Merged: From sound_dev to default (Summary: Sound CSheetId implementation, improved manual rolloff function performance)

hg/feature/build_pipeline_v3
kaetemi 13 years ago
commit 5b22c91c93

@ -21,6 +21,7 @@
#include "nel/misc/string_mapper.h"
#include "nel/3d/ps_located.h"
#include "nel/3d/ps_attrib.h"
#include "nel/misc/sheet_id.h"
@ -63,13 +64,13 @@ public:
virtual void step(TPSProcessPass pass);
/// set the name of the sound
void setSoundName(const NLMISC::TStringId &soundName)
void setSoundName(const NLMISC::CSheetId &soundName)
{
_SoundName = soundName;
}
/// get the name of the sound
const NLMISC::TStringId &getSoundName(void) const
const NLMISC::CSheetId &getSoundName(void) const
{
return _SoundName;
}
@ -161,7 +162,7 @@ protected:
void removeAllSources();
CPSAttrib<UPSSoundInstance *> _Sounds;
NLMISC::TStringId _SoundName;
NLMISC::CSheetId _SoundName;
float _Gain;
CPSAttribMaker<float> * _GainScheme;
float _Pitch;

@ -162,7 +162,7 @@ public:
/// inherited from IPSSoundServer
UPSSoundInstance *createSound(const NLMISC::TStringId &soundName, bool spawned = true)
UPSSoundInstance *createSound(const NLMISC::CSheetId &soundName, bool spawned = true)
{
if (!_AudioMixer)
return NULL;

@ -19,6 +19,7 @@
#include "nel/misc/types_nl.h"
#include "nel/misc/string_mapper.h"
#include "nel/misc/sheet_id.h"
#include <string>
namespace NLMISC
@ -50,7 +51,7 @@ struct UPSSoundServer
* \param spawn true if the sound must be spawned e.g it continues after this interface is removed
* \param cb useful only for spawned sound, it tells when a spawned sound has been removed
*/
virtual UPSSoundInstance *createSound(const NLMISC::TStringId &soundName, bool spawn = false) = 0;
virtual UPSSoundInstance *createSound(const NLMISC::CSheetId &soundName, bool spawn = false) = 0;
};

@ -60,6 +60,12 @@ public :
*/
explicit CSheetId( const std::string& sheetName );
/**
* Constructor, uses defaultType as extension when sheetName
* contains no file extension.
*/
explicit CSheetId( const std::string& sheetName, const std::string &defaultType );
// build from a string and returns true if the build succeed
bool buildSheetId(const std::string& sheetName);
@ -141,6 +147,7 @@ public :
* Serial
*/
void serial(NLMISC::IStream &f) throw(NLMISC::EStream);
void serialString(NLMISC::IStream &f, const std::string &defaultType = "") throw(NLMISC::EStream);
/**
* Display the list of valid sheet ids with their associated file names
@ -221,7 +228,16 @@ private :
static void loadSheetAlias ();
static void cbFileChange (const std::string &filename);
/**
* When initialized without sheet_id.bin, the sheet id are assigned
* dynamically. Separate maps are used, because in sheet_id.bin
* mode it uses static maps optimized during load.
*/
static bool _DontHaveSheetKnowledge;
static std::map<std::string, uint32> _DevTypeNameToId;
/// outer vector is type, inner vector is sheet id
static std::vector<std::vector<std::string> > _DevSheetIdToName;
static std::map<std::string, uint32> _DevSheetNameToId;
};

@ -25,6 +25,7 @@
#include <nel/misc/time_nl.h>
#include <nel/misc/stream.h>
#include <nel/misc/singleton.h>
#include <nel/misc/sheet_id.h>
#include <nel/sound/u_audio_mixer.h>
#include <nel/georges/u_form.h>
@ -180,7 +181,7 @@ public:
// Load environment sounds ; treeRoot can be null if you don't want an access to the envsounds
// virtual void loadEnvSounds( const char *filename, UEnvSound **treeRoot=NULL );
/// Get a TSoundId from a name (returns NULL if not found)
virtual TSoundId getSoundId( const NLMISC::TStringId &name );
virtual TSoundId getSoundId( const NLMISC::CSheetId &name );
/// Gets the group controller for the given group tree path with separator '/', if it doesn't exist yet it will be created.
/// Examples: "music", "effects", "dialog", "music/background", "music/loading", "music/player", etcetera
@ -192,7 +193,7 @@ public:
* pass a callback function that will be called (if not NULL) just before deleting the spawned
* source.
*/
virtual USource *createSource( const NLMISC::TStringId &name, bool spawn=false, TSpawnEndCallback cb=NULL, void *cbUserParam = NULL, NL3D::CCluster *cluster = 0, CSoundContext *context = 0, UGroupController *groupController = NULL);
virtual USource *createSource( const NLMISC::CSheetId &name, bool spawn=false, TSpawnEndCallback cb=NULL, void *cbUserParam = NULL, NL3D::CCluster *cluster = 0, CSoundContext *context = 0, UGroupController *groupController = NULL);
/// Add a logical sound source (by sound id). To remove a source, just delete it. See createSource(const char*)
virtual USource *createSource( TSoundId id, bool spawn=false, TSpawnEndCallback cb=NULL, void *cbUserParam = NULL, NL3D::CCluster *cluster = 0, CSoundContext *context = 0, UGroupController *groupController = NULL);
/// Add a source which was created by an EnvSound
@ -223,7 +224,7 @@ public:
/// Return the names of the sounds (call this method after loadSounds())
virtual void getSoundNames( std::vector<NLMISC::TStringId> &names ) const;
virtual void getSoundNames( std::vector<NLMISC::CSheetId> &names ) const;
/// Return the number of mixing tracks (voices)
virtual uint getPolyphony() const { return (uint)_Tracks.size(); }
/// Return the number of sources instance.
@ -444,7 +445,7 @@ private:
/// Witch parameter to control
TControledParamId ParamId;
/// The controled sounds names.
std::vector<NLMISC::TStringId> SoundNames;
std::vector<NLMISC::CSheetId> SoundNames;
/// Current parameter value
float Value;
/// All the sources controled by this variable

@ -64,22 +64,12 @@ public:
/// Associtation clas for storage of sound / filter.
struct TSoundInfo
{
NLMISC::TStringId SoundName;
NLMISC::CSheetId SoundName;
UAudioMixer::TBackgroundFlags Filter;
void serial(NLMISC::IStream &s)
{
std::string soundName;
if (s.isReading())
{
s.serial(soundName);
SoundName = NLMISC::CStringMapper::map(soundName);
}
else
{
soundName = NLMISC::CStringMapper::unmap(SoundName);
s.serial(soundName);
}
SoundName.serialString(s, "sound");
s.serial(Filter);
}
};

@ -229,7 +229,7 @@ private:
struct TSoundData
{
/// The name of the sound.
NLMISC::TStringId SoundName;
NLMISC::CSheetId SoundName;
/// The reference to the sound.
CSound *Sound;
/// A source instance of the sound (may be NULL).

@ -19,6 +19,7 @@
#include "nel/misc/types_nl.h"
#include "nel/misc/string_mapper.h"
#include "nel/misc/sheet_id.h"
#include <vector>
#include <map>
@ -253,9 +254,9 @@ private:
/// The current cluster playing source indexed with sound group id
TClusterSoundCont _Sources;
typedef CHashMap<NLMISC::TStringId, NLMISC::TStringId, NLMISC::CStringIdHashMapTraits> TStringStringMap;
typedef CHashMap<NLMISC::TStringId, NLMISC::CSheetId, NLMISC::CStringIdHashMapTraits> TStringSheetMap;
/// The sound_group to sound assoc
TStringStringMap _SoundGroupToSound;
TStringSheetMap _SoundGroupToSound;
};
} // NLSOUND

@ -52,8 +52,8 @@ public:
const std::vector<uint32> &getSoundSeq() const { return _SoundSeq;}
const std::vector<uint32> &getDelaySeq() const { return _DelaySeq;}
NLMISC::TStringId getSound(uint index) const { return !_Sounds.empty() ? _Sounds[index%_Sounds.size()]:0;}
const std::vector<NLMISC::TStringId> &getSounds() const { return _Sounds;}
NLMISC::CSheetId getSound(uint index) const { return !_Sounds.empty() ? _Sounds[index%_Sounds.size()]:NLMISC::CSheetId::Unknown;}
const std::vector<NLMISC::CSheetId> &getSounds() const { return _Sounds;}
uint32 getFadeLength() const { return _XFadeLength;}
@ -87,7 +87,7 @@ private:
virtual float getMaxDistance() const;
TPATTERN_MODE _PatternMode;
std::vector<NLMISC::TStringId> _Sounds;
std::vector<NLMISC::CSheetId> _Sounds;
float _TicksPerSeconds;
std::vector<uint32> _SoundSeq;
/// Sequence of delay in millisec.

@ -133,7 +133,7 @@ class CContextSoundContainer : public IContextSoundContainer
virtual void addSound(CSound *sound, const std::string &baseName)
{
const std::string &patternName = NLMISC::CStringMapper::unmap(sound->getName());
const std::string &patternName = sound->getName().toString(); /*NLMISC::CStringMapper::unmap(sound->getName())*/;
nlassert(patternName.size() >= baseName.size());
std::string arg;
@ -172,7 +172,7 @@ class CContextSoundContainer : public IContextSoundContainer
if (i != NbJoker)
return;
nlassertex(i==NbJoker, ("Error while adding sound '%s' into context sound container", NLMISC::CStringMapper::unmap(sound->getName()).c_str()));
nlassertex(i==NbJoker, ("Error while adding sound '%s' into context sound container", sound->getName().toString().c_str()/*NLMISC::CStringMapper::unmap(sound->getName()).c_str()*/));
sint randomValue = 0;
if (UseRandom)
@ -187,7 +187,7 @@ class CContextSoundContainer : public IContextSoundContainer
}
else if (!arg.empty())
{
nlassertex (!ok, ("Error while adding sound '%s' into context sound container", NLMISC::CStringMapper::unmap(sound->getName()).c_str()));
nlassertex (!ok, ("Error while adding sound '%s' into context sound container", sound->getName().toString().c_str()/*NLMISC::CStringMapper::unmap(sound->getName()).c_str()*/));
// end of the argument.
NLMISC::fromString(arg, randomValue);
arg.clear();
@ -199,13 +199,13 @@ class CContextSoundContainer : public IContextSoundContainer
// read the potential last arg.
if (!arg.empty())
{
nlassertex (!ok, ("Error while adding sound '%s' into context sound container", NLMISC::CStringMapper::unmap(sound->getName()).c_str()));
nlassertex (!ok, ("Error while adding sound '%s' into context sound container", sound->getName().toString().c_str()/*NLMISC::CStringMapper::unmap(sound->getName()).c_str()*/));
// end of the argument.
NLMISC::fromString(arg, randomValue);
arg.clear();
ok = true;
}
nlassertex (ok, ("Error while adding sound '%s' into context sound container", NLMISC::CStringMapper::unmap(sound->getName()).c_str()));
nlassertex (ok, ("Error while adding sound '%s' into context sound container", sound->getName().toString().c_str()/*NLMISC::CStringMapper::unmap(sound->getName()).c_str()*/));
}
else
@ -221,9 +221,9 @@ class CContextSoundContainer : public IContextSoundContainer
if (!ret.second)
{
typename THashContextSound::iterator it = _ContextSounds.find(cm);
nlassertex(it != _ContextSounds.end(), ("Error wile adding soudn '%s' into context sound container", NLMISC::CStringMapper::unmap(sound->getName()).c_str()));
nlassertex(it != _ContextSounds.end(), ("Error wile adding soudn '%s' into context sound container", sound->getName().toString().c_str()/*NLMISC::CStringMapper::unmap(sound->getName()).c_str()*/));
nlwarning("Sound %s has the same context matcher as the sound %s", NLMISC::CStringMapper::unmap(sound->getName()).c_str(), NLMISC::CStringMapper::unmap(it->second->getName()).c_str());
nlwarning("Sound %s has the same context matcher as the sound %s", sound->getName().toString().c_str()/*NLMISC::CStringMapper::unmap(sound->getName()).c_str()*/, it->second->getName().toString().c_str() /*NLMISC::CStringMapper::unmap(it->second->getName()).c_str()*/);
}
}
@ -249,7 +249,7 @@ class CContextSoundContainer : public IContextSoundContainer
typename THashContextSound::const_iterator first(_ContextSounds.begin()), last(_ContextSounds.end());
for (; first != last; ++first)
{
subsounds.push_back(std::make_pair(NLMISC::CStringMapper::unmap(first->second->getName()), first->second));
subsounds.push_back(std::make_pair(first->second->getName().toString()/*NLMISC::CStringMapper::unmap(first->second->getName())*/, first->second));
}
}

