do
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(
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renameTexture m
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)
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for m in getClassInstances NelMaterial do
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(
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renameTexture m.tTexture_1
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renameTexture m.tTexture_2
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renameTexture m.tTexture_3
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renameTexture m.tTexture_4
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renameTexture m.tTexture_5
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renameTexture m.tTexture_6
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renameTexture m.tTexture_7
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renameTexture m.tTexture_8
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m.delegate.DiffuseMapEnable = m.bEnableSlot_1
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m.delegate.DiffuseMap = m.tTexture_1
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m.delegate.AmbientMapEnable = m.bEnableSlot_1
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m.delegate.AmbientMap = m.tTexture_1
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m.delegate.SpecularMapEnable = m.bEnableSlot_2
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m.delegate.SpecularMap = m.tTexture_2
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m.delegate.SelfIllumMap = undefined
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m.delegate.OpacityMap = undefined
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m.delegate.FilterMap = undefined
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m.delegate.BumpMap = undefined
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m.delegate.DisplacementMap = undefined
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m.delegate.ReflectionMap = undefined
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m.delegate.RefractionMap = undefined
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)
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@ -0,0 +1,143 @@
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fn getAbsoluteSource t =
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(
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return (mapPaths.getFullFilePath ((getFilenameFile (filenameFromPath t)) + ".png"))
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)
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fn getAbsoluteDestination t =
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(
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if ((findString t "\\\\Amiga") != undefined) then
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(
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return ("W:\\" + (substring (getFilenamePath t) 11 -1) + "\\" + (getFilenameFile (filenameFromPath t)) + ".png")
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)
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else if ((findString t "\\\\amiga") != undefined) then
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(
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return ("W:\\" + (substring (getFilenamePath t) 11 -1) + "\\" + (getFilenameFile (filenameFromPath t)) + ".png")
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)
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else if ((findString t "W:\\") != undefined) then
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(
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return ((getFilenamePath t) + "\\" + (getFilenameFile (filenameFromPath t)) + ".png")
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)
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else
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(
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return t
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)
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)
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fn getFixedTexturePath t =
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(
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if (doesFileExist (getAbsoluteSource t)) then
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(
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if not (doesFileExist (getAbsoluteDestination t)) then
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(
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makeDir (getFilenamePath (getAbsoluteDestination t)) all:true
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renameFile (getAbsoluteSource t) (getAbsoluteDestination t)
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)
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if (doesFileExist (getAbsoluteDestination t)) then
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(
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if (getAbsoluteDestination t) != (getAbsoluteSource t) then
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(
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deleteFile (getAbsoluteSource t)
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)
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)
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)
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return (getAbsoluteDestination t)
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)
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fn renameTexture t =
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(
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if (t != undefined) then
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(
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if (classof t == NelBitmapTexture) then
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(
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if (t.bitmap1FileName != "") then (t.bitmap1FileName = getFixedTexturePath t.bitmap1FileName)
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if (t.bitmap2FileName != "") then (t.bitmap2FileName = getFixedTexturePath t.bitmap2FileName)
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if (t.bitmap3FileName != "") then (t.bitmap3FileName = getFixedTexturePath t.bitmap3FileName)
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if (t.bitmap4FileName != "") then (t.bitmap4FileName = getFixedTexturePath t.bitmap4FileName)
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if (t.bitmap5FileName != "") then (t.bitmap5FileName = getFixedTexturePath t.bitmap5FileName)
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if (t.bitmap6FileName != "") then (t.bitmap6FileName = getFixedTexturePath t.bitmap6FileName)
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if (t.bitmap7FileName != "") then (t.bitmap7FileName = getFixedTexturePath t.bitmap7FileName)
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if (t.bitmap8FileName != "") then (t.bitmap8FileName = getFixedTexturePath t.bitmap8FileName)
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renameTexture t.bitmap
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if (t.bitmap.fileName == undefined) then
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(
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if (doesFileExist (mapPaths.getFullFilePath t.bitmap1FileName)) then (t.bitmap.fileName = t.bitmap1FileName)
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else if (doesFileExist (mapPaths.getFullFilePath t.bitmap2FileName)) then (t.bitmap.fileName = t.bitmap2FileName)
