Batch of fixes for server

ryzomclassic-develop
kaetemi 5 years ago committed by Jan Boon
parent 6cdee90e4e
commit 5a543239bb

@ -785,9 +785,9 @@ retry_pending_command:
if (buffer.FrameStart == buffer.FrameEnd)
{
// the buffer is empty
ret.push_back(0);
ret.push_back(0);
ret.push_back(0);
ret.push_back(std::string());
ret.push_back(std::string());
ret.push_back(std::string());
}
else
{

@ -243,7 +243,7 @@ void CSpawnBotNpc::updateChat(CAIState const* state)
// update chat information if any
CNpcChatProfileImp const* const chatProfile = botNpc.getChat();
if (!chatProfile)
if (chatProfile)
{
_CurrentChatProfile = CNpcChatProfileImp::combineChatProfile(*chatProfile, itChat->getChat());
// the chat profile has been combined, send it to EGS

@ -636,7 +636,7 @@ static CAIVector randomPos(double dispersionRadius)
{
return CAIVector(0., 0.);
}
const uint32 maxLimit = std::numeric_limits<uint32>::max() >> 1;
static const uint32 maxLimit = std::numeric_limits<uint32>::max() >> 1;
double rval = (double)CAIS::rand32(maxLimit)/(double)maxLimit; // [0-1[
double r = dispersionRadius*sqrt(rval);
rval = (double)CAIS::rand32(maxLimit)/(double)maxLimit; // [0-1[

@ -1153,7 +1153,7 @@ NLMISC_COMMAND(displayOutposts, "list the available outpost", "")
if (args.size() > 0)
return false;
uint32 instanceNumber = std::numeric_limits<uint32>::max();
static const uint32 instanceNumber = std::numeric_limits<uint32>::max();
for (uint i=0; i<CAIS::instance().AIList().size(); ++i)
{
CAIInstance *const aii = CAIS::instance().AIList()[i];

@ -79,8 +79,8 @@ void CBSAIEventReportMsg::callback(const std::string &name, NLNET::TServiceId id
{
uint8 actionType=ActionType[i];
if ( ( actionType!=ACTNATURE::FIGHT
|| actionType!=ACTNATURE::OFFENSIVE_MAGIC
|| actionType!=ACTNATURE::CURATIVE_MAGIC )
&& actionType!=ACTNATURE::OFFENSIVE_MAGIC
&& actionType!=ACTNATURE::CURATIVE_MAGIC )
&& AggroAdd[i]==0 )
continue;

@ -695,7 +695,7 @@ static CAIVector randomPos(double dispersionRadius)
{
return CAIVector(0., 0.);
}
uint32 const maxLimit=(std::numeric_limits<uint32>::max())>>1;
static const uint32 maxLimit = std::numeric_limits<uint32>::max() >> 1;
double rval = (double)CAIS::rand32(maxLimit)/(double)maxLimit; // [0-1[
double r = dispersionRadius*sqrt(rval);
rval = (double)CAIS::rand32(maxLimit)/(double)maxLimit; // [0-1[

@ -2067,7 +2067,7 @@ public:
CGrpFauna *grpFauna = safe_cast<CGrpFauna*>(group);
CGrpFauna::TPlaces place;
_Activity == fa_rest ? place = CGrpFauna::REST_PLACE : CGrpFauna::EAT_PLACE;
place = (_Activity == fa_rest ? CGrpFauna::REST_PLACE : CGrpFauna::EAT_PLACE);
// change the state of the fauna group if needed
// lookup for the cycle we want
uint32 i;

@ -397,8 +397,9 @@ CKnapsackSolver::CKnapsackSolver(IKnapsackContext* context, bool* _take)
{
if (_take==NULL && size()!=0)
{
_Take = new bool[size()];
for (size_t i=0; i<size(); ++i)
size_t sz = size();
_Take = new bool[sz];
for (size_t i = 0; i < sz; ++i)
_Take[i] = false;
}
else