@ -22,6 +22,7 @@
#include "nel/misc/string_mapper.h"
#include "nel/sound/u_source.h"
#include "nel/georges/u_form_elm.h"
#include "nel/misc/sheet_id.h"
#include <string>
namespace NLSOUND {
@ -35,7 +36,7 @@ class CGroupController;
/// Sound names hash map
//typedef std::hash_map<std::string, CSound*> TSoundMap;
typedef CHashMap<NLMISC::TStringId, CSound*, NLMISC::CStringIdHashMapTraits> TSoundMap;
typedef CHashMap<NLMISC::CSheetId, CSound*, NLMISC::CStringIdHashMapTraits> TSoundMap;
/// Sound names set (for ambiant sounds)
typedef std::set<CSound*> TSoundSet;
@ -53,7 +54,7 @@ class CSound
friend class CAudioMixerUser;
public:
/// Factory for specialized sound.
static CSound *createSound(const std::string &filename, NLGEORGES::UFormElm& formRoot);
static CSound *createSound(const std::string &name, NLGEORGES::UFormElm& formRoot);
enum TSOUND_TYPE
{
@ -99,7 +100,7 @@ public:
/// Return the length of the sound in ms
virtual uint32 getDuration() = 0;
/// Return the name (must be unique)
const NLMISC::TStringId& getName() const { return _Name; }
const NLMISC::CSheetId& getName() const { return _Name; }
/// Return the min distance (if detailed()) (default 1.0f if not implemented by sound type)
virtual float getMinDistance() const { return _MinDist; }
@ -121,7 +122,8 @@ public:
bool operator<( const CSound& otherSound ) const
{
return NLMISC::CStringMapper::unmap(_Name) < NLMISC::CStringMapper::unmap(otherSound._Name);
//return NLMISC::CStringMapper::unmap(_Name) < NLMISC::CStringMapper::unmap(otherSound._Name);
return _Name.toString() < otherSound._Name.toString();
}
protected:
@ -142,7 +144,7 @@ protected:
float _MaxDist;
// Sound name.
NLMISC::TStringId _Name;
NLMISC::CSheetId _Name;
/// An optional user var controler.
NLMISC::TStringId _UserVarControler;

@ -20,6 +20,7 @@
#include "nel/misc/string_mapper.h"
#include "nel/3d/cluster.h"
#include "nel/sound/u_source.h"
#include "nel/misc/sheet_id.h"
namespace NLMISC
@ -31,7 +32,7 @@ namespace NLMISC
namespace NLSOUND {
typedef std::set<NLMISC::TStringId> TMarkerSoundSet;
typedef std::set<NLMISC::CSheetId> TMarkerSoundSet;
class UAudioMixer;
@ -50,13 +51,13 @@ public:
virtual float getTime() const { return _Time; }
/** Add a new sound in the set of to-be-played sounds for this marker */
virtual void addSound(const NLMISC::TStringId &soundName);
virtual void addSound(const NLMISC::CSheetId &soundName);
/** Remove a sound */
virtual void removeSound(const NLMISC::TStringId &soundName);
virtual void removeSound(const NLMISC::CSheetId &soundName);
/** Return the set of sounds of this marker */
virtual void getSounds(std::vector<NLMISC::TStringId> &sounds);
virtual void getSounds(std::vector<NLMISC::CSheetId> &sounds);
/** Play all the sounds of this marker */
virtual void play(UAudioMixer* mixer, NL3D::CCluster *cluster, CSoundContext &context);

@ -20,6 +20,7 @@
#include "nel/misc/types_nl.h"
#include "nel/misc/string_mapper.h"
#include "nel/sound/audio_mixer_user.h"
#include "nel/misc/sheet_id.h"
#include <string>
namespace NLSOUND {
@ -67,16 +68,16 @@ public:
bool isLoaded();
/// Return a sound corresponding to a name.
CSound *getSound(const NLMISC::TStringId &name);
CSound *getSound(const NLMISC::CSheetId &sheetId);
/// Return the names of the sounds
void getNames( std::vector<NLMISC::TStringId> &names );
void getNames( std::vector<NLMISC::CSheetId> &sheetIds );
/// Return the number of sounds in this bank.
uint countSounds();
void addSound(CSound *sound);
void removeSound(const NLMISC::TStringId &name);
void removeSound(const NLMISC::CSheetId &sheetId);
private:
@ -88,7 +89,8 @@ private:
typedef CHashMap<NLMISC::TStringId, TSimpleSoundContainer, NLMISC::CStringIdHashMapTraits> TBufferAssocContainer;
/// Sound names hash map
// typedef std::hash_map<std::string, CSound*> TSoundTable;
typedef CHashMap<NLMISC::TStringId, CSound*, NLMISC::CStringIdHashMapTraits> TSoundTable;
// typedef CHashMap<NLMISC::CSheetId, CSound*, NLMISC::CSheetIdHashMapTraits> TSoundTable;
typedef std::vector<CSound *> TSoundTable; // list the sheets by shortId of the sheetId
/// Assoc from buffer to sound. Used for sound unloading.
TBufferAssocContainer _BufferAssoc;

@ -23,6 +23,7 @@
#include "nel/3d/cluster.h"
#include "nel/sound/sound.h"
#include "nel/sound/group_controller.h"
#include "nel/misc/sheet_id.h"
namespace NLSOUND {

@ -19,6 +19,7 @@
#include "nel/misc/types_nl.h"
#include "nel/misc/string_mapper.h"
#include "nel/misc/sheet_id.h"
#include "nel/sound/u_source.h"
#include "nel/sound/u_group_controller.h"
#include "nel/ligo/primitive.h"
@ -284,7 +285,7 @@ public:
//@}
/// Get a TSoundId from a name (returns NULL if not found)
virtual TSoundId getSoundId( const NLMISC::TStringId &name ) = 0;
virtual TSoundId getSoundId( const NLMISC::CSheetId &name ) = 0;
/// Gets the group controller for the given group tree path with separator '/', if it doesn't exist yet it will be created.
/// Examples: "music", "effects", "dialog", "music/background", "music/loading", "music/player", etcetera
@ -296,7 +297,7 @@ public:
* pass a callback function that will be called (if not NULL) just before deleting the spawned
* source.
*/
virtual USource *createSource(const NLMISC::TStringId &name, bool spawn=false, TSpawnEndCallback cb=NULL, void *callbackUserParam = NULL, NL3D::CCluster *cluster = 0, CSoundContext *context = 0, UGroupController *groupController = NULL) = 0;
virtual USource *createSource(const NLMISC::CSheetId &name, bool spawn=false, TSpawnEndCallback cb=NULL, void *callbackUserParam = NULL, NL3D::CCluster *cluster = 0, CSoundContext *context = 0, UGroupController *groupController = NULL) = 0;
/// Add a logical sound source (by sound id). To remove a source, just delete it. See createSource(const char*)
virtual USource *createSource(TSoundId id, bool spawn=false, TSpawnEndCallback cb=NULL, void *callbackUserParam = NULL, NL3D::CCluster *cluster = 0, CSoundContext *context = 0, UGroupController *groupController = NULL) = 0;
@ -320,7 +321,7 @@ public:
//@{
//@name Statistic and utility methods
/// Fill a vector with the names of all loaded sounds.
virtual void getSoundNames( std::vector<NLMISC::TStringId> &names ) const = 0;
virtual void getSoundNames( std::vector<NLMISC::CSheetId> &names ) const = 0;
/// Return the number of mixing tracks (voices)
virtual uint getPolyphony() const = 0;
/// Return the number of sources

@ -49,6 +49,7 @@ void Init()
{
try
{
CSheetId::initWithoutSheet();
CPath::addSearchPath(NL_SOUND_DATA"/data", true, false);
@ -100,7 +101,7 @@ USource *OnAddSource( const char *name, float x, float y, float z )
/*
* Create a source with sound 'name', and set some of its initial properties, if successful
*/
USource *source = AudioMixer->createSource( CStringMapper::map(name) );
USource *source = AudioMixer->createSource(CSheetId(name, "sound"));
if ( source != NULL )
{
source->setPos( CVector(x,y,z) );

@ -62,6 +62,7 @@ static void initSample()
{
if (!INelContext::isContextInitialised())
new CApplicationContext();
CSheetId::initWithoutSheet();
CPath::addSearchPath(NL_SOUND_DATA"/data", true, false);
printf("Sample demonstrating OGG playback using stream file .sound sheets.");
@ -97,7 +98,7 @@ static void initSample()
//NLMISC::CHTimer::startBench();
s_Source = s_AudioMixer->createSource(CStringMapper::map("stream_file"));
s_Source = s_AudioMixer->createSource(CSheetId("stream_file.sound"));
nlassert(s_Source);
s_StreamFileSource = dynamic_cast<CStreamFileSource *>(s_Source);
nlassert(s_StreamFileSource);

@ -59,6 +59,7 @@ static void initSample()
{
if (!INelContext::isContextInitialised())
new CApplicationContext();
CSheetId::initWithoutSheet();
CPath::addSearchPath(NL_SOUND_DATA"/database/build/", true, false);
printf("Sample demonstrating OGG playback using UStreamSource.");
@ -87,7 +88,7 @@ static void initSample()
//NLMISC::CHTimer::startBench();
USource *source = s_AudioMixer->createSource(CStringMapper::map("default_stream"));
USource *source = s_AudioMixer->createSource(CSheetId("default_stream.sound"));
nlassert(source);
s_StreamSource = dynamic_cast<UStreamSource *>(source);
nlassert(s_StreamSource);

@ -43,7 +43,7 @@ CPSSound::CPSSound() : _Gain(1.f),
{
NL_PS_FUNC(CPSSound_CPSSound)
if (CParticleSystem::getSerializeIdentifierFlag()) _Name = std::string("sound");
_SoundName = NLMISC::CStringMapper::emptyId();
_SoundName = NLMISC::CSheetId::Unknown /*NLMISC::CStringMapper::emptyId()*/;
}
// ***************************************************************************************************
@ -261,17 +261,16 @@ void CPSSound::serial(NLMISC::IStream &f) throw(NLMISC::EStream)
CPSLocatedBindable::serial(f);
// version 3 : added option to keep original pitch from the .sound
sint ver = f.serialVersion(3);
if (f.isReading())
{
std::string soundName;
f.serial(soundName);
_SoundName = NLMISC::CStringMapper::map(soundName);
}
else
{
std::string soundName = NLMISC::CStringMapper::unmap(_SoundName);
f.serial(soundName);
}
// FIXME: CPSSound is reserialized from the _ParticleSystemProto
// cache when a non-_Shared particle system is instanced, this
// causes unnecessary sheet id lookups from string.
// SLN1: Serialize as uint32, but this requires the editor to know
// the correct sheet id (and thus requires a built sheet_id.bin).
// SLN2: Create a tool that reserializes all ps with sound sheet id
// instead of sheet names, based on a global flag, and serialize
// a flag that specifies if the ps is serialized with id or name.
_SoundName.serialString(f, "sound");
sint32 nbSounds;
bool hasScheme;

