ADDED: #1471 Added new class CWidgetManager, and started to move code into it from CInterfaceManager.
--HG-- branch : gui-refactoringhg/feature/sse2
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// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#include "widget_manager.h"
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#include "interface_group.h"
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#include "group_container.h"
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#include "group_in_scene.h"
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CWidgetManager* CWidgetManager::instance = NULL;
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// ----------------------------------------------------------------------------
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// SMasterGroup
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// ----------------------------------------------------------------------------
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// ----------------------------------------------------------------------------
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void CWidgetManager::SMasterGroup::addWindow(CInterfaceGroup *pIG, uint8 nPrio)
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{
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nlassert(nPrio<WIN_PRIORITY_MAX);
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// Priority WIN_PRIORITY_WORLD_SPACE is only for CGroupInScene !
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// Add this group in another priority list
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nlassert ((nPrio!=WIN_PRIORITY_MAX) || (dynamic_cast<CGroupInScene*>(pIG)!=NULL));
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for (uint8 i = 0; i < WIN_PRIORITY_MAX; ++i)
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{
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std::list<CInterfaceGroup*>::iterator it = PrioritizedWindows[i].begin();
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while (it != PrioritizedWindows[i].end())
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{
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// If the element already exists in the list return !
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if (*it == pIG)
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return;
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it++;
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}
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}
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PrioritizedWindows[nPrio].push_back(pIG);
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}
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// ----------------------------------------------------------------------------
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void CWidgetManager::SMasterGroup::delWindow(CInterfaceGroup *pIG)
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{
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for (uint8 i = 0; i < WIN_PRIORITY_MAX; ++i)
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{
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std::list<CInterfaceGroup*>::iterator it = PrioritizedWindows[i].begin();
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while (it != PrioritizedWindows[i].end())
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{
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if ((*it) == pIG)
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{
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PrioritizedWindows[i].erase(it);
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return;
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}
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it++;
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}
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}
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}
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// ----------------------------------------------------------------------------
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CInterfaceGroup* CWidgetManager::SMasterGroup::getWindowFromId(const std::string &winID)
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{
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for (uint8 i = 0; i < WIN_PRIORITY_MAX; ++i)
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{
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std::list<CInterfaceGroup*>::iterator it = PrioritizedWindows[i].begin();
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while (it != PrioritizedWindows[i].end())
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{
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if ((*it)->getId() == winID)
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return *it;
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it++;
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}
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}
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return NULL;
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}
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// ----------------------------------------------------------------------------
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bool CWidgetManager::SMasterGroup::isWindowPresent(CInterfaceGroup *pIG)
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{
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for (uint8 i = 0; i < WIN_PRIORITY_MAX; ++i)
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{
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std::list<CInterfaceGroup*>::iterator it = PrioritizedWindows[i].begin();
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while (it != PrioritizedWindows[i].end())
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{
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if ((*it) == pIG)
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return true;
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it++;
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}
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}
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return false;
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}
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// Set a window top in its priority queue
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// ----------------------------------------------------------------------------
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void CWidgetManager::SMasterGroup::setTopWindow(CInterfaceGroup *pIG)
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{
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for (uint8 i = 0; i < WIN_PRIORITY_MAX; ++i)
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{
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std::list<CInterfaceGroup*>::iterator it = PrioritizedWindows[i].begin();
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while (it != PrioritizedWindows[i].end())
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{
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if (*it == pIG)
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{
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PrioritizedWindows[i].erase(it);
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PrioritizedWindows[i].push_back(pIG);
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LastTopWindowPriority= i;
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return;
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}
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it++;
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}
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}
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// todo hulud interface syntax error
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nlwarning("window %s do not exist in a priority list", pIG->getId().c_str());
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}
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// ----------------------------------------------------------------------------
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void CWidgetManager::SMasterGroup::setBackWindow(CInterfaceGroup *pIG)
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{
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for (uint8 i = 0; i < WIN_PRIORITY_MAX; ++i)
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{
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std::list<CInterfaceGroup*>::iterator it = PrioritizedWindows[i].begin();
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while (it != PrioritizedWindows[i].end())
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{
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if (*it == pIG)
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{
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PrioritizedWindows[i].erase(it);
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PrioritizedWindows[i].push_front(pIG);
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return;
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}
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it++;
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}
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}
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// todo hulud interface syntax error
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nlwarning("window %s do not exist in a priority list", pIG->getId().c_str());
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}
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// ----------------------------------------------------------------------------
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void CWidgetManager::SMasterGroup::deactiveAllContainers()
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{
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std::vector<CGroupContainer*> gcs;
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// Make first a list of all window (Warning: all group container are not window!)