@ -230,7 +230,7 @@ void CMirrors::processMirrorUpdates()
DataSet->getNextChangedValue( entityIndex, propIndex );
while (entityIndex != LAST_CHANGED)
{
if (propIndex == DSPropertyPOSX || propIndex == DSPropertyPOSX )
if (propIndex == DSPropertyPOSX || propIndex == DSPropertyPOSY )
{
const CEntityId &entityId=DataSet->getEntityId(entityIndex);
if (entityId.getType() == RYZOMID::player)

@ -265,6 +265,7 @@ void CDirectionMap::serial(NLMISC::IStream& f)
{
if (f.isReading())
Layers[i] = new CDirectionLayer();
nlassert(Layers[i]);
f.serial(*Layers[i]);
}
}
@ -430,6 +431,7 @@ void CMultiLayerCell::serial(NLMISC::IStream& f)
}
else
{
nlassert(_Layers[slot]);
I16x16Layer::save(f, _Layers[slot]->_HeightMap);
}
@ -657,6 +659,7 @@ void CWorldMap::serial(NLMISC::IStream &f)
if (present)
{
//nldebug("Save SuperCell %d/%d", i, j);
nlassert(_GridFastAccess[i]);
f.serial(*(_GridFastAccess[i]));
}

@ -1673,6 +1673,7 @@ void CTopology::serial(NLMISC::IStream& f)
if (f.isReading())
DirectionMap = new CDirectionMap();
nlassert(DirectionMap);
f.serial(*DirectionMap);
}

@ -430,6 +430,7 @@ bool CExitDestination::isUserAllowed(CCharacter * user, uint16 ownerIdx)
if (user && user->isDead())
return false;
nlassert(user);
CMirrorPropValueRO<TYPE_CELL> mirrorCell( TheDataset, user->getEntityRowId(), DSPropertyCELL );
sint32 cell = mirrorCell;
const IRoomInstance * room = CBuildingManager::getInstance()->getRoomInstanceFromCell( cell );

@ -986,6 +986,10 @@ void CPlayerService::egsAddMonkeyPlayer()
}
idx++;
}
else
{
return;
}
}
if( PlayerManager.getPlayer( userId ) != 0 )

@ -140,7 +140,7 @@ public:
_ExceptionString = std::string("<CEntityBase> : Invalid stat name ") + var;
return _ExceptionString.c_str();
}
virtual ~EInvalidStat() throw() {}
virtual ~EInvalidStat() NL_OVERRIDE {}
private:
mutable std::string _ExceptionString;
};

@ -81,10 +81,8 @@ void CForageProgress::reportXP( CCharacter *extractor, const CHarvestSource *sou
{
H_AUTO(CForageProgress_reportXP);
#if !FINAL_VERSION
nlassert(extractor);
nlassert(source);
#endif
// Don't earn any XP for anyone if the quantity is 0
if ( amount() == 0 )

@ -599,6 +599,7 @@ class CMissionActionRecvItem : public IMissionAction
instance->getEntities(entities);
if ( entities.empty() )
return;
nlassert(instance);
if ( dynamic_cast<CMissionSolo*>(instance) )
{
if ( _Group )
@ -957,6 +958,7 @@ class CMissionActionRecvNamedItem : public IMissionAction
instance->getEntities(entities);
if ( entities.empty() )
return;
nlassert(instance);
if ( dynamic_cast<CMissionSolo*>(instance) )
{
if ( _Group )
@ -1624,6 +1626,7 @@ class CMissionActionLearnBrick : public IMissionAction
instance->getEntities(entities);
if ( entities.empty() )
return;
nlassert(instance);
if ( dynamic_cast<CMissionSolo*>(instance) )
{
if ( _Group )
@ -1768,6 +1771,7 @@ class CMissionActionUnlearnBrick : public IMissionAction
instance->getEntities(entities);
if ( entities.empty() )
return;
nlassert(instance);
if ( dynamic_cast<CMissionSolo*>(instance) )
{
if ( _Group )
@ -4356,7 +4360,7 @@ class CMissionActionSetRespawnPoints : public IMissionAction
CMissionParser::tokenizeString(script[2], ";", args);
// check that the given respawn points exist and are all in the same continent
CONTINENT::TContinent lastContinent;
CONTINENT::TContinent lastContinent = CONTINENT::UNKNOWN;
for (uint i = 0; i < args.size(); i++)
{
string respawnPointName = CMissionParser::getNoBlankString(args[i]);