@ -40,6 +40,15 @@ vector<std::string> CSheetId::_FileExtensions;
bool CSheetId::_Initialised=false;
bool CSheetId::_RemoveUnknownSheet=true;
bool CSheetId::_DontHaveSheetKnowledge = false;
std::map<std::string, uint32> CSheetId::_DevTypeNameToId;
std::vector<std::vector<std::string> > CSheetId::_DevSheetIdToName;
std::map<std::string, uint32> CSheetId::_DevSheetNameToId;
#define NL_TEMP_YUBO_NO_SOUND_SHEET_ID
#ifdef NL_TEMP_YUBO_NO_SOUND_SHEET_ID
namespace { bool a_NoSoundSheetId = false; }
#endif
const CSheetId CSheetId::Unknown(0);
@ -103,6 +112,18 @@ CSheetId::CSheetId( const string& sheetName )
} // CSheetId //
CSheetId::CSheetId( const std::string& sheetName, const std::string &defaultType )
{
if (CFile::getExtension(sheetName) == "" && defaultType != "")
{
std::string withType = sheetName + "." + defaultType;
*this = CSheetId(withType);
// nldebug("SHEETID: Constructing CSheetId from name '%s' without explicit type, defaulting as '%s' to '%s'", sheetName.c_str(), defaultType.c_str(), withType.c_str());
}
else
*this = CSheetId(sheetName);
}
//-----------------------------------------------
// Build
@ -111,7 +132,41 @@ CSheetId::CSheetId( const string& sheetName )
bool CSheetId::buildSheetId(const std::string& sheetName)
{
nlassert(_Initialised);
nlassert(!_DontHaveSheetKnowledge);
// When no sheet_id.bin is loaded, use dynamically assigned IDs.
if (_DontHaveSheetKnowledge)
{
std::string sheetNameLc = toLower(sheetName);
std::map<std::string, uint32>::iterator it = _DevSheetNameToId.find(sheetNameLc);
if (it == _DevSheetNameToId.end())
{
// Create a new dynamic sheet ID.
// nldebug("SHEETID: Creating a dynamic sheet id for '%s'", sheetName.c_str());
std::string sheetType = CFile::getExtension(sheetNameLc);
std::string sheetName = CFile::getFilenameWithoutExtension(sheetNameLc);
std::map<std::string, uint32>::iterator tit = _DevTypeNameToId.find(sheetType);
uint32 typeId;
if (tit == _DevTypeNameToId.end())
{
_FileExtensions.push_back(sheetType);
_DevSheetIdToName.push_back(std::vector<std::string>());
typeId = _FileExtensions.size() - 1;
_DevTypeNameToId[sheetType] = typeId;
}
else
{
typeId = tit->second;
}
_DevSheetIdToName[typeId].push_back(sheetName);
_Id.IdInfos.Type = typeId;
_Id.IdInfos.Id = _DevSheetIdToName[typeId].size() - 1;
// nldebug("SHEETID: Type %i, id %i, sheetid %i", _Id.IdInfos.Type, _Id.IdInfos.Id, _Id.Id);
_DevSheetNameToId[sheetNameLc] = _Id.Id;
return true;
}
_Id.Id = it->second;
return true;
}
// try looking up the sheet name in _SheetNameToId
CStaticMap<CChar,uint32,CCharComp>::const_iterator itId;
@ -143,6 +198,27 @@ bool CSheetId::buildSheetId(const std::string& sheetName)
return true;
}
}
#ifdef NL_TEMP_YUBO_NO_SOUND_SHEET_ID
if (a_NoSoundSheetId && sheetName.find(".sound") != std::string::npos)
{
std::string sheetNameLc = toLower(sheetName);
std::map<std::string, uint32>::iterator it = _DevSheetNameToId.find(sheetNameLc);
if (it == _DevSheetNameToId.end())
{
uint32 typeId = ((1 << (NL_SHEET_ID_TYPE_BITS)) - 1);
// nldebug("SHEETID: Creating a temporary sheet id for '%s'", sheetName.c_str());
_DevSheetIdToName[0].push_back(sheetName);
_Id.IdInfos.Type = typeId;
_Id.IdInfos.Id = _DevSheetIdToName[0].size() - 1;
_DevSheetNameToId[sheetNameLc] = _Id.Id;
return true;
}
_Id.Id = it->second;
return true;
}
#endif
return false;
}
@ -283,7 +359,11 @@ void CSheetId::init(bool removeUnknownSheet)
{
// allow multiple calls to init in case libraries depending on sheetid call this init from their own
if (_Initialised)
{
if (_DontHaveSheetKnowledge)
nlinfo("SHEETID: CSheetId is already initialized without sheet_id.bin");
return;
}
// CFile::addFileChangeCallback ("sheet_id.bin", cbFileChange);
@ -292,13 +372,33 @@ void CSheetId::init(bool removeUnknownSheet)
loadSheetId ();
_Initialised=true;
#ifdef NL_TEMP_YUBO_NO_SOUND_SHEET_ID
if (typeFromFileExtension("sound") == std::numeric_limits<uint32>::max())
{
nlwarning("SHEETID: Loading without known sound sheet id, please update sheet_id.bin with .sound sheets");
nlassert(_FileExtensions.size() == 1 << (NL_SHEET_ID_TYPE_BITS));
_FileExtensions[((1 << (NL_SHEET_ID_TYPE_BITS)) - 1)] == "sound";
_DevSheetIdToName.push_back(std::vector<std::string>());
a_NoSoundSheetId = true;
}
#endif
} // init //
void CSheetId::initWithoutSheet()
{
if (_Initialised)
{
nlassert(_DontHaveSheetKnowledge);
return;
}
_Initialised = true;
_DontHaveSheetKnowledge = true;
// Initialize id 0,0 as unknown.unknown
CSheetId unknownunknown = CSheetId("unknown.unknown");
nlassert(unknownunknown == CSheetId::Unknown);
}
@ -310,6 +410,10 @@ void CSheetId::initWithoutSheet()
void CSheetId::uninit()
{
delete [] _AllStrings.Ptr;
_FileExtensions.clear();
_DevTypeNameToId.clear();
_DevSheetIdToName.clear();
_DevSheetNameToId.clear();
} // uninit //
//-----------------------------------------------
@ -343,22 +447,8 @@ CSheetId& CSheetId::operator=( const CSheetId& sheetId )
//-----------------------------------------------
CSheetId& CSheetId::operator=( const string& sheetName )
{
nlassert(_Initialised);
nlassert(!_DontHaveSheetKnowledge);
CStaticMap<CChar,uint32,CCharComp>::const_iterator itId;
CChar c;
c.Ptr = new char [sheetName.size()+1];
strcpy(c.Ptr, sheetName.c_str());
toLower(c.Ptr);
itId = _SheetNameToId.find (c);
delete [] c.Ptr;
if( itId != _SheetNameToId.end() )
{
_Id.Id = (*itId).second;
return *this;
}
if (!buildSheetId(sheetName))
*this = Unknown;
return *this;
@ -408,6 +498,13 @@ string CSheetId::toString(bool ifNotFoundUseNumericId) const
{
if (!_Initialised) init(false);
if (_DontHaveSheetKnowledge)
{
// FIXME: When someone punches in a fake sheet id this will
// fail.
return _DevSheetIdToName[_Id.IdInfos.Type][_Id.IdInfos.Id];
}
CStaticMap<uint32,CChar>::const_iterator itStr = _SheetIdToName.find (_Id.Id);
if( itStr != _SheetIdToName.end() )
{
@ -415,6 +512,12 @@ string CSheetId::toString(bool ifNotFoundUseNumericId) const
}
else
{
#ifdef NL_TEMP_YUBO_NO_SOUND_SHEET_ID
if (a_NoSoundSheetId && _Id.IdInfos.Type == ((1 << (NL_SHEET_ID_TYPE_BITS)) - 1))
{
return _DevSheetIdToName[0][_Id.IdInfos.Id];
}
#endif
// This nlwarning is commented out because the loggers are mutexed, therefore
// you couldn't use toString() within a nlwarning().
//nlwarning("<CSheetId::toString> The sheet %08x is not in sheet_id.bin",_Id.Id);
@ -432,6 +535,8 @@ string CSheetId::toString(bool ifNotFoundUseNumericId) const
void CSheetId::serial(NLMISC::IStream &f) throw(NLMISC::EStream)
{
nlassert(!_DontHaveSheetKnowledge);
f.serial( _Id.Id );
#ifdef NL_DEBUG_SHEET_ID
@ -443,6 +548,24 @@ void CSheetId::serial(NLMISC::IStream &f) throw(NLMISC::EStream)
#endif
}
void CSheetId::serialString(NLMISC::IStream &f, const std::string &defaultType) throw(NLMISC::EStream)
{
nlassert(_Initialised);
if (f.isReading())
{
std::string sheetName;
f.serial(sheetName);
*this = CSheetId(sheetName, defaultType);
}
else
{
// if this assert fails, you may be using an outdated id bin
nlassert(*this != CSheetId::Unknown);
std::string sheetName = toString();
f.serial(sheetName);
}
}
//-----------------------------------------------

@ -23,6 +23,7 @@
#include "nel/misc/command.h"
#include "nel/misc/file.h"
#include "nel/misc/path.h"
#include "nel/misc/sheet_id.h"
#include "nel/georges/u_form_loader.h"
#include "nel/georges/u_form_elm.h"
@ -467,7 +468,7 @@ void CAudioMixerUser::initDevice(const std::string &deviceName, const CInitInfo
nlwarning("AM: OptionSoftwareBuffer not available, forceSoftwareBuffer = false");
forceSoftware = false; // not really needed, but set anyway in case this is still used later in this function
}
if (manualRolloff && !_SoundDriver->getOption(ISoundDriver::OptionLocalBufferCopy))
if (manualRolloff && !_SoundDriver->getOption(ISoundDriver::OptionManualRolloff))
{
nlwarning("AM: OptionManualRolloff not available, manualRolloff = false");
manualRolloff = false; // not really needed, but set anyway in case this is still used later in this function
@ -970,10 +971,14 @@ void CAudioMixerUser::buildSampleBankList()
/// Build the sound bank packed sheets file from georges sound sheet files with .sound extension in the search path, and return the path to the written file.
std::string UAudioMixer::buildSoundBank(const std::string &packedSheetDir)
{
CGroupControllerRoot *tempRoot = NULL;
if (!CGroupControllerRoot::isInitialized())
tempRoot = new CGroupControllerRoot();
std::string dir = CPath::standardizePath(packedSheetDir, true);
CSoundBank *soundBank = new CSoundBank();
soundBank->load(dir, true);
delete soundBank;
delete tempRoot;
return dir + "sounds.packed_sheets";
}
@ -1049,9 +1054,8 @@ public:
for (uint i=0; i<size; ++i)
{
items->getArrayValue(soundName, i);
soundName = soundName.substr(0, soundName.find(".sound"));
cs.SoundNames.push_back(CStringMapper::map(soundName));
nlassert(soundName.find(".sound") != std::string::npos);
cs.SoundNames.push_back(CSheetId(soundName));
}
if (!cs.SoundNames.empty())
@ -1101,7 +1105,7 @@ void CAudioMixerUser::initUserVar()
TUserVarControlsContainer::iterator first(_UserVarControls.begin()), last(_UserVarControls.end());
for(; first != last; ++first)
{
std::vector<NLMISC::TStringId>::iterator first2(first->second.SoundNames.begin()), last2(first->second.SoundNames.end());
std::vector<NLMISC::CSheetId>::iterator first2(first->second.SoundNames.begin()), last2(first->second.SoundNames.end());
for (; first2 != last2; ++first2)
{
CSound *sound = getSoundId(*first2);
@ -1132,7 +1136,7 @@ void CAudioMixerUser::CControledSources::serial(NLMISC::IStream &s)
for (uint i=0; i<size; ++i)
{
s.serial(soundName);
SoundNames.push_back(CStringMapper::map(soundName));
SoundNames.push_back(CSheetId(soundName, "sound"));
}
}
else
@ -1146,7 +1150,7 @@ void CAudioMixerUser::CControledSources::serial(NLMISC::IStream &s)
for (uint i=0; i<size; ++i)
{
soundName = CStringMapper::unmap(SoundNames[i]);
soundName = SoundNames[i].toString();;
s.serial(soundName);
}
}
@ -1780,7 +1784,7 @@ void CAudioMixerUser::update()
// ******************************************************************
TSoundId CAudioMixerUser::getSoundId( const NLMISC::TStringId &name )
TSoundId CAudioMixerUser::getSoundId( const NLMISC::CSheetId &name )
{
return _SoundBank->getSound(name);
}
@ -1894,7 +1898,7 @@ retrySound:
if (invalid)
{
nlwarning("The sound %s contain an infinite recursion !", CStringMapper::unmap(id->getName()).c_str());
nlwarning("The sound %s contain an infinite recursion !", id->getName().toString().c_str()/*CStringMapper::unmap(id->getName()).c_str()*/);
return NULL;
}
@ -2035,7 +2039,7 @@ retrySound:
// ******************************************************************
USource *CAudioMixerUser::createSource( const NLMISC::TStringId &name, bool spawn, TSpawnEndCallback cb, void *userParam, NL3D::CCluster *cluster, CSoundContext *context, UGroupController *groupController)
USource *CAudioMixerUser::createSource( const NLMISC::CSheetId &name, bool spawn, TSpawnEndCallback cb, void *userParam, NL3D::CCluster *cluster, CSoundContext *context, UGroupController *groupController)
{
return createSource( getSoundId( name ), spawn, cb, userParam, cluster, context, groupController);
}
@ -2162,7 +2166,7 @@ bool CAudioMixerUser::unloadSampleBank(const std::string &name)
// ******************************************************************
void CAudioMixerUser::getSoundNames( std::vector<NLMISC::TStringId> &names ) const
void CAudioMixerUser::getSoundNames( std::vector<NLMISC::CSheetId> &names ) const
{
_SoundBank->getNames(names);
}
@ -2312,7 +2316,6 @@ void CAudioMixerUser::getLoadedSampleBankInfo(std::vector<std::pair<std::strin
}
void CAudioMixerUser::setListenerPos (const NLMISC::CVector &pos)
{
_Listener.setPos(pos);

