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@ -231,24 +231,20 @@ namespace NLGUI
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}
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#if LUA_VERSION_NUM < 503
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#define lua_isinteger(a, b) lua_isnumber(a, b)
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#endif
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// ***************************************************************************
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#define LUA_REGISTER_BASIC(_type_) \
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luabind::detail::yes_t is_user_defined(luabind::detail::by_value<_type_>); \
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_type_ convert_lua_to_cpp(lua_State* L, luabind::detail::by_value<_type_>, int index) \
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_type_ convert_lua_to_cpp(lua_State* L, luabind::detail::by_value<_type_>, int index) \
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{ \
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return (_type_)lua_tointeger(L, index); \
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return (_type_)lua_tointeger(L, index); \
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} \
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int match_lua_to_cpp(lua_State* L, luabind::detail::by_value<_type_>, int index) \
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int match_lua_to_cpp(lua_State* L, luabind::detail::by_value<_type_>, int index) \
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{ \
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if (lua_isinteger(L, index)) return 0; else return -1; \
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return lua_isnumber(L, index) ? 0:-1; \
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} \
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void convert_cpp_to_lua(lua_State* L, const _type_& v) \
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void convert_cpp_to_lua(lua_State* L, const _type_& v) \
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{ \
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lua_pushinteger(L, (double)v); \
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lua_pushinteger(L, (lua_Integer)v); \
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}
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// Basic LUA types
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