@ -650,6 +650,7 @@ CMissionEvent::TResult CMissionBaseBehaviour::processEvent( const TDataSetRow &
{
MISDBG("%s ok, step %u done -> mission completed", sDebugPrefix.c_str(), currentStep->getIndexInTemplate() );
templ->AlreadyDone = true;
nlassert(user);
if(!user->isShopingListInProgress())
user->endBotChat();
return CMissionEvent::MissionEnds;
@ -660,6 +661,7 @@ CMissionEvent::TResult CMissionBaseBehaviour::processEvent( const TDataSetRow &
MISDBG("%s ok, step %u done -> mission failed", sDebugPrefix.c_str(), currentStep->getIndexInTemplate() );
_ProcessingState = Normal;
onFailure( true );
nlassert(user);
if(!user->isShopingListInProgress())
user->endBotChat();
return CMissionEvent::MissionFailed;

@ -414,28 +414,31 @@ public:
}
CRingRewardPoints &rrp = ic->getRingRewardPoints();
SM_STATIC_PARAMS_1(params, STRING_MANAGER::literal);
CRingRewardPoints::TGenerateRewardResult result = rrp.generateReward(scenario->getSessionLevel());
switch(result)
if (scenario)
{
case CRingRewardPoints::grr_ok:
params[0].Literal = rewardText;
break;
case CRingRewardPoints::grr_ok_rare:
params[0].Literal = rareRewardText;
break;
case CRingRewardPoints::grr_no_place:
params[0].Literal = inventoryFullText;
break;
case CRingRewardPoints::grr_no_points:
params[0].Literal = notEnoughPointsText;
break;
case CRingRewardPoints::grr_invalid:
default:
params[0].Literal = "";
SM_STATIC_PARAMS_1(params, STRING_MANAGER::literal);
CRingRewardPoints::TGenerateRewardResult result = rrp.generateReward(scenario->getSessionLevel());
switch (result)
{
case CRingRewardPoints::grr_ok:
params[0].Literal = rewardText;
break;
case CRingRewardPoints::grr_ok_rare:
params[0].Literal = rareRewardText;
break;
case CRingRewardPoints::grr_no_place:
params[0].Literal = inventoryFullText;
break;
case CRingRewardPoints::grr_no_points:
params[0].Literal = notEnoughPointsText;
break;
case CRingRewardPoints::grr_invalid:
default:
params[0].Literal = ucstring();
}
if (!params[0].Literal.empty())
PHRASE_UTILITIES::sendDynamicSystemMessage( creatureRowId, "LITERAL", params );
}
if (!params[0].Literal.empty())
PHRASE_UTILITIES::sendDynamicSystemMessage( creatureRowId, "LITERAL", params );
}
/*

@ -97,7 +97,7 @@ private:
};
uint32 _GetEasterNextId() { return _EasterEggNextId++; }
void _SpawnEasterEgg(uint32 easterEggId, NLMISC::CSheetId sheet, uint32 aiInstanceId, sint32 x, sint32 y, sint32 z, float heading, const std::string&name="", const std::string& look="") const;
void _SpawnEasterEgg(uint32 easterEggId, NLMISC::CSheetId sheet, uint32 aiInstanceId, sint32 x, sint32 y, sint32 z, float heading, const std::string &name = std::string(), const std::string &look = std::string()) const;
void _UnspawnEasterEgg(uint32 easterEggId, uint32 aiInstanceId);
void _AddEntityEasterAssociation(const NLMISC::CEntityId &entityId, uint32 easterEggId);
void _RemoveEntityEasterAssociation(const NLMISC::CEntityId &entityId, uint32 easterEggId);