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for (uint8 i = 0; i < WIN_PRIORITY_MAX; ++i)
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{
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std::list<CInterfaceGroup*>::iterator it = PrioritizedWindows[i].begin();
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while (it != PrioritizedWindows[i].end())
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{
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CGroupContainer *pGC = dynamic_cast<CGroupContainer*>(*it);
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if (pGC != NULL)
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gcs.push_back(pGC);
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it++;
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}
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}
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// Then hide them. Must do this in 2 times, because setActive(false) change PrioritizedWindows,
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// and hence invalidate its.
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for (uint32 i = 0; i < gcs.size(); ++i)
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{
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gcs[i]->setActive(false);
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}
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}
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// ----------------------------------------------------------------------------
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void CWidgetManager::SMasterGroup::centerAllContainers()
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{
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for (uint8 i = 0; i < WIN_PRIORITY_MAX; ++i)
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{
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std::list<CInterfaceGroup*>::iterator it = PrioritizedWindows[i].begin();
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while (it != PrioritizedWindows[i].end())
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{
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CGroupContainer *pGC = dynamic_cast<CGroupContainer*>(*it);
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if ((pGC != NULL) && (pGC->getParent() != NULL))
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{
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sint32 wParent = pGC->getParent()->getW(false);
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sint32 w = pGC->getW(false);
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pGC->setXAndInvalidateCoords((wParent - w) / 2);
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sint32 hParent = pGC->getParent()->getH(false);
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sint32 h = pGC->getH(false);
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pGC->setYAndInvalidateCoords(h+(hParent - h) / 2);
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}
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it++;
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}
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}
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}
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// ----------------------------------------------------------------------------
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void CWidgetManager::SMasterGroup::unlockAllContainers()
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{
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for (uint8 i = 0; i < WIN_PRIORITY_MAX; ++i)
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{
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std::list<CInterfaceGroup*>::iterator it = PrioritizedWindows[i].begin();
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while (it != PrioritizedWindows[i].end())
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{
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CGroupContainer *pGC = dynamic_cast<CGroupContainer*>(*it);
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if (pGC != NULL)
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pGC->setLocked(false);
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it++;
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}
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}
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}
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class CElementToSort
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{
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public:
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CInterfaceGroup *pIG;
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float Distance;
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bool operator< (const CElementToSort& other) const
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{
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// We want first farest views
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return Distance > other.Distance;
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}
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};
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void CWidgetManager::SMasterGroup::sortWorldSpaceGroup ()
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{
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static std::vector<CElementToSort> sortTable;
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sortTable.clear ();
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// Fill the sort table
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std::list<CInterfaceGroup*>::iterator it = PrioritizedWindows[WIN_PRIORITY_WORLD_SPACE].begin();
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while (it != PrioritizedWindows[WIN_PRIORITY_WORLD_SPACE].end())
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{
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sortTable.push_back (CElementToSort ());
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CElementToSort &elm = sortTable.back();
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elm.pIG = *it;
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elm.Distance = (static_cast<CGroupInScene*>(*it))->getDepthForZSort();
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it++;
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}
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// Sort the table
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std::sort (sortTable.begin(), sortTable.end());
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// Fill the final table
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uint i = 0;
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it = PrioritizedWindows[WIN_PRIORITY_WORLD_SPACE].begin();
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while (it != PrioritizedWindows[WIN_PRIORITY_WORLD_SPACE].end())
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{
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*it = sortTable[i].pIG;
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it++;
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i++;
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}
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}
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CWidgetManager* CWidgetManager::getInstance()
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{
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if( instance == NULL )
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instance = new CWidgetManager;
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return instance;
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}
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void CWidgetManager::release()
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{
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delete instance;
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instance = NULL;
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}
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// ----------------------------------------------------------------------------
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CInterfaceGroup* CWidgetManager::getMasterGroupFromId (const std::string &MasterGroupName)
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{
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for (uint32 i = 0; i < _MasterGroups.size(); ++i)
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{
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if (_MasterGroups[i].Group->getId() == MasterGroupName)
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return _MasterGroups[i].Group;
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}
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return NULL;
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}
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// ----------------------------------------------------------------------------
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CInterfaceGroup* CWidgetManager::getWindowFromId (const std::string & groupId)
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{
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for (uint32 nMasterGroup = 0; nMasterGroup < _MasterGroups.size(); nMasterGroup++)
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{
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SMasterGroup &rMG = _MasterGroups[nMasterGroup];
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CInterfaceGroup *pIG = rMG.getWindowFromId(groupId);
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if (pIG != NULL)
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return pIG;
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}
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return NULL;
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}
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// ----------------------------------------------------------------------------
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void CWidgetManager::addWindowToMasterGroup (const std::string &sMasterGroupName, CInterfaceGroup *pIG)
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{
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// Warning this function is not smart : its a o(n) !
