--HG--
branch : feature-export-assimp
hg/feature/material-editor
kaetemi 9 years ago
parent efccbdd3af
commit 5fe1f2c711

@ -192,8 +192,8 @@ bool assimpBuildMesh(CMesh::CMeshBuild &buildMesh, CMeshBase::CMeshBaseBuild &bu
face.Corner[1].Vertex = vertexRemapping[mi][af.mIndices[1]]; face.Corner[1].Vertex = vertexRemapping[mi][af.mIndices[1]];
face.Corner[2].Vertex = vertexRemapping[mi][af.mIndices[2]]; face.Corner[2].Vertex = vertexRemapping[mi][af.mIndices[2]];
face.Corner[0].Normal = convVector(mesh->mNormals[af.mIndices[0]]); face.Corner[0].Normal = convVector(mesh->mNormals[af.mIndices[0]]);
face.Corner[0].Normal = convVector(mesh->mNormals[af.mIndices[1]]); face.Corner[1].Normal = convVector(mesh->mNormals[af.mIndices[1]]);
face.Corner[0].Normal = convVector(mesh->mNormals[af.mIndices[2]]); face.Corner[2].Normal = convVector(mesh->mNormals[af.mIndices[2]]);
// TODO: If we want normal maps, we need to add tangent vectors to CFace and build process // TODO: If we want normal maps, we need to add tangent vectors to CFace and build process
// TODO: UV // TODO: UV
if (numColorChannels > 0) // TODO: Verify if (numColorChannels > 0) // TODO: Verify

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