@ -1668,7 +1668,7 @@ void CCombatPhrase::execute()
if (entity)
entity->cancelStaticEffects();
if (entity->getId().getType() == RYZOMID::player)
if (entity && entity->getId().getType() == RYZOMID::player)
{
CCharacter* player = dynamic_cast<CCharacter*> (entity);
if (player)

@ -756,8 +756,8 @@ uint CFgProspectionPhrase::generateSources( CCharacter *player )
for ( uint iSource=0; iSource!=nbOfSources; ++iSource )
{
TNothingFoundReason reason;
const CStaticDepositRawMaterial *rawMaterial;
CDeposit *deposit, *depositForK;
const CStaticDepositRawMaterial *rawMaterial = NULL;
CDeposit *deposit = NULL, *depositForK;
// Make several attempts to find a pos that matches the filters
for ( uint iAttempt=0; iAttempt!=(uint)_NbAttempts; ++iAttempt )
@ -782,7 +782,7 @@ uint CFgProspectionPhrase::generateSources( CCharacter *player )
break; // stop attempts if RM found (rawMaterial) or impossible to find one (!deposit)
}
if ( rawMaterial )
if ( rawMaterial && deposit )
{
// Find or open a forage site //nlassert( deposit && depositForK && forageSite );
CRecentForageSite *forageSite = deposit->findOrCreateForageSite( pos );
@ -1003,6 +1003,7 @@ void CFgProspectionPhrase::startLocateDeposit( CCharacter *player )
else
{
// Retain the first found matching deposit in which we are, or the nearest matching deposit
nlassert(matchingDeposits.size());
TDepositLoc *retainedLoc = NULL;
float minDist = _ForageRange;
for ( vector<CDeposit*>::iterator itd=matchingDeposits.begin(); itd!=matchingEnd; ++itd )
@ -1024,6 +1025,7 @@ void CFgProspectionPhrase::startLocateDeposit( CCharacter *player )
}
// Start the effect
nlassert(retainedLoc);
CVector2f locatedPoint( retainedLoc->NearestPos );
TReportAction report;
sint32 effectFocusCostByUpdate = _FocusCost / ForageFocusRatioOfLocateDeposit.get();

@ -74,6 +74,7 @@ void CSpecialPowerModDefense::apply()
effectFamily = EFFECT_FAMILIES::PowerModDefenseSkill;
break;
default:
effectFamily = EFFECT_FAMILIES::Unknown;
break;
}

@ -1510,7 +1510,7 @@ public:
uint8 interfaceCounter() const;
/// Register character name in IOS
void registerName(const ucstring &newName = std::string(""));
void registerName(const ucstring &newName = std::string());
/// Mount a mount
void mount( TDataSetRow PetRowId );

@ -968,6 +968,11 @@ NLMISC_COMMAND(buildSpire, "build a spire","<Eid> <region>")
x = 11105.0f;
y = -4400.0f;
}
else
{
log.displayNL( "buildSpire : Invalid region '%s'", args[1].c_str() );
return;
}
NLMISC::CVector vec( x, y, 0.0f );
@ -1032,6 +1037,11 @@ NLMISC_COMMAND(destroySpire, "destroy a spire","<region>")
x = 11105.0f;
y = -4400.0f;
}
else
{
log.displayNL( "destroySpire : Invalid region '%s'", args[1].c_str() );
return;
}
NLMISC::CVector vec( x, y, 0.0f );

