@ -2884,6 +2884,9 @@ void CCharacter::postLoadTreatment()
{
H_AUTO(CCharacterPostLoadTreatment);
TLogNoContext_Character noContextCharacter;
TLogNoContext_Item noContextItem;
// Check if the name is correct, otherwise set name to default (in case of corrupted name)
uint8 charIndex = PlayerManager.getCharIndex( getId() );
uint32 userId = PlayerManager.getPlayerId( getId() );