@ -84,7 +84,8 @@ void CBackgroundSound::importForm(const std::string& filename, NLGEORGES::UFormE
// Read the sound name.
std::string soundName;
psoundItem->getValueByName(soundName, "Sound");
sound.SoundName = CStringMapper::map(CFile::getFilenameWithoutExtension(soundName));
nlassert(soundName.find(".sound") != std::string::npos);
sound.SoundName = NLMISC::CSheetId(soundName);
// Read the environnement flag.
@ -133,7 +134,7 @@ void CBackgroundSound::getSubSoundList(std::vector<std::pair<std::string, CSound
for (; first != last; ++first)
{
CSound *sound = mixer->getSoundId(first->SoundName);
subsounds.push_back(make_pair(CStringMapper::unmap(first->SoundName), sound));
subsounds.push_back(make_pair(first->SoundName.toString()/*CStringMapper::unmap(first->SoundName)*/, sound));
}
}

@ -86,7 +86,7 @@ void CBackgroundSoundManager::addSound(const std::string &soundName, uint layerI
CAudioMixerUser *mixer = CAudioMixerUser::instance();
TSoundData sd;
sd.SoundName = CStringMapper::map(soundName);
sd.SoundName = NLMISC::CSheetId(soundName, "sound"); // note: loaded from .primitive
sd.Sound = mixer->getSoundId(sd.SoundName);
sd.Source = 0;
@ -133,7 +133,7 @@ void CBackgroundSoundManager::addSound(const std::string &soundName, uint layerI
}
else
{
nlwarning ("The sound '%s' can't be loaded", CStringMapper::unmap(sd.SoundName).c_str());
nlwarning ("The sound '%s' can't be loaded", sd.SoundName.toString().c_str()/*CStringMapper::unmap(sd.SoundName).c_str()*/);
}
}
@ -1431,21 +1431,15 @@ void CBackgroundSoundManager::TBanksData::serial(NLMISC::IStream &s)
void CBackgroundSoundManager::TSoundData::serial(NLMISC::IStream &s)
{
std::string str;
//std::string str;
SoundName.serialString(s, "sound");
if (s.isReading())
{
CAudioMixerUser *mixer = CAudioMixerUser::instance();
s.serial(str);
SoundName = NLMISC::CStringMapper::map(str);
Sound = mixer->getSoundId(SoundName);
Source = NULL;
Selected = false;
}
else
{
s.serial(const_cast<std::string&>(NLMISC::CStringMapper::unmap(SoundName)));
}
s.serial(MinBox);
s.serial(MaxBox);
s.serial(Surface);

@ -70,7 +70,7 @@ float EAX_MATERIAL_PARAM[] =
class CSoundGroupSerializer
{
public:
std::vector<std::pair<NLMISC::TStringId, NLMISC::TStringId> > _SoundGroupAssoc;
std::vector<std::pair<NLMISC::TStringId, NLMISC::CSheetId> > _SoundGroupAssoc;
// load the values using the george sheet (called by GEORGE::loadForm)
void readGeorges (const NLMISC::CSmartPtr<NLGEORGES::UForm> &form, const std::string &/* name */)
@ -95,15 +95,9 @@ public:
item->getValueByName(soundGroup, ".SoundGroup");
item->getValueByName(sound, ".Sound");
string::size_type n = sound.rfind(".sound");
nlassert(sound.find(".sound") != std::string::npos);
if (n != string::npos)
{
// remove the tailing .sound
sound = sound.substr(0, n);
}
_SoundGroupAssoc.push_back(make_pair(CStringMapper::map(soundGroup), CStringMapper::map(sound)));
_SoundGroupAssoc.push_back(make_pair(CStringMapper::map(soundGroup), CSheetId(sound)));
}
}
catch(...)
@ -125,24 +119,18 @@ public:
{
if (s.isReading())
{
std::string soundGroup;
std::string sound;
TStringId soundGroup;
CSheetId sound;
s.serial(soundGroup);
s.serial(sound);
CStringMapper::serialString(s, soundGroup);
sound.serialString(s, "sound");
_SoundGroupAssoc.push_back(make_pair(CStringMapper::map(soundGroup), CStringMapper::map(sound)));
_SoundGroupAssoc.push_back(make_pair(soundGroup, sound));
}
else
{
std::string soundGroup;
std::string sound;
soundGroup = CStringMapper::unmap(_SoundGroupAssoc[i].first);
sound = CStringMapper::unmap(_SoundGroupAssoc[i].second);
s.serial(soundGroup);
s.serial(sound);
CStringMapper::serialString(s, _SoundGroupAssoc[i].first);
_SoundGroupAssoc[i].second.serialString(s, "sound");
}
}
}
@ -289,10 +277,10 @@ void CClusteredSound::update(const CVector &listenerPos, const CVector &/* view
// nldebug("Searching sound assoc for group [%s]", CStringMapper::unmap(soundGroup).c_str());
TStringStringMap::iterator it2(_SoundGroupToSound.find(soundGroup));
TStringSheetMap::iterator it2(_SoundGroupToSound.find(soundGroup));
if (it2 != _SoundGroupToSound.end())
{
NLMISC::TStringId soundName = it2->second;
NLMISC::CSheetId soundName = it2->second;
CClusterSound cs;
// nldebug("Found the sound [%s] for sound group [%s]", CStringMapper::unmap(soundName).c_str(), CStringMapper::unmap(soundGroup).c_str());

@ -19,6 +19,7 @@
#include "nel/misc/path.h"
#include "nel/misc/common.h"
#include "nel/sound/audio_mixer_user.h"
#include "nel/misc/sheet_id.h"
using namespace std;
using namespace NLMISC;
@ -63,11 +64,11 @@ void CComplexSound::parseSequence(const std::string &str, std::vector<uint32> &s
void CComplexSound::getSubSoundList(std::vector<std::pair<std::string, CSound*> > &subsounds) const
{
CAudioMixerUser *mixer = CAudioMixerUser::instance();
std::vector<NLMISC::TStringId>::const_iterator first(_Sounds.begin()), last(_Sounds.end());
std::vector<NLMISC::CSheetId>::const_iterator first(_Sounds.begin()), last(_Sounds.end());
for (; first != last; ++first)
{
CSound *sound = mixer->getSoundId(*first);
subsounds.push_back(make_pair(CStringMapper::unmap(*first), sound));
subsounds.push_back(make_pair((*first).toString()/*CStringMapper::unmap(*first)*/, sound));
}
}
@ -83,7 +84,7 @@ uint32 CComplexSound::getDuration()
CAudioMixerUser *mixer = CAudioMixerUser::instance();
vector<sint32> durations;
std::vector<NLMISC::TStringId>::iterator first(_Sounds.begin()), last(_Sounds.end());
std::vector<NLMISC::CSheetId>::iterator first(_Sounds.begin()), last(_Sounds.end());
for (; first != last; ++first)
{
CSound *sound = mixer->getSoundId(*first);
@ -204,7 +205,7 @@ float CComplexSound::getMaxDistance() const
CComplexSound *This = const_cast<CComplexSound*>(this);
This->_MaxDist = 0.0f;
std::vector<NLMISC::TStringId>::const_iterator first(_Sounds.begin()), last(_Sounds.end());
std::vector<NLMISC::CSheetId>::const_iterator first(_Sounds.begin()), last(_Sounds.end());
for (; first != last; ++first)
{
@ -236,7 +237,7 @@ void CComplexSound::serial(NLMISC::IStream &s)
{
std::string name;
s.serial(name);
_Sounds.push_back(CStringMapper::map(name));
_Sounds.push_back(NLMISC::CSheetId(name, "sound"));
}
}
else
@ -245,7 +246,7 @@ void CComplexSound::serial(NLMISC::IStream &s)
s.serial(nb);
for (uint i=0; i<nb; ++i)
{
std::string name = CStringMapper::unmap(_Sounds[i]);
std::string name = _Sounds[i].toString();
s.serial(name);
}
}
@ -300,8 +301,8 @@ void CComplexSound::importForm(const std::string& filename, NLGEORGES::UFormElm&
string soundname;
if (psoundsArray->getArrayValue(soundname, i))
{
soundname = CFile::getFilenameWithoutExtension(soundname);
_Sounds.push_back(CStringMapper::map(soundname));
nlassert(soundname.find(".sound") != std::string::npos);
_Sounds.push_back(NLMISC::CSheetId(soundname));
}
}
}

@ -190,9 +190,9 @@ void CComplexSource::playStuf()
case CComplexSound::MODE_ALL_IN_ONE:
{
// just spanw all the listed source.
const std::vector<NLMISC::TStringId> &sounds = _PatternSound->getSounds();
const std::vector<NLMISC::CSheetId> &sounds = _PatternSound->getSounds();
std::vector<NLMISC::TStringId>::const_iterator first(sounds.begin()), last(sounds.end());
std::vector<NLMISC::CSheetId>::const_iterator first(sounds.begin()), last(sounds.end());
if (_AllSources.empty())
{
@ -524,7 +524,7 @@ void CComplexSource::onUpdate()
else
{
// no sound after, just set an event at end of current sound to stop the complex sound.
nldebug("Setting last event for sound %s in %u millisec.", CStringMapper::unmap(_Source1->getSound()->getName()).c_str(), _Source1->getSound()->getDuration());
nldebug("Setting last event for sound %s in %u millisec.", _Source1->getSound()->getName().toString().c_str()/*CStringMapper::unmap(_Source1->getSound()->getName()).c_str()*/, _Source1->getSound()->getDuration());
if (_PatternSound->doFadeOut())
{
// set the event to begin fade out.

