Added: Ingame config options for window snap.

fix-media-player
Nimetu 5 years ago
parent 7f373a904e
commit 598be95efd

@ -335,6 +335,9 @@ R2EDMaxMapScale = 8.0;
WindowSnapInvert = 0; WindowSnapInvert = 0;
WindowSnapDistance = 10; WindowSnapDistance = 10;
WindowSnapDistance_min = 0;
WindowSnapDistance_max = 50;
WindowSnapDistance_step = 1;
////////////////// //////////////////
// SOUND CONFIG // // SOUND CONFIG //

@ -110,6 +110,9 @@ void updateFromClientCfg()
if (ClientCfg.BilinearUI != LastClientCfg.BilinearUI) if (ClientCfg.BilinearUI != LastClientCfg.BilinearUI)
CViewRenderer::getInstance()->setBilinearFiltering(ClientCfg.BilinearUI); CViewRenderer::getInstance()->setBilinearFiltering(ClientCfg.BilinearUI);
CWidgetManager::getInstance()->setWindowSnapInvert(ClientCfg.WindowSnapInvert);
CWidgetManager::getInstance()->setWindowSnapDistance(ClientCfg.WindowSnapDistance);
//--------------------------------------------------- //---------------------------------------------------
if (ClientCfg.WaitVBL != LastClientCfg.WaitVBL) if (ClientCfg.WaitVBL != LastClientCfg.WaitVBL)
{ {

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