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@ -1162,5 +1162,23 @@ c2 00 00 00 // 194 faces
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00 00 00 00 03 00 00 00 // cut 1 }
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00 00 00 00 03 00 00 00 // cut 1 }
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bitfield
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01 00 = unknown, uint32 or pair<uint16> '01 00 01 00'
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02 00
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04 00
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08 00 = material id, uint16 (max shows index + 1, so starts at 1, binary starts at 0)
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10 00 = smoothing groups, uint32
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20 00 = triangulation, pair<uint32> per cut
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40 00 ?
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01 00 00 00 05 00 00 00 02 00 00 00 00 00 00 00 01 00 00 00 04 00 00 00 03 00 00 00 21 00 01 00 01 00 01 00 00 00 03 00 00 00 00 00 00 00 03 00 00 00 // selected
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01 00 00 00 05 00 00 00 02 00 00 00 00 00 00 00 01 00 00 00 04 00 00 00 03 00 00 00 21 00 00 00 01 00 01 00 00 00 03 00 00 00 00 00 00 00 03 00 00 00 // unselected - no difference
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01 00 00 00 05 00 00 00 02 00 00 00 00 00 00 00 01 00 00 00 04 00 00 00 03 00 00 00 29 00 01 00 01 00 04 00 01 00 00 00 03 00 00 00 00 00 00 00 03 00 00 00 // material id changed to '5', 08 00
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01 00 00 00 05 00 00 00 02 00 00 00 00 00 00 00 01 00 00 00 04 00 00 00 03 00 00 00 29 00 01 00 01 00 04 00 01 00 00 00 03 00 00 00 00 00 00 00 03 00 00 00 // clear selection unselected -- no diff
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01 00 00 00 05 00 00 00 02 00 00 00 00 00 00 00 01 00 00 00 04 00 00 00 03 00 00 00 29 00 01 00 01 00 04 00 01 00 00 00 03 00 00 00 00 00 00 00 03 00 00 00 // use subdiv -- no diff
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01 00 00 00 05 00 00 00 02 00 00 00 00 00 00 00 01 00 00 00 04 00 00 00 03 00 00 00 29 00 01 00 01 00 04 00 01 00 00 00 03 00 00 00 00 00 00 00 03 00 00 00 // vertex colors -- no diff
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