@ -187,7 +187,7 @@ void CContextSound::init()
}
else
{
nlassertex(nbJoker < SoundContextNbArgs, ("Error will trying to play ContextSound '%s'", CStringMapper::unmap(_Name).c_str()));
nlassertex(nbJoker < SoundContextNbArgs, ("Error will trying to play ContextSound '%s'", _Name.toString().c_str()/*CStringMapper::unmap(_Name).c_str()*/));
fromString(index, contextArgIndex[nbJoker++]);
parseArg = false;
index = "";
@ -195,13 +195,13 @@ void CContextSound::init()
}
else if (*first == 'r')
{
nlassertex(useRandom == false, ("Error will trying to play ContextSound '%s'", CStringMapper::unmap(_Name).c_str()));
nlassertex(useRandom == false, ("Error will trying to play ContextSound '%s'", _Name.toString().c_str()/*CStringMapper::unmap(_Name).c_str()*/));
useRandom = true;
}
}
else if (*first == '%')
{
nlassertex(useRandom == false, ("Error will trying to play ContextSound '%s'", CStringMapper::unmap(_Name).c_str()));
nlassertex(useRandom == false, ("Error will trying to play ContextSound '%s'", _Name.toString().c_str()/*CStringMapper::unmap(_Name).c_str()*/));
parseArg = true;
}
}
@ -215,7 +215,7 @@ void CContextSound::init()
}
else
{
nlassertex(nbJoker < SoundContextNbArgs, ("Error will trying to play ContextSound '%s'", CStringMapper::unmap(_Name).c_str()));
nlassertex(nbJoker < SoundContextNbArgs, ("Error will trying to play ContextSound '%s'", _Name.toString().c_str()/*CStringMapper::unmap(_Name).c_str()*/));
fromString(index, contextArgIndex[nbJoker++]);
parseArg = false;
}
@ -247,7 +247,7 @@ void CContextSound::init()
LM_CASE_CONTAINER_CREATOR(9)
LM_CASE_CONTAINER_CREATOR(10)
default:
nlwarning("Unsuported number of context argument in context sound '%s'!", CStringMapper::unmap(_Name).c_str());
nlwarning("Unsuported number of context argument in context sound '%s'!", _Name.toString().c_str()/*CStringMapper::unmap(_Name).c_str()*/);
return;
}
// cleanup macro
@ -257,14 +257,14 @@ void CContextSound::init()
// ok, we have the container, now fill it with the sound
{
std::vector<NLMISC::TStringId> allSounds;
std::vector<NLMISC::CSheetId> allSounds;
// CSoundBank::getSoundNames(allSounds);
CAudioMixerUser::instance()->getSoundNames(allSounds);
std::vector<NLMISC::TStringId>::iterator first(allSounds.begin()), last(allSounds.end());
std::vector<NLMISC::CSheetId>::iterator first(allSounds.begin()), last(allSounds.end());
for (; first != last; ++first)
{
const std::string &soundName = CStringMapper::unmap(*first);
const std::string &soundName = first->toString()/*CStringMapper::unmap(*first)*/;
if (soundName.size() > _BaseName.size())
{
uint i;

@ -65,12 +65,68 @@ sint32 ISource::computeManualRollOff(sint32 volumeMB, sint32 mbMin, sint32 mbMax
// common method used only with OptionManualRolloff. return the rolloff in amplitude ratio (gain)
float ISource::computeManualRolloff(double alpha, float sqrdist, float distMin, float distMax)
{
static const sint32 mbMin = -10000;
static const sint32 mbMax = 0;
/*static const sint mbMin = -10000;
static const sint mbMax = 0;
sint32 rolloffMb = ISource::computeManualRollOff(mbMax, mbMin, mbMax, alpha, sqrdist, distMin, distMax);
float rolloffGain = (float)pow(10.0, (double)rolloffMb / 2000.0);
clamp(rolloffGain, 0.0f, 1.0f);
return rolloffGain;
return rolloffGain;*/
static const double mbMin = -10000;
static const double mbMax = 0;
if (sqrdist < distMin * distMin)
{
// no attenuation
return 1.0f;
}
else
{
if (alpha < 0.0f)
{
double dist = (double)sqrt(sqrdist);
// inverse distance rolloff
float rolloff = distMin / dist;
if (alpha <= -1.0f) return rolloff;
if (dist > distMax)
{
// full attenuation of mbrolloff
return (-alpha * rolloff);
}
else
{
double mb = mbMin * (dist - distMin) / (distMax - distMin);
float mbrolloff = (float)pow(10.0, (double)mb / 2000.0);
return ((1.0 + alpha) * mbrolloff - alpha * rolloff);
}
}
else
{
if (sqrdist > distMax * distMax)
{
// full attenuation
return 0.0f;
}
double dist = (double)sqrt(sqrdist);
if (alpha == 0.0f)
{
// linearly descending volume on a dB scale
double mb = mbMin * (dist - distMin) / (distMax - distMin);
return (float)pow(10.0, (double)mb / 2000.0);
}
else // if (alpha > 0.0f)
{
// linear distance rolloff
float rolloff = (distMax - dist) / (distMax - distMin);
if (alpha >= 1.0f) return rolloff;
double mb = mbMin * (dist - distMin) / (distMax - distMin);
float mbrolloff = (float)pow(10.0, (double)mb / 2000.0);
return ((1.0 - alpha) * mbrolloff + alpha * rolloff);
}
}
}
}
} // NLSOUND

@ -43,7 +43,7 @@ using namespace std;
namespace NLSOUND {
CGroupControllerRoot::CGroupControllerRoot() : CGroupController(NULL)
CGroupControllerRoot::CGroupControllerRoot() : CGroupController(NULL), NLMISC::CManualSingleton<CGroupControllerRoot>()
{
}

@ -133,27 +133,18 @@ void CSound::serial(NLMISC::IStream &s)
s.serial(_Direction);
s.serial(_Looping);
s.serial(_MaxDist);
if (s.isReading())
{
std::string name;
s.serial(name);
_Name = CStringMapper::map(name);
}
else
{
std::string name = CStringMapper::unmap(_Name);
s.serial(name);
}
nlassert(CGroupControllerRoot::getInstance()); // not sure
_Name.serialString(s, "sound");
nlassert(CGroupControllerRoot::isInitialized()); // not sure
#if NLSOUND_SHEET_VERSION_BUILT < 2
if (s.isReading()) _GroupController = static_cast<CGroupController *>(CAudioMixerUser::instance()->getGroupController(NLSOUND_SHEET_V1_DEFAULT_SOUND_GROUP_CONTROLLER));
if (s.isReading()) _GroupController = CGroupControllerRoot::getInstance()->getGroupController(NLSOUND_SHEET_V1_DEFAULT_SOUND_GROUP_CONTROLLER);
#else
if (s.isReading())
{
std::string groupControllerPath;
s.serial(groupControllerPath);
_GroupController = static_cast<CGroupController *>(CAudioMixerUser::instance()->getGroupController(groupControllerPath));
_GroupController = CGroupControllerRoot::getInstance()->getGroupController(groupControllerPath);
}
else
{
@ -170,7 +161,8 @@ void CSound::serial(NLMISC::IStream &s)
void CSound::importForm(const std::string& filename, NLGEORGES::UFormElm& root)
{
// Name
_Name = CStringMapper::map(CFile::getFilenameWithoutExtension(filename));
nlassert(filename.find(".sound") != std::string::npos);
_Name = NLMISC::CSheetId(filename);
// InternalConeAngle
uint32 inner;
@ -253,7 +245,7 @@ void CSound::importForm(const std::string& filename, NLGEORGES::UFormElm& roo
_Priority = MidPri;
}
nlassert(CGroupControllerRoot::getInstance()); // not sure
nlassert(CGroupControllerRoot::isInitialized()); // not sure
#if NLSOUND_SHEET_VERSION_BUILT < 2
_GroupController = CGroupControllerRoot::getInstance()->getGroupController(NLSOUND_SHEET_V1_DEFAULT_SOUND_GROUP_CONTROLLER);
#else

@ -53,19 +53,19 @@ void CSoundAnimMarker::play(UAudioMixer* mixer, NL3D::CCluster *cluster, CSoundC
// ********************************************************
void CSoundAnimMarker::addSound(const NLMISC::TStringId& soundName)
void CSoundAnimMarker::addSound(const NLMISC::CSheetId& soundName)
{
pair<TMarkerSoundSet::iterator, bool> inserted;
inserted = _Sounds.insert(soundName);
if (inserted.second == false)
{
nlwarning("Duplicate sound (%s)", CStringMapper::unmap(soundName).c_str());
nlwarning("Duplicate sound (%s)",/* CStringMapper::unmap(soundName).c_str()*/soundName.toString().c_str());
}
}
// ********************************************************
void CSoundAnimMarker::removeSound(const NLMISC::TStringId &soundName)
void CSoundAnimMarker::removeSound(const NLMISC::CSheetId &soundName)
{
TMarkerSoundSet::iterator iter = _Sounds.find(soundName);
if (iter != _Sounds.end())
@ -74,13 +74,13 @@ void CSoundAnimMarker::removeSound(const NLMISC::TStringId &soundName)
}
else
{
nlwarning("No sound was removed (%s)", CStringMapper::unmap(soundName).c_str());
nlwarning("No sound was removed (%s)", soundName.toString().c_str()/*CStringMapper::unmap(soundName).c_str()*/);
}
}
// ********************************************************
void CSoundAnimMarker::getSounds(vector<NLMISC::TStringId> &sounds)
void CSoundAnimMarker::getSounds(vector<NLMISC::CSheetId> &sounds)
{
sounds.insert(sounds.end(), _Sounds.begin(), _Sounds.end());

@ -73,7 +73,7 @@ void CSoundAnimation::save()
{
// File stream
COFile file;
vector<NLMISC::TStringId> sounds;
vector<NLMISC::CSheetId> sounds;
// Open the file
if (!file.open(_Filename.c_str()))
@ -108,11 +108,11 @@ void CSoundAnimation::save()
marker->getSounds(sounds);
vector<NLMISC::TStringId>::iterator iter2;
vector<NLMISC::CSheetId>::iterator iter2;
for (iter2 = sounds.begin(); iter2 != sounds.end(); iter2++)
{
xmlNodePtr soundNode = xmlNewChild ( markerNode, NULL, (const xmlChar*)"SOUND", NULL );
xmlSetProp (soundNode, (const xmlChar*)"name", (const xmlChar*) CStringMapper::unmap(*iter2).c_str());
xmlSetProp (soundNode, (const xmlChar*)"name", (const xmlChar*)iter2->toString().c_str() /*CStringMapper::unmap(*iter2).c_str()*/);
}
sounds.clear();
@ -190,7 +190,7 @@ void CSoundAnimation::load()
throw NLMISC::Exception("Invalid sound animation marker");
}
marker->addSound(CStringMapper::map(string(name)));
marker->addSound(NLMISC::CSheetId(string(name), "sound"));
xmlFree ((void*)name);