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else if (doesFileExist (mapPaths.getFullFilePath t.bitmap3FileName)) then (t.bitmap.fileName = t.bitmap3FileName)
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else if (doesFileExist (mapPaths.getFullFilePath t.bitmap4FileName)) then (t.bitmap.fileName = t.bitmap4FileName)
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else if (doesFileExist (mapPaths.getFullFilePath t.bitmap5FileName)) then (t.bitmap.fileName = t.bitmap5FileName)
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else if (doesFileExist (mapPaths.getFullFilePath t.bitmap6FileName)) then (t.bitmap.fileName = t.bitmap6FileName)
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else if (doesFileExist (mapPaths.getFullFilePath t.bitmap7FileName)) then (t.bitmap.fileName = t.bitmap7FileName)
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else if (doesFileExist (mapPaths.getFullFilePath t.bitmap8FileName)) then (t.bitmap.fileName = t.bitmap8FileName)
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)
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else if not (doesFileExist (mapPaths.getFullFilePath t.bitmap.fileName)) then
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(
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if (doesFileExist (mapPaths.getFullFilePath t.bitmap1FileName)) then (t.bitmap.fileName = t.bitmap1FileName)
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else if (doesFileExist (mapPaths.getFullFilePath t.bitmap2FileName)) then (t.bitmap.fileName = t.bitmap2FileName)
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else if (doesFileExist (mapPaths.getFullFilePath t.bitmap3FileName)) then (t.bitmap.fileName = t.bitmap3FileName)
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else if (doesFileExist (mapPaths.getFullFilePath t.bitmap4FileName)) then (t.bitmap.fileName = t.bitmap4FileName)
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else if (doesFileExist (mapPaths.getFullFilePath t.bitmap5FileName)) then (t.bitmap.fileName = t.bitmap5FileName)
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else if (doesFileExist (mapPaths.getFullFilePath t.bitmap6FileName)) then (t.bitmap.fileName = t.bitmap6FileName)
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else if (doesFileExist (mapPaths.getFullFilePath t.bitmap7FileName)) then (t.bitmap.fileName = t.bitmap7FileName)
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else if (doesFileExist (mapPaths.getFullFilePath t.bitmap8FileName)) then (t.bitmap.fileName = t.bitmap8FileName)
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)
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t.delegate.RGBOutput = 0
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t.delegate.monoOutput = 1
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t.delegate.alphasource = 2
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)
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else if (classof t == Reflect_Refract) then
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(
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if (t.bitmapName[1] != undefined) then (t.bitmapName[1] = getFixedTexturePath t.bitmapName[1])
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if (t.bitmapName[2] != undefined) then (t.bitmapName[2] = getFixedTexturePath t.bitmapName[2])
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if (t.bitmapName[3] != undefined) then (t.bitmapName[3] = getFixedTexturePath t.bitmapName[3])
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if (t.bitmapName[4] != undefined) then (t.bitmapName[4] = getFixedTexturePath t.bitmapName[4])
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if (t.bitmapName[5] != undefined) then (t.bitmapName[5] = getFixedTexturePath t.bitmapName[5])
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if (t.bitmapName[6] != undefined) then (t.bitmapName[6] = getFixedTexturePath t.bitmapName[6])
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if (t.outputname != undefined) then (t.outputname = getFixedTexturePath t.outputname)
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)
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else
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(
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if (t.fileName != undefined) then (t.fileName = getFixedTexturePath t.fileName)
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if (classof t == BitmapTexture) then
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(
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t.RGBOutput = 0
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t.monoOutput = 1
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t.alphasource = 2
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)
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)
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)
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)
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for m in getClassInstances BitmapTexture do
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(
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renameTexture m
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)
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for m in getClassInstances NelBitmapTexture do
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(
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renameTexture m
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)
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for m in getClassInstances NelMaterial do
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(
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renameTexture m.tTexture_1
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renameTexture m.tTexture_2
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renameTexture m.tTexture_3
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renameTexture m.tTexture_4
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renameTexture m.tTexture_5
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renameTexture m.tTexture_6
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renameTexture m.tTexture_7
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renameTexture m.tTexture_8
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m.delegate.DiffuseMapEnable = m.bEnableSlot_1
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m.delegate.DiffuseMap = m.tTexture_1
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m.delegate.AmbientMapEnable = m.bEnableSlot_1
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m.delegate.AmbientMap = m.tTexture_1
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m.delegate.SpecularMapEnable = m.bEnableSlot_2
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m.delegate.SpecularMap = m.tTexture_2
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m.delegate.SelfIllumMap = undefined
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m.delegate.OpacityMap = undefined
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m.delegate.FilterMap = undefined
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m.delegate.BumpMap = undefined
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m.delegate.DisplacementMap = undefined
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m.delegate.ReflectionMap = undefined
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m.delegate.RefractionMap = undefined
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)
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