@ -194,8 +194,11 @@ bool CCharacterShoppingList::passThruFilter(TItemTradePtr itemTrade, bool dynnam
{
const CStaticItem * form = CSheets::getForm( itemTrade->getSheetId() );
if (!_Character)
return false;
// No filter on Faction trade
if(_Character && _Character->getBotChatType() == BOTCHATTYPE::TradeFactionFlag)
if(_Character->getBotChatType() == BOTCHATTYPE::TradeFactionFlag)
return true;
if( form != 0 )

@ -1043,7 +1043,7 @@ void CShopTypeManager::addTpShopBase( uint32 shopCategoryNumber, uint32 ecosyste
//----------------------------------------------------------------------------
void CShopTypeManager::addShopBase( uint32 shopCategoryNumber, CMerchant& merchant, std::vector< uint32 >& rmSelector, std::vector< uint32 >& originSelector, std::vector< uint32 >& qualitySelector, std::vector< uint32 >& levelSelector, std::vector< uint32 >& shopTypeSelector )
{
TShopTypeSelected shopTypeSelected;
TShopTypeSelected shopTypeSelected = InvalidShopSelected;
if( shopTypeSelector.size() == 0 )
{
shopTypeSelected = AllShopSelected;
@ -1052,15 +1052,15 @@ void CShopTypeManager::addShopBase( uint32 shopCategoryNumber, CMerchant& mercha
{
for( uint32 i = 0; i < shopTypeSelector.size(); ++i )
{
if( _CategoryName[ shopTypeSelector[ i ] ] == string("STATIC_SHOP") )
if( _CategoryName[ shopTypeSelector[ i ] ] == "STATIC_SHOP" )
{
shopTypeSelected = StaticShopSelected;
}
else if( _CategoryName[ shopTypeSelector[ i ] ] == string("DYNAMIC_SHOP") )
else if( _CategoryName[ shopTypeSelector[ i ] ] == "DYNAMIC_SHOP" )
{
shopTypeSelected = DynamicShopSelected;
}
else if( _CategoryName[ shopTypeSelector[ i ] ] == string("STATIC_DYNAMIC_SHOP") )
else if( _CategoryName[ shopTypeSelector[ i ] ] == "STATIC_DYNAMIC_SHOP" )
{
shopTypeSelected = AllShopSelected;
}

@ -51,7 +51,7 @@ class CShopTypeManager : public NLMISC::CEvalNumExpr
{
public:
enum TShopTypeSelected { StaticShopSelected = 0, DynamicShopSelected, AllShopSelected };
enum TShopTypeSelected { StaticShopSelected = 0, DynamicShopSelected, AllShopSelected, InvalidShopSelected };
/// init / release class
static void initShopBase();

@ -242,8 +242,8 @@ namespace GUSNET
void CHubModule::registerRemoteModule(TRemoteModuleOnHubPtr module)
{
// make sure the module isn't already registered
for (TRemoteModules::iterator it=_RemoteModules.begin();it!=_RemoteModules.end();++it)
BOMB_IF((*it).second==module,"Attempt to add the same module to a hub more than once",return)
for (TRemoteModules::iterator it = _RemoteModules.begin(); it != _RemoteModules.end(); ++it)
BOMB_IF((*it).second == module, "Attempt to add the same module to a hub more than once", return);
// add the module to the _RemoteModules map
_RemoteModules[module->getUniqueId()]=module;