@ -123,14 +123,16 @@ CSoundBank::~CSoundBank()
void CSoundBank::addSound(CSound *sound)
{
std::pair<TSoundTable::iterator, bool> ret;
ret = _Sounds.insert(make_pair(sound->getName(), sound));
nlassert(ret.second);
// nlassert(_Sounds.size() > sound->getName().getShortId());
// nldebug("SOUNDBANK: Add %s", sound->getName().toString().c_str());
if (_Sounds.size() <= sound->getName().getShortId())
_Sounds.resize(sound->getName().getShortId() + 1);
_Sounds[sound->getName().getShortId()] = sound;
}
void CSoundBank::removeSound(const NLMISC::TStringId &name)
void CSoundBank::removeSound(const NLMISC::CSheetId &sheetId)
{
_Sounds.erase(name);
_Sounds[sheetId.getShortId()] = NULL;
}
@ -258,21 +260,46 @@ public:
void CSoundBank::load(const std::string &packedSheetDir, bool packedSheetUpdate)
{
// this structure is fill by the loadForm() function and will contain all you need
std::map<std::string, CSoundSerializer> Container;
std::map<std::string, CSoundSerializer> container; // load the old way for compatibility
nlassert(!_Loaded);
// Just call the GEORGE::loadFrom method to read all available sounds
::loadForm("sound", packedSheetDir + "sounds.packed_sheets", Container, packedSheetUpdate, false);
::loadForm("sound", packedSheetDir + "sounds.packed_sheets", container, packedSheetUpdate, false);
_Loaded = true;
// get the largest sheet id needed and init the sound bank
uint32 maxShortId = 0;
{
std::map<std::string, CSoundSerializer>::iterator first(container.begin()), last(container.end());
for (; first != last; ++first)
{
if (first->second.Sound != 0)
if (first->second.Sound->getName().getShortId() > maxShortId)
maxShortId = first->second.Sound->getName().getShortId();
}
++maxShortId; // inc for size = last idx + 1
if (container.size() == 0)
{
nlwarning("NLSOUND: No sound sheets have been loaded, missing sound sheet directory or packed sound sheets file");
}
else
{
nlassert(maxShortId < (container.size() * 8)); // ensure no ridiculous sheet id values
if (maxShortId > _Sounds.size())
_Sounds.resize(maxShortId);
}
}
// add all the loaded sound in the sound banks
std::map<std::string, CSoundSerializer>::iterator first(Container.begin()), last(Container.end());
{
std::map<std::string, CSoundSerializer>::iterator first(container.begin()), last(container.end());
for (; first != last; ++first)
{
if (first->second.Sound != 0)
addSound(first->second.Sound);
}
}
Container.clear();
container.clear();
}
@ -283,10 +310,9 @@ void CSoundBank::unload()
{
nlassert(_Loaded);
TSoundTable::iterator first(_Sounds.begin()), last(_Sounds.end());
for (; first != last; ++first)
for (TSoundTable::size_type i = 0; i < _Sounds.size(); ++i)
{
delete first->second;
delete _Sounds[i];
}
_Sounds.clear();
@ -328,30 +354,31 @@ bool CSoundBank::isLoaded()
/*
* Return a sound sample corresponding to a name.
*/
CSound* CSoundBank::getSound(const NLMISC::TStringId &name)
CSound* CSoundBank::getSound(const NLMISC::CSheetId &sheetId)
{
// Find sound
TSoundTable::iterator iter = _Sounds.find(name);
if ( iter == _Sounds.end() )
{
return 0;
}
else
if (sheetId == NLMISC::CSheetId::Unknown)
return NULL;
// nlassert(sheetId.getShortId() < _Sounds.size());
if (sheetId.getShortId() >= _Sounds.size())
{
return (*iter).second;
std::string sheetName = sheetId.toString();
nlwarning("NLSOUND: Sound sheet id '%s' exceeds loaded sound sheets", sheetName.c_str());
return NULL;
}
return _Sounds[sheetId.getShortId()];
}
/**
* Return the names of the sounds
*/
void CSoundBank::getNames( std::vector<NLMISC::TStringId> &names )
void CSoundBank::getNames( std::vector<NLMISC::CSheetId> &sheetIds )
{
TSoundTable::const_iterator iter;
for (iter = _Sounds.begin(); iter != _Sounds.end(); ++iter)
for (TSoundTable::size_type i = 0; i < _Sounds.size(); ++i)
{
names.push_back((*iter).first);
//nlwarning("getting sound %s", (*iter).first);
if (_Sounds[i])
sheetIds.push_back(_Sounds[i]->getName());
}
}

@ -73,11 +73,13 @@ void CStreamFileSound::serial(NLMISC::IStream &s)
void CStreamFileSound::setMusicFilePath(const std::string &filePath, bool async, bool loop)
{
#if !FINAL_VERSION
_Name = NLMISC::CStringMapper::map(std::string("<MusicChannel:") + NLMISC::CFile::getFilenameWithoutExtension(filePath) + ">");
/*#if !FINAL_VERSION
//_Name = NLMISC::CStringMapper::map(std::string("<MusicChannel:") + NLMISC::CFile::getFilenameWithoutExtension(filePath) + ">");
_Name = NLMISC::CSheetId(std::string("<MusicChannel:") + NLMISC::CFile::getFilenameWithoutExtension(filePath) + ">");
#else
_Name = NLMISC::CStringMapper::map("<MusicChannel>");
#endif
//_Name = NLMISC::CStringMapper::map("<MusicChannel>");
#endif*/
_Name = NLMISC::CSheetId("music_channel.sound");
_ConeInnerAngle = NLMISC::Pi * 2;
_ConeOuterAngle = NLMISC::Pi * 2;
_Looping = loop;

@ -86,7 +86,7 @@ void CSoundPage::setEditedItem(CWorkspaceNode *ownerNode, NL3D::CPSLocatedBindab
_ui.pitchWidget->setWorkspaceNode(_Node);
_ui.pitchWidget->updateUi();
_ui.soundNameLineEdit->setText(QString(NLMISC::CStringMapper::unmap(_Sound->getSoundName()).c_str()));
_ui.soundNameLineEdit->setText(QString(_Sound->getSoundName().toString().c_str()));
_ui.spawnCheckBox->setChecked(_Sound->getSpawn());
_ui.muteCheckBox->setChecked(_Sound->getMute());
@ -95,7 +95,7 @@ void CSoundPage::setEditedItem(CWorkspaceNode *ownerNode, NL3D::CPSLocatedBindab
void CSoundPage::browse()
{
std::vector<NLMISC::TStringId> names;
std::vector<NLMISC::CSheetId> names;
NLSOUND::UAudioMixer *audioMixer = Modules::sound().getAudioMixer();
@ -108,7 +108,7 @@ void CSoundPage::browse()
QStringList items;
items << tr("");
for(size_t i = 0; i < names.size(); ++i)
items << QString(names[i]->c_str());
items << QString(names[i].toString().c_str());
bool ok;
QString item = QInputDialog::getItem(this, tr("Select your sound"),
@ -162,7 +162,7 @@ void CSoundPage::setKeepPitch(bool state)
void CSoundPage::setSoundName(const QString &text)
{
_Sound->setSoundName(NLMISC::CStringMapper::map(text.toStdString()));
_Sound->setSoundName(NLMISC::CSheetId(text.toStdString()));
}
void CSoundPage::setEmissionPercent(float value)

@ -30,6 +30,8 @@
#include <nel/sound/sound_animation.h>
#include <nel/3d/u_particle_system_sound.h>
#include <nel/misc/path.h>
#include <nel/misc/sheet_id.h>
// Qt includes
#include <QtCore/QSettings>
@ -68,6 +70,9 @@ void CSoundSystem::init()
//H_AUTO2
nldebug("CSoundSystem::init");
// require sheet id without sheet id bin
NLMISC::CSheetId::initWithoutSheet();
// create audiomixer
_AudioMixer = NULL;
_AnimManager = NULL;
@ -153,9 +158,10 @@ void CSoundSystem::play(const std::string &soundName)
{
if (_AudioMixer)
{
NLSOUND::USource *src = _AudioMixer->createSource(NLMISC::CStringMapper::map(soundName), true);
NLSOUND::USource *src = _AudioMixer->createSource(NLMISC::CSheetId(soundName, "sound"), true);
if (src)
{
// FIXME: Use relative positioning, and set pos to 0,0,0
src->setLooping(false);
const NLMISC::CVector &pos = _AudioMixer->getListener()->getPos();
src->setPos(pos);
@ -172,9 +178,10 @@ NLSOUND::USource *CSoundSystem::create(const std::string &soundName)
{
if (_AudioMixer)
{
NLSOUND::USource *src = _AudioMixer->createSource(NLMISC::CStringMapper::map(soundName), false);
NLSOUND::USource *src = _AudioMixer->createSource(NLMISC::CSheetId(soundName, "sound"), false);
if (src)
{
// FIXME: Use relative positioning, and set pos to 0,0,0
src->setLooping(false);
const NLMISC::CVector &pos = _AudioMixer->getListener()->getPos();
src->setPos(pos);

@ -29,6 +29,7 @@
#include <nel/misc/log.h>
#include <nel/misc/path.h>
#include <nel/sound/u_audio_mixer.h>
#include <nel/misc/sheet_id.h>
// Project includes
// ...
@ -76,6 +77,9 @@ int main(int nNbArg, char **ppArgs)
CPath::addSearchPath(leveldesignDir, true, false);
CPath::addSearchPath(dfnDir, true, false);
// init sheet_id.bin
NLMISC::CSheetId::initWithoutSheet();
// build the sound bank
UAudioMixer::buildSoundBank(exportDir);

@ -5055,14 +5055,14 @@ NLMISC_COMMAND(reloadFogMaps, "Force to reload all the fog maps", "<>")
NLMISC_COMMAND(dumpSounds, "Dump names of all loaded sound", "<>")
{
if (!args.empty()) return false;
std::vector<NLMISC::TStringId> sounds;
std::vector<NLMISC::CSheetId> sounds;
extern CSoundManager *SoundMngr;
if (!SoundMngr) return false;
if (!SoundMngr->getMixer()) return false;
SoundMngr->getMixer()->getSoundNames(sounds);
for(uint k = 0; k < sounds.size(); ++k)
{
nlinfo(NLMISC::CStringMapper::unmap(sounds[k]).c_str());
nlinfo(sounds[k].toString()/*NLMISC::CStringMapper::unmap(sounds[k])*/.c_str());
}
return true;
}

@ -2006,7 +2006,7 @@ public:
virtual void execute (CCtrlBase * /* pCaller */, const string &Params)
{
string sName = getParam(Params, "name");
TStringId id = CStringMapper::map(sName);
CSheetId id = CSheetId(sName, "sound");
if (SoundMngr != NULL)
SoundMngr->spawnSource(id,CVector(0,0,0));
}

@ -1265,6 +1265,19 @@ void postlogInit()
// set the primitive context
CPrimitiveContext::instance().CurrentLigoConfig = &LigoConfig;
{
H_AUTO(InitRZShIdI)
nmsg = "Initializing sheets...";
ProgressBar.newMessage ( ClientCfg.buildLoadingString(nmsg) );
// Initialize Sheet IDs.
CSheetId::init (ClientCfg.UpdatePackedSheet);
initLast = initCurrent;
initCurrent = ryzomGetLocalTime();
}
{
H_AUTO(InitRZSound)
@ -1275,12 +1288,13 @@ void postlogInit()
{
// tmp fix : it seems that, at this point, if the bg downloader window has focus and
// not the Ryzom one, then sound init fails
#ifdef NL_OS_WINDOWS
/*#ifdef NL_OS_WINDOWS
HWND hWnd = Driver->getDisplay ();
nlassert (hWnd);
ShowWindow(hWnd, SW_RESTORE);
SetForegroundWindow(hWnd);
#endif
#endif*/
// bg downloader not used anymore anyways
SoundMngr = new CSoundManager(&ProgressBar);
try
{
@ -1323,13 +1337,7 @@ void postlogInit()
}
{
H_AUTO(InitRZShIdI)
nmsg = "Initializing sheets...";
ProgressBar.newMessage ( ClientCfg.buildLoadingString(nmsg) );
// Initialize Sheet IDs.
CSheetId::init (ClientCfg.UpdatePackedSheet);
H_AUTO(InitRZSheetL)
// load packed sheets
nmsg = "Loading sheets...";

