Added: ServersModel to manage servers list
--HG-- branch : feature-ryzom-installerfeature/pipeline-tools
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// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#include "stdpch.h"
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#include "serversmodel.h"
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CServersModel::CServersModel(QObject *parent):QAbstractListModel(parent)
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{
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m_servers = CConfigFile::getInstance()->getServers();
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}
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CServersModel::CServersModel(const CServers &servers, QObject *parent):QAbstractListModel(parent), m_servers(servers)
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{
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}
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CServersModel::~CServersModel()
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{
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}
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int CServersModel::rowCount(const QModelIndex &parent) const
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{
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return m_servers.size();
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}
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QVariant CServersModel::data(const QModelIndex &index, int role) const
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{
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if (role != Qt::DisplayRole) return QVariant();
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const CServer &server = m_servers.at(index.row());
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return server.name;
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}
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bool CServersModel::removeRows(int row, int count, const QModelIndex &parent)
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{
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if (row < 0) return false;
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beginRemoveRows(parent, row, row + count - 1);
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m_servers.removeAt(row);
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endRemoveRows();
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return true;
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}
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bool CServersModel::save() const
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{
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CConfigFile::getInstance()->setServers(m_servers);
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return true;
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}
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int CServersModel::getIndexFromServerID(const QString &serverId) const
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{
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for(int i = 0; i < m_servers.size(); ++i)
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{
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if (m_servers[i].id == serverId) return i;
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}
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return -1;
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}
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QString CServersModel::getServerIDFromIndex(int index) const
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{
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if (index < 0 || index >= m_servers.size()) return "";
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return m_servers[index].id;
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}
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@ -0,0 +1,51 @@
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// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifndef SERVERSMODEL_H
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#define SERVERSMODEL_H
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#include "configfile.h"
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/**
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* Servers model
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*
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* \author Cedric 'Kervala' OCHS
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* \date 2016
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*/
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class CServersModel : public QAbstractListModel
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{
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public:
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CServersModel(QObject *parent);
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CServersModel(const CServers &servers, QObject *parent);
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virtual ~CServersModel();
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virtual int rowCount(const QModelIndex &parent = QModelIndex()) const;
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virtual QVariant data(const QModelIndex &index, int role = Qt::DisplayRole) const;
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bool removeRows(int row, int count, const QModelIndex & parent = QModelIndex());
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CServers& getServers() { return m_servers; }
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bool save() const;
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int getIndexFromServerID(const QString &serverId) const;
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QString getServerIDFromIndex(int index) const;
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private:
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CServers m_servers;
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};
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#endif
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