Update veget implementation

--HG--
branch : multipass-stereo
hg/feature/sound
kaetemi 11 years ago
parent 9d93ae51a3
commit 5e14dc4458

@ -344,7 +344,7 @@ private:
/// setup the vertexProgram constants. /// setup the vertexProgram constants.
void setupVertexProgramConstants(IDriver *driver); void setupVertexProgramConstants(IDriver *driver, bool fogEnabled);
/** swap the RdrPass type (hard or soft) of the rdrPass of an instance group. /** swap the RdrPass type (hard or soft) of the rdrPass of an instance group.

@ -1866,7 +1866,7 @@ public:
// *************************************************************************** // ***************************************************************************
void CVegetableManager::setupVertexProgramConstants(IDriver *driver) void CVegetableManager::setupVertexProgramConstants(IDriver *driver, bool fogEnabled)
{ {
nlassert(_ActiveVertexProgram); nlassert(_ActiveVertexProgram);
@ -1874,37 +1874,40 @@ void CVegetableManager::setupVertexProgramConstants(IDriver *driver)
// Standard // Standard
// setup VertexProgram constants. // setup VertexProgram constants.
// c[0..3] take the ModelViewProjection Matrix. After setupModelMatrix(); // c[0..3] take the ModelViewProjection Matrix. After setupModelMatrix();
driver->setConstantMatrix(0, IDriver::ModelViewProjection, IDriver::Identity); driver->setUniformMatrix(IDriver::VertexProgram, _ActiveVertexProgram->getUniformIndex(CGPUProgramIndex::ModelViewProjection), IDriver::ModelViewProjection, IDriver::Identity);
// c[6] take the Fog vector. After setupModelMatrix(); // c[6] take the Fog vector. After setupModelMatrix();
driver->setConstantFog(6); if (fogEnabled)
{
driver->setUniformFog(IDriver::VertexProgram, _ActiveVertexProgram->getUniformIndex(CGPUProgramIndex::Fog));
}
// c[8] take useful constants. // c[8] take useful constants.
driver->setConstant(8, 0, 1, 0.5f, 2); driver->setUniform4f(IDriver::VertexProgram, _ActiveVertexProgram->idx().ProgramConstants0, 0, 1, 0.5f, 2);
// c[9] take normalized directional light // c[9] take normalized directional light
driver->setConstant(9, _DirectionalLight); driver->setUniform3f(IDriver::VertexProgram, _ActiveVertexProgram->idx().DirectionalLight, _DirectionalLight);
// c[10] take pos of camera // c[10] take pos of camera
driver->setConstant(10, _ViewCenter); driver->setUniform3f(IDriver::VertexProgram, _ActiveVertexProgram->idx().ViewCenter, _ViewCenter);
// c[11] take factor for Blend formula // c[11] take factor for Blend formula
driver->setConstant(11, -1.f/NL3D_VEGETABLE_BLOCK_BLEND_TRANSITION_DIST, 0, 0, 0); driver->setUniform1f(IDriver::VertexProgram, _ActiveVertexProgram->idx().NegInvTransDist, -1.f/NL3D_VEGETABLE_BLOCK_BLEND_TRANSITION_DIST);
// Bend. // Bend.
// c[16]= quaternion axis. w==1, and z must be 0 // c[16]= quaternion axis. w==1, and z must be 0
driver->setConstant( 16, _AngleAxis.x, _AngleAxis.y, _AngleAxis.z, 1); driver->setUniform4f(IDriver::VertexProgram, _ActiveVertexProgram->idx().AngleAxis, _AngleAxis, 1);
// c[17]= {timeAnim, WindPower, WindPower*(1-WindBendMin)/2, 0)} // c[17]= {timeAnim, WindPower, WindPower*(1-WindBendMin)/2, 0)}
driver->setConstant( 17, (float)_WindAnimTime, _WindPower, _WindPower*(1-_WindBendMin)/2, 0 ); driver->setUniform3f(IDriver::VertexProgram, _ActiveVertexProgram->idx().Wind, (float)_WindAnimTime, _WindPower, _WindPower * (1 - _WindBendMin) / 2);
// c[18]= High order Taylor cos coefficient: { -1/2, 1/24, -1/720, 1/40320 } // c[18]= High order Taylor cos coefficient: { -1/2, 1/24, -1/720, 1/40320 }
driver->setConstant( 18, -1/2.f, 1/24.f, -1/720.f, 1/40320.f ); driver->setUniform4f(IDriver::VertexProgram, _ActiveVertexProgram->idx().CosCoeff0, -1/2.f, 1/24.f, -1/720.f, 1/40320.f );