@ -624,7 +624,7 @@ void CSoundManager::init(IProgressCallback *progressCallBack)
// add a new source to the world, attached to the specified entity
// return 0 if creation failed, sound id if creation was successful
//-----------------------------------------------
CSoundManager::TSourceId CSoundManager::addSource( const NLMISC::TStringId &soundName, const NLMISC::CVector &position, bool play, bool loop, const CEntityId &id)
CSoundManager::TSourceId CSoundManager::addSource( const NLMISC::CSheetId &soundName, const NLMISC::CVector &position, bool play, bool loop, const CEntityId &id)
{
uint32 retValue = 0;
@ -634,7 +634,7 @@ CSoundManager::TSourceId CSoundManager::addSource( const NLMISC::TStringId &soun
// If the source is valid.
if(pSource == 0)
{
nlwarning("Sound '%s' not found !", CStringMapper::unmap(soundName).c_str());
nlwarning("Sound '%s' not found !", /*CStringMapper::unmap(soundName).c_str()*/soundName.toString().c_str());
return retValue;
}
@ -672,7 +672,7 @@ CSoundManager::TSourceId CSoundManager::addSource( const NLMISC::TStringId &soun
// spawn a new source to the world
// return false if creation failed, true if creation was successful
//-----------------------------------------------
bool CSoundManager::spawnSource(const NLMISC::TStringId &soundName, CSoundContext &context)
bool CSoundManager::spawnSource(const NLMISC::CSheetId &soundName, CSoundContext &context)
{
if (!_PlaySound) return false;
@ -683,7 +683,7 @@ bool CSoundManager::spawnSource(const NLMISC::TStringId &soundName, CSoundContex
// If the source is valid.
if(pSource == 0)
{
nlwarning("Sound '%s' not found !", soundName);
nlwarning("Sound '%s' not found !", soundName.toString().c_str());
return false;
}
@ -702,7 +702,7 @@ bool CSoundManager::spawnSource(const NLMISC::TStringId &soundName, CSoundContex
// spawn a new source to the world
// return false if creation failed, true if creation was successful
//-----------------------------------------------
bool CSoundManager::spawnSource(const NLMISC::TStringId &soundName, const NLMISC::CVector &position)
bool CSoundManager::spawnSource(const NLMISC::CSheetId &soundName, const NLMISC::CVector &position)
{
if (!_PlaySound) return false;
@ -712,7 +712,7 @@ bool CSoundManager::spawnSource(const NLMISC::TStringId &soundName, const NLMISC
// If the source is valid.
if(pSource == 0)
{
nlwarning("Sound '%s' not found !", CStringMapper::unmap(soundName).c_str ());
nlwarning("Sound '%s' not found !", /*CStringMapper::unmap(soundName).c_str ()*/soundName.toString().c_str());
return false;
}

@ -32,6 +32,7 @@
// sound
#include "nel/sound/u_audio_mixer.h"
#include "nel/sound/u_listener.h"
#include "nel/misc/sheet_id.h"
extern class CSoundManager *SoundMngr;
@ -88,13 +89,13 @@ public:
/// Return the audio mixer instance pointer.
NLSOUND::UAudioMixer *getMixer();
TSourceId addSource( const NLMISC::TStringId &soundName, const NLMISC::CVector &position, bool play = true , bool loop = false, const NLMISC::CEntityId &id = NLMISC::CEntityId::Unknown );
TSourceId addSource( const NLMISC::CSheetId &soundName, const NLMISC::CVector &position, bool play = true , bool loop = false, const NLMISC::CEntityId &id = NLMISC::CEntityId::Unknown );
/// spawn a new source to the world but sound manager don't keep any link and the sound will be automatically deleted when finnished
bool spawnSource (const NLMISC::TStringId &soundName, NLSOUND::CSoundContext &context);
bool spawnSource (const NLMISC::CSheetId &soundName, NLSOUND::CSoundContext &context);
/// spawn a new source to the world but sound manager don't keep any link and the sound will be automatically deleted when finnished
bool spawnSource( const NLMISC::TStringId &soundName, const NLMISC::CVector &position );
bool spawnSource( const NLMISC::CSheetId &soundName, const NLMISC::CVector &position );
/**
* remove a source