@ -63,8 +63,8 @@ namespace GUSNET
void CGusNetImplementation::addHubModule(THubModulePtr hub)
{
// make sure the hub wasn't already registered
for (uint32 i=0;i<_Hubs.size();++i)
BOMB_IF(_Hubs[i]==hub,"Attempt to add the same hub to the CGusNetImplementation singleton more than once",return)
for (uint32 i = 0; i < _Hubs.size(); ++i)
BOMB_IF(_Hubs[i] == hub, "Attempt to add the same hub to the CGusNetImplementation singleton more than once", return);
// add the new hub
nldebug("GUSNET: Registering new hub: %d",hub->getPort());
@ -74,8 +74,8 @@ namespace GUSNET
void CGusNetImplementation::addConnectionModule(TConnectionModulePtr connection)
{
// make sure the connection wasn't already registered
for (uint32 i=0;i<_Connections.size();++i)
BOMB_IF(_Connections[i]==connection,"Attempt to add the same connection to the CGusNetImplementation singleton more than once",return)
for (uint32 i = 0; i < _Connections.size(); ++i)
BOMB_IF(_Connections[i] == connection, "Attempt to add the same connection to the CGusNetImplementation singleton more than once", return);
// add the new connection
nldebug("GUSNET: Registering new connection: %s",connection->getConnectionAddress().c_str());

@ -94,7 +94,7 @@ namespace SAVES
{
for (uint32 i=_Callbacks.size();i--;)
{
BOMB_IF(_Callbacks[i]==cb,"BUG: Attempting to add the same callback to an RS module more than once",return)
BOMB_IF(_Callbacks[i] == cb, "BUG: Attempting to add the same callback to an RS module more than once", return);
}
_Callbacks.push_back(cb);
if (isReady())

@ -514,7 +514,7 @@ namespace SAVES
// run through the buffer performing a very simple shift and xor checksum (good enough for our purposes)
// note that we could have used an MD5 but his is much much much faster (less strain on the CPU)
uint64 checksum;
uint64 checksum = 0;
for (uint32 i=fileBody.size()/8;i--;)
{
checksum= ((checksum<<1)|(checksum>>63))^((uint64*)&fileBody[0])[i];

@ -1702,6 +1702,10 @@ void CWorldPositionManager::computeCellVision( CCell *cell, CVisionEntry* entiti
}
while (offsetPtr <= offsetEnd);
}
else
{
nlassume(cell->isIndoor());
}
// then adds entities

@ -2154,8 +2154,7 @@ void CChatManager::displayChatClients(NLMISC::CLog &log)
}
else
{
log.displayNL("*no name* %s:%x %s mode '%s'",
ci->EntityId.toString().c_str(),
log.displayNL("*no name* *no id*:%x %s mode '%s'",
im->first.getIndex(),
im->second->isMuted()?"(muted)":"",
CChatGroup::groupTypeToString(im->second->getChatMode()).c_str() );

@ -415,7 +415,7 @@ public:
* \param sender is the id of the sender
* \param customTxt is a custom text which can be added immediately after the chat message, on the same line
*/
void sendChat2Ex( CChatGroup::TGroupType senderChatMode, const TDataSetRow &receiver, uint32 phraseId, const TDataSetRow &sender = TDataSetRow(), ucstring customTxt = ucstring(""));
void sendChat2Ex( CChatGroup::TGroupType senderChatMode, const TDataSetRow &receiver, uint32 phraseId, const TDataSetRow &sender = TDataSetRow(), ucstring customTxt = ucstring());
/**
* Send a custom emote chat message

@ -150,6 +150,7 @@ NLMISC_COMMAND(smTest, "Send a test dyn string to a client (look at first phrase
else
{
log.displayNL("Unknown player name '%s'", args[2].c_str());
return true;
}
}
else if (args[1] == "TEST_ENTITY")
@ -173,6 +174,7 @@ NLMISC_COMMAND(smTest, "Send a test dyn string to a client (look at first phrase
else
{
log.displayNL("Can't make entity ID from '%s'", args[2].c_str());
return true;
}
}
else if (args[1] == "TEST_SBRICK")

@ -85,8 +85,7 @@ bool CStringManager::CParameterTraits::eval(CStringManager::TLanguages lang,cons
}
uint32 stringId = ew.getStringId(rowIndex, colIndex);
const std::string &str = SM->getString(stringId).toString();
NLMISC::strlwr(str);
std::string str = NLMISC::toLower(SM->getString(stringId).toString());
LOG("SM : (paramTraits) eval condition for property %s [%s] %s [%s]", cond.Property.c_str(), str.c_str(), OperatorNames[cond.Operator], cond.ReferenceStr.c_str());

