Added: #1469 Basic update mechanics implemented for the camera animation player with a changement of the prototypes from steps and modifiers
--HG-- branch : gsoc2012-fabienhg/feature/gsoc2012-fabien
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// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifndef RY_CAMERAANIMATIONINFO_H
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#define RY_CAMERAANIMATIONINFO_H
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#include "nel/misc/vector.h"
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/************************************************************************/
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/* Class that contains information about the camera
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*
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* \author Fabien Henon
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* \date 2012
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*/
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/************************************************************************/
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struct TCameraAnimationInfo
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{
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TCameraAnimationInfo(const NLMISC::CVector& camPos,
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const NLMISC::CVector& camLookAt,
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float elapsedTimeSinceStartStep)
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{
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CamPos = camPos;
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CamLookAt = camLookAt;
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ElapsedTimeSinceStartStep = elapsedTimeSinceStartStep;
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}
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TCameraAnimationInfo() {}
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NLMISC::CVector CamPos; /// Camera position
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NLMISC::CVector CamLookAt; /// Camera look at position
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float ElapsedTimeSinceStartStep; /// Elapsed time in second since the beginning of this step
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};
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#endif /* RY_CAMERAANIMATIONINFO_H */
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