|
|
|
@ -511,7 +511,23 @@ namespace NLGUI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
// execute the script text, with dbgSrc==filename (use @ for lua internal purpose)
|
|
|
|
|
executeScriptInternal(script, string("@") + CFile::getFilename(pathName));
|
|
|
|
|
#ifdef _WIN32
|
|
|
|
|
// Paths need to be correct for debugging to work
|
|
|
|
|
std::string pathNameStandardized = pathName;
|
|
|
|
|
if (pathNameStandardized.size() > 1)
|
|
|
|
|
{
|
|
|
|
|
if (pathNameStandardized[1] == ':' && pathNameStandardized[0] >= 'a' && pathNameStandardized[0] <= 'z')
|
|
|
|
|
pathNameStandardized[0] -= 'a' - 'A';
|
|
|
|
|
for (ptrdiff_t i = 0; i < (ptrdiff_t)pathNameStandardized.size(); ++i)
|
|
|
|
|
{
|
|
|
|
|
if (pathNameStandardized[i] == '/')
|
|
|
|
|
pathNameStandardized[i] = '\\';
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
#else
|
|
|
|
|
const std::string &pathNameStandardized = pathName;
|
|
|
|
|
#endif
|
|
|
|
|
executeScriptInternal(script, string("@") + pathNameStandardized);
|
|
|
|
|
|
|
|
|
|
return true;
|
|
|
|
|
}
|
|
|
|
|