@ -1,7 +1,7 @@
<?xml version="1.0"?>
<PRIMITIVES VERSION="1">
<ROOT_PRIMITIVE TYPE="CPrimNode">
<ALIAS LAST_GENERATED="1256"/>
<ALIAS LAST_GENERATED="1269"/>
<CHILD TYPE="CPrimZone">
<PROPERTY TYPE="string">
<NAME>class</NAME>
@ -126,6 +126,10 @@
<STRING>#mission tags and pre-requisites</STRING>
<STRING>replayable</STRING>
<STRING>solo</STRING>
<STRING>mission_category : Killing</STRING>
<STRING>player_replay_timer : 10</STRING>
<STRING>global_replay_timer : 10</STRING>
<STRING>mission_icon : tets</STRING>
<STRING></STRING>
<STRING>#Variables declaration</STRING>
<STRING>decl : bot : giver</STRING>
@ -138,7 +142,7 @@
<STRING>mission_title : WELCOME_RYZOM_CORE_TITLE</STRING>
<STRING>mission_desc : WELCOME_RYZOM_CORE_DESC</STRING>
<STRING># step_4</STRING>
<STRING>kill_fauna : chdfa1 3</STRING>
<STRING>kill_fauna : chdfa1 1</STRING>
<STRING>recv_money : 10000</STRING>
<STRING></STRING>
</PROPERTY>
@ -154,6 +158,157 @@
</PROPERTY>
</CHILD>
</CHILD>
<CHILD TYPE="CPrimNode">
<PROPERTY TYPE="string">
<NAME>class</NAME>
<STRING>mission</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>name</NAME>
<STRING>HUNTING_GROUNDS</STRING>
</PROPERTY>
<PROPERTY TYPE="string_array">
<NAME>script</NAME>
<STRING># script generated from 'urban_newbieland.primitive'</STRING>
<STRING></STRING>
<STRING>#mission tags and pre-requisites</STRING>
<STRING>replayable</STRING>
<STRING>guild</STRING>
<STRING>mission_category : Killing</STRING>
<STRING>player_replay_timer : 10</STRING>
<STRING>global_replay_timer : 10</STRING>
<STRING>mission_icon : test</STRING>
<STRING></STRING>
<STRING>#Variables declaration</STRING>
<STRING>decl : bot : giver</STRING>
<STRING>decl : bot : player</STRING>
<STRING>decl : bot : chiang_the_strong</STRING>
<STRING></STRING>
<STRING>#pre-requisites</STRING>
<STRING>req_guild</STRING>
<STRING>req_grade : Leader</STRING>
<STRING></STRING>
<STRING>#script</STRING>
<STRING>mission_title : WELCOME_RYZOM_CORE_DESC</STRING>
<STRING>mission_desc : WELCOME_RYZOM_CORE_TITLE</STRING>
<STRING># step_4</STRING>
<STRING>spawn_mission : WELCOME_RYZOM_CORE : chiang_the_strong : guild</STRING>
<STRING>set_obj : MIS_DO_MISSION</STRING>
<STRING>mission : WELCOME_RYZOM_CORE 2</STRING>
<STRING>kill_fauna : chdfa1 2</STRING>
<STRING>recv_money : 100000</STRING>
<STRING>recv_money : 20: guild</STRING>
<STRING></STRING>
</PROPERTY>
<CHILD TYPE="CPrimAlias">
<ALIAS VALUE="1262"/>
<PROPERTY TYPE="string">
<NAME>class</NAME>
<STRING>alias</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>name</NAME>
<STRING>alias</STRING>
</PROPERTY>
</CHILD>
</CHILD>
<CHILD TYPE="CPrimNode">
<PROPERTY TYPE="string">
<NAME>class</NAME>
<STRING>mission</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>name</NAME>
<STRING>GUILD_MISSION</STRING>
</PROPERTY>
<PROPERTY TYPE="string_array">
<NAME>script</NAME>
<STRING># script generated from 'guild_missions.primitive'</STRING>
<STRING></STRING>
<STRING>#mission tags and pre-requisites</STRING>
<STRING>replayable</STRING>
<STRING>guild</STRING>
<STRING>mission_category : Killing</STRING>
<STRING></STRING>
<STRING>#Variables declaration</STRING>
<STRING>decl : bot : giver</STRING>
<STRING>decl : bot : player</STRING>
<STRING>decl : bot : chiang_the_strong</STRING>
<STRING></STRING>
<STRING>#pre-requisites</STRING>
<STRING>req_guild</STRING>
<STRING>req_grade : Leader</STRING>
<STRING></STRING>
<STRING>#script</STRING>
<STRING>mission_title : GUILD_MISSION_TITLE</STRING>
<STRING>mission_desc : GUILD_MISSION_DESC</STRING>
<STRING># step</STRING>
<STRING>spawn_mission : SOLO_GUILD_MISSION : chiang_the_strong : guild</STRING>
<STRING>set_obj : MIS_DO_MISSION</STRING>
<STRING>mission : SOLO_GUILD_MISSION 2</STRING>
<STRING>kill_fauna : chdfa1 2</STRING>
<STRING>recv_money : 100: guild</STRING>
<STRING>recv_money : 50</STRING>
<STRING></STRING>
</PROPERTY>
<CHILD TYPE="CPrimAlias">
<ALIAS VALUE="1268"/>
<PROPERTY TYPE="string">
<NAME>class</NAME>
<STRING>alias</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>name</NAME>
<STRING>alias</STRING>
</PROPERTY>
</CHILD>
</CHILD>
<CHILD TYPE="CPrimNode">
<PROPERTY TYPE="string">
<NAME>class</NAME>
<STRING>mission</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>name</NAME>
<STRING>SOLO_GUILD_MISSION</STRING>
</PROPERTY>
<PROPERTY TYPE="string_array">
<NAME>script</NAME>
<STRING># script generated from 'guild_missions.primitive'</STRING>
<STRING></STRING>
<STRING>#mission tags and pre-requisites</STRING>
<STRING>replayable</STRING>
<STRING>solo</STRING>
<STRING>mission_category : Killing</STRING>
<STRING>not_proposed</STRING>
<STRING></STRING>
<STRING>#Variables declaration</STRING>
<STRING>decl : bot : giver</STRING>
<STRING>decl : bot : player</STRING>
<STRING>decl : bot : chiang_the_strong</STRING>
<STRING></STRING>
<STRING>#pre-requisites</STRING>
<STRING></STRING>
<STRING>#script</STRING>
<STRING>mission_title : SOLO_GUILD_MISSION_TITLE</STRING>
<STRING>mission_desc : SOLO_GUILD_MISSION_DESC</STRING>
<STRING># step</STRING>
<STRING>kill_fauna : chdfa1 1</STRING>
<STRING>recv_money : 20</STRING>
<STRING></STRING>
</PROPERTY>
<CHILD TYPE="CPrimAlias">
<ALIAS VALUE="1269"/>
<PROPERTY TYPE="string">
<NAME>class</NAME>
<STRING>alias</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>name</NAME>
<STRING>alias</STRING>
</PROPERTY>
</CHILD>
</CHILD>
</CHILD>
<CHILD TYPE="CPrimNode">
<PROPERTY TYPE="string">
@ -317,6 +472,46 @@
</PROPERTY>
</CHILD>
</CHILD>
<CHILD TYPE="CPrimPoint">
<PT X="10213.500977" Y="-11784.600586" Z="0.000000"/>
<PROPERTY TYPE="string_array">
<NAME>chat_parameters</NAME>
<STRING>shop:guild_creator</STRING>
<STRING>menu: MENU_WHOAMI WHOAMI_GUILD_CLERK</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>class</NAME>
<STRING>npc_bot</STRING>
</PROPERTY>
<PROPERTY TYPE="string_array">
<NAME>equipment</NAME>
<STRING>CU: 4</STRING>
<STRING>CL: 4</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>is_stuck</NAME>
<STRING>true</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>name</NAME>
<STRING>creator</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>sheet_client</NAME>
<STRING>fyhc3old</STRING>
</PROPERTY>
<CHILD TYPE="CPrimAlias">
<ALIAS VALUE="1257"/>
<PROPERTY TYPE="string">
<NAME>class</NAME>
<STRING>alias</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>name</NAME>
<STRING>alias</STRING>
</PROPERTY>
</CHILD>
</CHILD>
</CHILD>
<CHILD TYPE="CPrimNode">
<PROPERTY TYPE="string">
@ -396,19 +591,8 @@
<ANGLE VALUE="3.504839"/>
<PROPERTY TYPE="string_array">
<NAME>chat_parameters</NAME>
<STRING>shop : NEWBIELAND_LARMOR_ALL</STRING>
<STRING>item : icmalb.sitem 10</STRING>
<STRING>item : icmalb.sitem 20</STRING>
<STRING>item : icmalb.sitem 50</STRING>
<STRING>item : icfalb.sitem 10</STRING>
<STRING>item : icfalb.sitem 20</STRING>
<STRING>item : icfalb.sitem 50</STRING>
<STRING>item : ictalb.sitem 10</STRING>
<STRING>item : ictalb.sitem 20</STRING>
<STRING>item : ictalb.sitem 50</STRING>
<STRING>item : iczalb.sitem 10</STRING>
<STRING>item : iczalb.sitem 20</STRING>
<STRING>item : iczalb.sitem 50</STRING>
<STRING>shop:guild_creator</STRING>
<STRING>menu: MENU_WHOAMI WHOAMI_GUILD_CLERK</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>class</NAME>
@ -444,6 +628,119 @@
</CHILD>
</CHILD>
</CHILD>
<CHILD TYPE="CPrimNode">
<PROPERTY TYPE="string">
<NAME>class</NAME>
<STRING>npc_folder</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>name</NAME>
<STRING>Guild creator</STRING>
</PROPERTY>
<CHILD TYPE="CPrimAlias">
<ALIAS VALUE="1264"/>
<PROPERTY TYPE="string">
<NAME>class</NAME>
<STRING>alias</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>name</NAME>
<STRING>alias</STRING>
</PROPERTY>
</CHILD>
<CHILD TYPE="CPrimZone">
<PROPERTY TYPE="string">
<NAME>class</NAME>
<STRING>npc_zone</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>name</NAME>
<STRING>Npc Zone</STRING>
</PROPERTY>
<CHILD TYPE="CPrimAlias">
<ALIAS VALUE="1265"/>
<PROPERTY TYPE="string">
<NAME>class</NAME>
<STRING>alias</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>name</NAME>
<STRING>alias</STRING>
</PROPERTY>
</CHILD>
<CHILD TYPE="CPrimNode">
<PROPERTY TYPE="string">
<NAME>bot_sheet_client</NAME>
<STRING>maha2</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>class</NAME>
<STRING>npc_group</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>name</NAME>
<STRING>Group</STRING>
</PROPERTY>
<CHILD TYPE="CPrimNode">
<PROPERTY TYPE="string">
<NAME>class</NAME>
<STRING>npc_group_parameters</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>name</NAME>
<STRING>parameters</STRING>
</PROPERTY>
</CHILD>
<CHILD TYPE="CPrimAlias">
<ALIAS VALUE="1266"/>
<PROPERTY TYPE="string">
<NAME>class</NAME>
<STRING>alias</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>name</NAME>
<STRING>alias</STRING>
</PROPERTY>
</CHILD>
<CHILD TYPE="CPrimPoint">
<PT X="10315.800781" Y="-11736.200195" Z="0.000000"/>
<PROPERTY TYPE="string_array">
<NAME>chat_parameters</NAME>
<STRING>shop:guild_creator</STRING>
<STRING>menu: MENU_WHOAMI WHOAMI_GUILD_CLERK</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>class</NAME>
<STRING>npc_bot</STRING>
</PROPERTY>
<PROPERTY TYPE="string_array">
<NAME>equipment</NAME>
<STRING>CU: 4</STRING>
<STRING>CL: 4</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>name</NAME>
<STRING>guild_creator</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>sheet_client</NAME>
<STRING>fyhc3old</STRING>
</PROPERTY>
<CHILD TYPE="CPrimAlias">
<ALIAS VALUE="1267"/>
<PROPERTY TYPE="string">
<NAME>class</NAME>
<STRING>alias</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>name</NAME>
<STRING>alias</STRING>
</PROPERTY>
</CHILD>
</CHILD>
</CHILD>
</CHILD>
</CHILD>
</CHILD>
<CHILD TYPE="CPrimNode">
<PROPERTY TYPE="string">
@ -455,14 +752,38 @@
<STRING>missions_editor</STRING>
</PROPERTY>
<CHILD TYPE="CPrimNode">
<PROPERTY TYPE="string">
<NAME>audience</NAME>
<STRING>solo</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>auto_remove_from_journal</NAME>
<STRING>false</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>automatic</NAME>
<STRING>false</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>class</NAME>
<STRING>mission_tree</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>fail_if_inventory_is_full</NAME>
<STRING>false</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>giver_primitive</NAME>
<STRING>urban_newbieland.primitive</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>global_replay_timer</NAME>
<STRING>10</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>mission_category</NAME>
<STRING>Killing</STRING>
</PROPERTY>
<PROPERTY TYPE="string_array">
<NAME>mission_description</NAME>
<STRING>WELCOME_RYZOM_CORE_DESC</STRING>
@ -471,10 +792,18 @@
<NAME>mission_giver</NAME>
<STRING>$givervar@fullname$</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>mission_icon</NAME>
<STRING>tets</STRING>
</PROPERTY>
<PROPERTY TYPE="string_array">
<NAME>mission_title</NAME>
<STRING>WELCOME_RYZOM_CORE_TITLE</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>mono_instance</NAME>
<STRING>false</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>name</NAME>
<STRING>WELCOME_RYZOM_CORE</STRING>
@ -483,10 +812,34 @@
<NAME>need_validation</NAME>
<STRING>false</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>non_abandonnable</NAME>
<STRING>false</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>not_in_journal</NAME>
<STRING>false</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>not_proposed</NAME>
<STRING>false</STRING>
</PROPERTY>
<PROPERTY TYPE="string_array">
<NAME>phrase_auto_menu</NAME>
<STRING>TEST</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>player_replay_timer</NAME>
<STRING>10</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>replayable</NAME>
<STRING>true</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>run_only_once</NAME>
<STRING>false</STRING>
</PROPERTY>
<CHILD TYPE="CPrimNode">
<PROPERTY TYPE="string">
<NAME>class</NAME>
@ -571,7 +924,7 @@
</PROPERTY>
<PROPERTY TYPE="string_array">
<NAME>fauna/quantity</NAME>
<STRING>chdfa1 3</STRING>
<STRING>chdfa1 1</STRING>
</PROPERTY>
</CHILD>
</CHILD>
@ -597,6 +950,263 @@
</CHILD>
</CHILD>
</CHILD>
<CHILD TYPE="CPrimNode">
<PROPERTY TYPE="string">
<NAME>audience</NAME>
<STRING>guild</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>auto_remove_from_journal</NAME>
<STRING>false</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>automatic</NAME>
<STRING>false</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>class</NAME>
<STRING>mission_tree</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>fail_if_inventory_is_full</NAME>
<STRING>false</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>giver_primitive</NAME>
<STRING>urban_newbieland.primitive</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>global_replay_timer</NAME>
<STRING>10</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>mission_category</NAME>
<STRING>Killing</STRING>
</PROPERTY>
<PROPERTY TYPE="string_array">
<NAME>mission_description</NAME>
<STRING>WELCOME_RYZOM_CORE_TITLE</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>mission_giver</NAME>
<STRING>$givervar@fullname$</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>mission_icon</NAME>
<STRING>test</STRING>
</PROPERTY>
<PROPERTY TYPE="string_array">
<NAME>mission_title</NAME>
<STRING>WELCOME_RYZOM_CORE_DESC</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>mono_instance</NAME>
<STRING>false</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>name</NAME>
<STRING>HUNTING_GROUNDS</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>need_validation</NAME>
<STRING>false</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>non_abandonnable</NAME>
<STRING>false</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>not_in_journal</NAME>
<STRING>false</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>not_proposed</NAME>
<STRING>false</STRING>
</PROPERTY>
<PROPERTY TYPE="string_array">
<NAME>phrase_auto_menu</NAME>
<STRING>TEST</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>player_replay_timer</NAME>
<STRING>10</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>replayable</NAME>
<STRING>true</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>run_only_once</NAME>
<STRING>false</STRING>
</PROPERTY>
<CHILD TYPE="CPrimNode">
<PROPERTY TYPE="string">
<NAME>class</NAME>
<STRING>variables</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>name</NAME>
<STRING>variables</STRING>
</PROPERTY>
<CHILD TYPE="CPrimNode">
<PROPERTY TYPE="string">
<NAME>class</NAME>
<STRING>var_npc</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>npc_function</NAME>
<STRING>fct_ranger_leader</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>npc_name</NAME>
<STRING>chiang_the_strong</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>var_name</NAME>
<STRING>givervar</STRING>
</PROPERTY>
</CHILD>
</CHILD>
<CHILD TYPE="CPrimNode">
<PROPERTY TYPE="string">
<NAME>class</NAME>
<STRING>pre_requisite</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>name</NAME>
<STRING>pre_requisite</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>require_guild_grade</NAME>
<STRING>Leader</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>require_guild_membership</NAME>
<STRING>true</STRING>
</PROPERTY>
</CHILD>
<CHILD TYPE="CPrimAlias">
<ALIAS VALUE="1258"/>
<PROPERTY TYPE="string">
<NAME>class</NAME>
<STRING>alias</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>name</NAME>
<STRING>alias</STRING>
</PROPERTY>
</CHILD>
<CHILD TYPE="CPrimNode">
<PROPERTY TYPE="string">
<NAME>class</NAME>
<STRING>step</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>name</NAME>
<STRING>step_4</STRING>
</PROPERTY>
<CHILD TYPE="CPrimNode">
<PROPERTY TYPE="string">
<NAME>class</NAME>
<STRING>actions</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>name</NAME>
<STRING>pre_actions</STRING>
</PROPERTY>
<CHILD TYPE="CPrimNode">
<PROPERTY TYPE="string">
<NAME>class</NAME>
<STRING>spawn_mission</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>giver_name</NAME>
<STRING>chiang_the_strong</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>guild</NAME>
<STRING>true</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>mission_name</NAME>
<STRING>WELCOME_RYZOM_CORE</STRING>
</PROPERTY>
</CHILD>
</CHILD>
<CHILD TYPE="CPrimNode">
<PROPERTY TYPE="string">
<NAME>class</NAME>
<STRING>mission_objectives</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>name</NAME>
<STRING>objectives</STRING>
</PROPERTY>
<CHILD TYPE="CPrimNode">
<PROPERTY TYPE="string">
<NAME>class</NAME>
<STRING>do_mission</STRING>
</PROPERTY>
<PROPERTY TYPE="string_array">
<NAME>mission_names</NAME>
<STRING>WELCOME_RYZOM_CORE 2</STRING>
</PROPERTY>
<PROPERTY TYPE="string_array">
<NAME>overload_objective</NAME>
<STRING>MIS_DO_MISSION</STRING>
</PROPERTY>
</CHILD>
<CHILD TYPE="CPrimNode">
<PROPERTY TYPE="string">
<NAME>class</NAME>
<STRING>kill</STRING>
</PROPERTY>
<PROPERTY TYPE="string_array">
<NAME>fauna/quantity</NAME>
<STRING>chdfa1 2</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>name</NAME>
<STRING>kill chdfa1 2</STRING>
</PROPERTY>
</CHILD>
</CHILD>
<CHILD TYPE="CPrimNode">
<PROPERTY TYPE="string">
<NAME>class</NAME>
<STRING>actions</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>name</NAME>
<STRING>post_actions</STRING>
</PROPERTY>
<CHILD TYPE="CPrimNode">
<PROPERTY TYPE="string">
<NAME>amount</NAME>
<STRING>100000</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>class</NAME>
<STRING>recv_money</STRING>
</PROPERTY>
</CHILD>
<CHILD TYPE="CPrimNode">
<PROPERTY TYPE="string">
<NAME>amount</NAME>
<STRING>20</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>class</NAME>
<STRING>recv_money</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>guild</NAME>
<STRING>true</STRING>
</PROPERTY>
</CHILD>
</CHILD>
</CHILD>
</CHILD>
</CHILD>
</ROOT_PRIMITIVE>
</PRIMITIVES>

@ -6,7 +6,7 @@
BandwidthRatio = 1;
FSUDPPort = 47851;
FSListenHost = "open.ryzom.com";
FSListenHost = "192.168.1.112";
#include "frontend_service_default.cfg"

@ -3,7 +3,7 @@
REM This script will start all the services with good parameters
REM set MODE=Debug
set MODE=..\..\build\bin\Release
set MODE=..\..\build\bin\Debug
rem AS
start %MODE%\ryzom_admin_service.exe --fulladminname=admin_executor_service --shortadminname=AES

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