@ -214,7 +214,7 @@ void CMirrors::processMirrorUpdates()
//nlassert(entityIndex.getIndex() < client.Entites.size());
bool wasPresent = (entityIndex.getIndex() < client.Entites.size() && (client.Entites[entityIndex.getIndex()].Flags & CMonitorClient::CEntityEntry::Present) != 0);
// See if position changed
if (propIndex == DSPropertyPOSX || propIndex == DSPropertyPOSX)
if (propIndex == DSPropertyPOSX || propIndex == DSPropertyPOSY)
{
if (pos.x > topleft.x && pos.x < bottomright.x && pos.y > topleft.y && pos.y < bottomright.y)
{

@ -65,7 +65,7 @@ bool CDBDescriptionParser::loadDescriptionFile(const string& filename)
bool success = loadDescription(buffer);
delete buffer;
delete[] buffer;
return success;
}

@ -343,12 +343,14 @@ bool CDBReferenceFile::update(uint32 index, const uint8* rowdata)
if (!writeBuffer(tempRowBuffer, _Header.FullRowSize))
{
nlwarning("CDBReferenceFile::update(): failed, can't increase file '%s' size", filepath.c_str());
delete tempRowBuffer;
delete[] tempRowBuffer;
return false;
}
++_Header.EndIndex;
}
delete[] tempRowBuffer;
}
// seek to row in file

@ -996,12 +996,12 @@ restartLoop:
if (authorCharId != 0)
{
author = CCharacter::load(_RingDb, authorCharId, __FILE__, __LINE__);
BOMB_IF(author == NULL, "Failed to load the scenario author character "<<authorCharId, return;)
BOMB_IF(author == NULL, "Failed to load the scenario author character " << authorCharId, return;);
}
// load the animator
CCharacterPtr animator = CCharacter::load(_RingDb, session->getOwnerId(), __FILE__, __LINE__);
BOMB_IF(animator == NULL, "Failed to load the scenario animator character "<<session->getOwnerId(), return;)
BOMB_IF(animator == NULL, "Failed to load the scenario animator character " << session->getOwnerId(), return;);
// try to load an existing scenario record
CScenarioPtr scenario;
@ -1127,12 +1127,12 @@ restartLoop:
if (authorCharId != 0)
{
author = CCharacter::load(_RingDb, authorCharId, __FILE__, __LINE__);
BOMB_IF(author == NULL, "Failed to load the scenario author character "<<authorCharId, return;)
BOMB_IF(author == NULL, "Failed to load the scenario author character " << authorCharId, return;);
}
// load the animator
CCharacterPtr animator = CCharacter::load(_RingDb, session->getOwnerId(), __FILE__, __LINE__);
BOMB_IF(animator == NULL, "Failed to load the scenario animator character "<<session->getOwnerId(), return;)
BOMB_IF(animator == NULL, "Failed to load the scenario animator character " << session->getOwnerId(), return;);
// try to load an existing scenario record
CScenarioPtr scenario;
@ -3115,7 +3115,7 @@ endOfWelcomeUserResult:
for (uint i=0; i<session->getSessionParticipants().size(); ++i)
{
const CSessionParticipantPtr &part = session->getSessionParticipantsByIndex(i);
BOMB_IF(part == NULL, "RSM:on_unsubsribeSession : error accessing participants at index "<<i<<", part is NULL", invokeResult(from, charId>>4, 4, "failed to accesss participants record"); return)
BOMB_IF(part == NULL, "RSM:on_unsubsribeSession : error accessing participants at index " << i << ", part is NULL", invokeResult(from, charId >> 4, 4, "failed to accesss participants record"); return);
if (part->getCharId() == charId
&& part->getStatus() == TSessionPartStatus::sps_play_subscribed)

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