Changed: #1193 All dock widgets by default tabbed. And default size main window 1014x768.

hg/feature/sound
dnk-88 14 years ago
parent 5baccb8b54
commit 62bd6a9ba5

@ -69,6 +69,7 @@ MainWindow::MainWindow(ExtensionSystem::IPluginManager *pluginManager, QWidget *
createActions();
createMenus();
createStatusBar();
resize(1024, 768);
}
MainWindow::~MainWindow()

@ -391,22 +391,22 @@ void CMainWindow::createDialogs()
// create animation slot manager dialog
_SlotManagerDialog = new CSlotManagerDialog(this);
addDockWidget(Qt::RightDockWidgetArea, _SlotManagerDialog);
tabifyDockWidget(_AnimationSetDialog, _SlotManagerDialog);
_SlotManagerDialog->setVisible(false);
// create particle control dialog
_ParticleControlDialog = new CParticleControlDialog(_SkeletonTreeModel ,this);
addDockWidget(Qt::BottomDockWidgetArea, _ParticleControlDialog);
tabifyDockWidget(_AnimationDialog, _ParticleControlDialog);
_ParticleControlDialog->setVisible(false);
// create particle workspace dialog
_ParticleWorkspaceDialog = new CParticleWorkspaceDialog(this);
addDockWidget(Qt::LeftDockWidgetArea, _ParticleWorkspaceDialog);
tabifyDockWidget(_SlotManagerDialog, _ParticleWorkspaceDialog);
_ParticleWorkspaceDialog->setVisible(false);
// create day night (water) dialog
_DayNightDialog = new CDayNightDialog(this);
addDockWidget(Qt::BottomDockWidgetArea, _DayNightDialog);
addDockWidget(Qt::TopDockWidgetArea, _DayNightDialog);
_DayNightDialog->setVisible(false);
// create water pool editor dialog
@ -421,35 +421,36 @@ void CMainWindow::createDialogs()
// create global wind power/direction dialog
_GlobalWindDialog = new CGlobalWindDialog(this);
addDockWidget(Qt::TopDockWidgetArea, _GlobalWindDialog);
tabifyDockWidget(_DayNightDialog, _GlobalWindDialog);
_GlobalWindDialog->setVisible(false);
// create sun color dialog
_SunColorDialog = new CSunColorDialog(this);
addDockWidget(Qt::LeftDockWidgetArea, _SunColorDialog);
tabifyDockWidget(_SlotManagerDialog, _SunColorDialog);
_SunColorDialog->setVisible(false);
// add property editor in widget area
addDockWidget(Qt::RightDockWidgetArea, _ParticleWorkspaceDialog->_PropertyDialog);
tabifyDockWidget(_VegetableDialog, _ParticleWorkspaceDialog->_PropertyDialog);
_ParticleWorkspaceDialog->_PropertyDialog->setVisible(false);
// create skeleton scale dialog
_SkeletonScaleDialog = new CSkeletonScaleDialog(_SkeletonTreeModel, this);
addDockWidget(Qt::RightDockWidgetArea, _SkeletonScaleDialog);
tabifyDockWidget(_VegetableDialog, _SkeletonScaleDialog);
_SkeletonScaleDialog->setVisible(false);
// create setup fog dialog
_SetupFog = new CSetupFog(this);
addDockWidget(Qt::RightDockWidgetArea, _SetupFog);
tabifyDockWidget(_VegetableDialog, _SetupFog);
_SetupFog->setVisible(false);
// create tune mrm dialog
_TuneMRMDialog = new CTuneMRMDialog(this);
addDockWidget(Qt::BottomDockWidgetArea, _TuneMRMDialog);
tabifyDockWidget(_ParticleControlDialog, _TuneMRMDialog);
_TuneMRMDialog->setVisible(false);
_TuneTimerDialog = new CTuneTimerDialog(this);
addDockWidget(Qt::TopDockWidgetArea, _TuneTimerDialog);
tabifyDockWidget(_GlobalWindDialog, _TuneTimerDialog);
_TuneTimerDialog->setVisible(false);
connect(_ParticleControlDialog, SIGNAL(changeState()), _ParticleWorkspaceDialog, SLOT(setNewState()));

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