Merge: update with default

merge-requests/13/merge
Riasan 6 years ago
commit 57e55ed250

@ -90,7 +90,7 @@
type="I32" /> type="I32" />
</branch> </branch>
<branch name="FACTION_POINTS_" <branch name="FACTION_POINTS_"
count="6"> count="7">
<!-- game_share/pvp_clan.h (0 is BeginClans and size is EndClans-BeginClans+1 --> <!-- game_share/pvp_clan.h (0 is BeginClans and size is EndClans-BeginClans+1 -->
<leaf name="VALUE" <leaf name="VALUE"
type="I32" /> type="I32" />
@ -504,7 +504,7 @@
</branch> </branch>
<!-- MAX_INVENTORY_ANIMAL --> <!-- MAX_INVENTORY_ANIMAL -->
<branch name="PACK_ANIMAL" <branch name="PACK_ANIMAL"
count="4" count="7"
clientonly="1"> clientonly="1">
<branch name="" <branch name=""
count="500"> count="500">
@ -602,7 +602,7 @@
type="I1" /> type="I1" />
<!-- Used only in forage --> <!-- Used only in forage -->
</branch> </branch>
<!-- used to share items between team members (up to 8 players) <!-- used to share items between team members (up to 8 players)
DO NOT FORGET if you modify this to do the the same modification in local database file --> DO NOT FORGET if you modify this to do the the same modification in local database file -->
<branch name="SHARE"> <branch name="SHARE">
<leaf name="SESSION" <leaf name="SESSION"
@ -810,8 +810,8 @@
<!-- are there pages left ? --> <!-- are there pages left ? -->
<branch name="" <branch name=""
count="8"> count="8">
<!-- <!--
if high order bit == 0 : guild icon : 58 low order bits - back:3 bits, symbol:6 bits, Invert:1 bit, color1&2:24 bits each if high order bit == 0 : guild icon : 58 low order bits - back:3 bits, symbol:6 bits, Invert:1 bit, color1&2:24 bits each
if high order bit == 1 : low order bits = entry in the LIFT_ICONS::TLiftIcon enum if high order bit == 1 : low order bits = entry in the LIFT_ICONS::TLiftIcon enum
--> -->
<leaf name="ICON" <leaf name="ICON"
@ -1117,7 +1117,7 @@
type="I3" /> type="I3" />
<!-- Guild civilization allegiance (CF TPVPClan enum (pvp_clan.h) --> <!-- Guild civilization allegiance (CF TPVPClan enum (pvp_clan.h) -->
<branch name="" <branch name=""
count="6"> count="7">
<!-- from fame.h & cpp --> <!-- from fame.h & cpp -->
<leaf name="VALUE" <leaf name="VALUE"
type="S8" /> type="S8" />
@ -1292,7 +1292,7 @@
</branch> </branch>
<branch name="SQUADS"> <branch name="SQUADS">
<!-- Squad --> <!-- Squad -->
<!-- 24 max squads: The First 12th are the squads that spawn at start <!-- 24 max squads: The First 12th are the squads that spawn at start
The second 12th are the one that spawn after The second 12th are the one that spawn after
--> -->
<branch name="SP" <branch name="SP"
@ -1527,7 +1527,7 @@
<!-- beasts --> <!-- beasts -->
<!-- MAX_INVENTORY_ANIMAL --> <!-- MAX_INVENTORY_ANIMAL -->
<branch name="BEAST" <branch name="BEAST"
count="4" count="7"
atomic="1"> atomic="1">
<!-- Atomic, for correct Bar Management on client --> <!-- Atomic, for correct Bar Management on client -->
<leaf name="UID" <leaf name="UID"
@ -1625,7 +1625,7 @@
type="S8" /> type="S8" />
<!-- value where the guards kill you on sight --> <!-- value where the guards kill you on sight -->
<branch name="PLAYER" <branch name="PLAYER"
count="6"> count="7">
<!-- from fame.h & cpp --> <!-- from fame.h & cpp -->
<leaf name="VALUE" <leaf name="VALUE"
type="S8" /> type="S8" />

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