Repaint immediately when the display channel is changed.

--HG--
branch : gsoc2014-dfighter
hg/feature/cdb-packed
dfighter1985 10 years ago
parent edf1da1294
commit 613643b033

@ -848,7 +848,15 @@ void TileEditorMainWindow::onTileBankLoaded()
void TileEditorMainWindow::updateTab() void TileEditorMainWindow::updateTab()
{ {
m_ui->tileViewTabWidget->currentWidget()->repaint(); int idx = m_ui->tileViewTabWidget->currentIndex();
switch( idx )
{
case 0: m_ui->listView128->viewport()->repaint(); break;
case 1: m_ui->listView256->viewport()->repaint(); break;
case 2: m_ui->listViewTransition->viewport()->repaint(); break;
case 3: m_ui->listViewDisplacement->viewport()->repaint(); break;
}
} }
TileModel* TileEditorMainWindow::createTileModel() TileModel* TileEditorMainWindow::createTileModel()

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