Don't pass conversions to output pointers

feature/3ds-max-2020
kaetemi 6 years ago
parent 2156ebaef5
commit 5ddf4ee4d8

@ -2524,13 +2524,13 @@ bool CExportNel::calculateLM( CMesh::CMeshBuild *pZeMeshBuild, CMeshBase::CMeshB
// Assign the name of the lightmap and get the complete save name // Assign the name of the lightmap and get the complete save name
// Get the name of the max project // Get the name of the max project
char projectName[512]; ucchar projectName[512];
_wsplitpath (_Ip->GetCurFileName(), NULL, NULL, utf8ToTStr(projectName), NULL); _wsplitpath(WStr(_Ip->GetCurFileName()), NULL, NULL, (wchar_t *)projectName, NULL);
// Add lightmap information in the lightmap log // Add lightmap information in the lightmap log
COFile outputLog; COFile outputLog;
if (outputLightmapLog) if (outputLightmapLog)
createLightmapLog (outputLog, gOptions.sExportLighting.c_str(), projectName, tStrToUtf8(ZeNode.GetName()).c_str()); createLightmapLog(outputLog, gOptions.sExportLighting.c_str(), ucstring(projectName).toUtf8(), CStr(ZeNode.GetName()).data());
// Update UV coords to Texture space // Update UV coords to Texture space
PutFaceUV1InTextureCoord( LightMap.w, LightMap.h, AllFaces.begin(), AllFaces.size() ); PutFaceUV1InTextureCoord( LightMap.w, LightMap.h, AllFaces.begin(), AllFaces.size() );

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