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if (pIG == NULL) return;
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for (uint32 nMasterGroup = 0; nMasterGroup < _MasterGroups.size(); ++nMasterGroup)
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{
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SMasterGroup &rMG = _MasterGroups[nMasterGroup];
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if (rMG.Group->getId() == sMasterGroupName)
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{
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rMG.addWindow(pIG, pIG->getPriority());
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}
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}
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}
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// ----------------------------------------------------------------------------
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void CWidgetManager::removeWindowFromMasterGroup(const std::string &sMasterGroupName,CInterfaceGroup *pIG)
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{
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// Warning this function is not smart : its a o(n) !
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if (pIG == NULL) return;
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for (uint32 nMasterGroup = 0; nMasterGroup < _MasterGroups.size(); ++nMasterGroup)
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{
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SMasterGroup &rMG = _MasterGroups[nMasterGroup];
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if (rMG.Group->getId() == sMasterGroupName)
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{
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rMG.delWindow(pIG);
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}
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}
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}
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void unlinkAllContainers (CInterfaceGroup *pIG)
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{
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const std::vector<CInterfaceGroup*> &rG = pIG->getGroups();
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for(uint i = 0; i < rG.size(); ++i)
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unlinkAllContainers (rG[i]);
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CGroupContainer *pGC = dynamic_cast<CGroupContainer*>(pIG);
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if (pGC != NULL)
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pGC->removeAllContainers();
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}
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// ***************************************************************************
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void CWidgetManager::removeAllMasterGroups()
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{
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uint i;
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for (i = 0; i < _MasterGroups.size(); ++i)
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unlinkAllContainers (_MasterGroups[i].Group);
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// Yoyo: important to not Leave NULL in the array, because of CGroupHTML and LibWWW callback
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// that may call CInterfaceManager::getElementFromId() (and this method hates having NULL in the arrays ^^)
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while(!_MasterGroups.empty())
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{
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delete _MasterGroups.back().Group;
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_MasterGroups.pop_back();
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}
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}
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CWidgetManager::CWidgetManager()
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{
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}
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CWidgetManager::~CWidgetManager()
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{
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for (uint32 i = 0; i < _MasterGroups.size(); ++i)
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{
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delete _MasterGroups[i].Group;
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}
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}
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@ -0,0 +1,84 @@
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// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifndef WIDGET_MANAGER_H
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#define WIDGET_MANAGER_H
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#include <string>
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#include <vector>
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#include "nel/misc/types_nl.h"
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#include "nel/gui/interface_common.h"
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class CInterfaceGroup;
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/// Manages the GUI widgets
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class CWidgetManager{
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public:
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struct SMasterGroup
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{
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SMasterGroup()
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{
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Group = NULL;
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LastTopWindowPriority = WIN_PRIORITY_NORMAL;
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}
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CInterfaceGroup *Group;
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std::list< CInterfaceGroup* > PrioritizedWindows[ WIN_PRIORITY_MAX ];
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void addWindow( CInterfaceGroup *pIG, uint8 nPrio = WIN_PRIORITY_NORMAL );
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void delWindow( CInterfaceGroup *pIG );
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CInterfaceGroup *getWindowFromId( const std::string &winID );
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bool isWindowPresent( CInterfaceGroup *pIG );
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// Set a window top in its priority queue
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void setTopWindow( CInterfaceGroup *pIG );
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void setBackWindow( CInterfaceGroup *pIG );
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void deactiveAllContainers();
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void centerAllContainers();
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void unlockAllContainers();
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// Sort the world space group
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void sortWorldSpaceGroup ();
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uint8 LastTopWindowPriority;
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};
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static CWidgetManager* getInstance();
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static void release();
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CInterfaceGroup* getMasterGroupFromId( const std::string &MasterGroupName );
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std::vector< SMasterGroup > &getAllMasterGroup(){ return _MasterGroups; }
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SMasterGroup& getMasterGroup( uint8 i ) { return _MasterGroups[ i ]; }
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CInterfaceGroup* getWindowFromId( const std::string &groupId );
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void addWindowToMasterGroup( const std::string &sMasterGroupName, CInterfaceGroup *pIG );
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void removeWindowFromMasterGroup( const std::string &sMasterGroupName, CInterfaceGroup *pIG );
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void removeAllMasterGroups();
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private:
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CWidgetManager();
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~CWidgetManager();
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static CWidgetManager *instance;
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// Master groups encapsulate all windows
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std::vector< SMasterGroup > _MasterGroups;
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};
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#endif
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