// c[19]= Low order Taylor cos coefficient: { 1, -1/2, 1/24, -1/720 } // c[19]= Low order Taylor cos coefficient: { 1, -1/2, 1/24, -1/720 }
driver->setConstant( 19, 1, -1/2.f, 1/24.f, -1/720.f ); driver->setUniform4f(IDriver::VertexProgram, _ActiveVertexProgram->idx().CosCoeff1, 1, -1/2.f, 1/24.f, -1/720.f );
// c[20]= Low order Taylor sin coefficient: { 1, -1/6, 1/120, -1/5040 } // c[20]= Low order Taylor sin coefficient: { 1, -1/6, 1/120, -1/5040 }
driver->setConstant( 20, 1, -1/6.f, 1/120.f, -1/5040.f ); driver->setUniform4f(IDriver::VertexProgram, _ActiveVertexProgram->idx().CosCoeff2, 1, -1/6.f, 1/120.f, -1/5040.f );
// c[21]= Special constant vector for quatToMatrix: { 0, 1, -1, 0 } // c[21]= Special constant vector for quatToMatrix: { 0, 1, -1, 0 }
driver->setConstant( 21, 0.f, 1.f, -1.f, 0.f); driver->setUniform4f(IDriver::VertexProgram, _ActiveVertexProgram->idx().QuatConstants, 0.f, 1.f, -1.f, 0.f);
// c[22]= {0.5f, Pi, 2*Pi, 1/(2*Pi)} // c[22]= {0.5f, Pi, 2*Pi, 1/(2*Pi)}
driver->setConstant( 22, 0.5f, (float)Pi, (float)(2*Pi), (float)(1/(2*Pi)) ); driver->setUniform4f(IDriver::VertexProgram, _ActiveVertexProgram->idx().PiConstants, 0.5f, (float)Pi, (float)(2*Pi), (float)(1/(2*Pi)));
// c[23]= {NL3D_VEGETABLE_VP_LUT_SIZE, 0, 0, 0}. NL3D_VEGETABLE_VP_LUT_SIZE==64. // c[23]= {NL3D_VEGETABLE_VP_LUT_SIZE, 0, 0, 0}. NL3D_VEGETABLE_VP_LUT_SIZE==64.
driver->setConstant( 23, NL3D_VEGETABLE_VP_LUT_SIZE, 0.f, 0.f, 0.f ); driver->setUniform1f(IDriver::VertexProgram, _ActiveVertexProgram->idx().LUTSize, NL3D_VEGETABLE_VP_LUT_SIZE);
// Fill constant. Start at 32. // Fill constant. Start at 32.
@ -1912,7 +1915,7 @@ void CVegetableManager::setupVertexProgramConstants(IDriver *driver)
{ {
CVector2f cur= _WindTable[i]; CVector2f cur= _WindTable[i];
CVector2f delta= _WindDeltaTable[i]; CVector2f delta= _WindDeltaTable[i];
driver->setConstant( 32+i, cur.x, cur.y, delta.x, delta.y ); driver->setUniform4f(IDriver::VertexProgram, _ActiveVertexProgram->idx().LUT[i], cur.x, cur.y, delta.x, delta.y);
} }
} }
@ -2079,9 +2082,9 @@ void CVegetableManager::render(const CVector &viewCenter, const CVector &front
bool uprogst = driver->isUniformProgramState(); bool uprogst = driver->isUniformProgramState();
bool progstateset[NL3D_VEGETABLE_NRDRPASS]; bool progstateset[NL3D_VEGETABLE_NRDRPASS];
for (sint rdrPass=0; rdrPass < NL3D_VEGETABLE_NRDRPASS; rdrPass++) for (sint rdrPass = 0; rdrPass < NL3D_VEGETABLE_NRDRPASS; ++rdrPass)
{ {
progstateset[rdrPass] = !uprogst; progstateset[rdrPass] = false;
} }
/* /*
@ -2117,9 +2120,9 @@ void CVegetableManager::render(const CVector &viewCenter, const CVector &front
nlverify(driver->activeVertexProgram(_ActiveVertexProgram)); nlverify(driver->activeVertexProgram(_ActiveVertexProgram));
// Set VP constants // Set VP constants
if (!progstateset[uprogst ? 0 : rdrPass]) if (!progstateset[uprogst ? rdrPass : 0])
{ {
setupVertexProgramConstants(driver); setupVertexProgramConstants(driver, uprogst ? fogged : true);
} }
// Activate the unique material. // Activate the unique material.
@ -2393,12 +2396,12 @@ void CVegetableManager::setupRenderStateForBlendLayerModel(IDriver *driver)
nlverify(driver->activeVertexProgram(_ActiveVertexProgram)); nlverify(driver->activeVertexProgram(_ActiveVertexProgram));
// setup VP constants. // setup VP constants.
setupVertexProgramConstants(driver); setupVertexProgramConstants(driver, fogged);
if (fogged) /*if (fogged) // duplicate
{ {
driver->setConstantFog(6); driver->setConstantFog(6);
} }*/
// Activate the unique material (correclty setuped for AlphaBlend in render()). // Activate the unique material (correclty setuped for AlphaBlend in render()).
driver->setupMaterial(_VegetableMaterial); driver->setupMaterial(_VegetableMaterial);

Loading…
Cancel
Save