Changed: Allow compiling max plugins without the other tools.

--HG--
branch : build_pipeline_v3
hg/feature/build_pipeline_v3
kaetemi@kaevm.localdomain 13 years ago
parent ff84eb30e3
commit 53667165b0

@ -81,7 +81,11 @@ IF(WITH_NEL_SAMPLES)
ADD_SUBDIRECTORY(samples)
ENDIF(WITH_NEL_SAMPLES)
IF(WITH_NEL_TOOLS)
# Allow to compile only max plugins without other tools.
IF(WITH_NEL_TOOLS OR WITH_NEL_MAXPLUGIN)
IF(WITH_NEL_TOOLS)
FIND_PACKAGE(Squish)
ENDIF(WITH_NEL_TOOLS)
ADD_SUBDIRECTORY(tools)
ENDIF(WITH_NEL_TOOLS)
ENDIF(WITH_NEL_TOOLS OR WITH_NEL_MAXPLUGIN)

@ -1,4 +1,7 @@
SUBDIRS(
IF(WITH_NEL_TOOLS)
SUBDIRS(
build_coarse_mesh
build_far_bank
build_smallbank
@ -25,36 +28,46 @@ SUBDIRS(
zone_dump
zviewer)
IF(WIN32)
ADD_SUBDIRECTORY(ig_elevation)
ADD_SUBDIRECTORY(lightmap_optimizer)
ENDIF(WITH_NEL_TOOLS)
# For tools selection of only max plugins
IF(WIN32)
IF(MFC_FOUND)
ADD_SUBDIRECTORY(object_viewer)
ADD_SUBDIRECTORY(object_viewer_exe)
ADD_SUBDIRECTORY(tile_edit)
ENDIF(MFC_FOUND)
IF(WITH_NEL_MAXPLUGIN)
IF(MAXSDK_FOUND)
ADD_SUBDIRECTORY(plugin_max)
ADD_SUBDIRECTORY(ligo)
ENDIF(MAXSDK_FOUND)
ENDIF(WITH_NEL_MAXPLUGIN)
ENDIF(MFC_FOUND)
ENDIF(WIN32)
IF(WITH_QT)
IF(WITH_NEL_TOOLS)
IF(WIN32)
ADD_SUBDIRECTORY(ig_elevation)
ADD_SUBDIRECTORY(lightmap_optimizer)
IF(MFC_FOUND)
ADD_SUBDIRECTORY(object_viewer_exe)
ADD_SUBDIRECTORY(tile_edit)
ENDIF(MFC_FOUND)
ENDIF(WIN32)
IF(WITH_QT)
ADD_SUBDIRECTORY(tile_edit_qt)
ADD_SUBDIRECTORY(object_viewer_qt)
ADD_SUBDIRECTORY(object_viewer_widget)
ENDIF(WITH_QT)
ENDIF(WITH_QT)
IF(SQUISH_FOUND)
IF(SQUISH_FOUND)
ADD_SUBDIRECTORY(panoply_maker)
ADD_SUBDIRECTORY(tga_2_dds)
ADD_SUBDIRECTORY(hls_bank_maker)
ENDIF(SQUISH_FOUND)
ENDIF(SQUISH_FOUND)
#crash_log_analyser
#shapes_exporter
ENDIF(WITH_NEL_TOOLS)
#crash_log_analyser
#shapes_exporter

@ -1,32 +1,36 @@
ADD_SUBDIRECTORY(misc)
ADD_SUBDIRECTORY(memory)
# Max plugins are under the 3d directory as well.
IF(WITH_3D)
ADD_SUBDIRECTORY(3d)
ENDIF(WITH_3D)
IF(WITH_PACS)
# Don't add other subdirectories if only max plugins are selected.
IF(WITH_NEL_TOOLS)
IF(WITH_PACS)
ADD_SUBDIRECTORY(pacs)
ENDIF(WITH_PACS)
ENDIF(WITH_PACS)
IF(WITH_LOGIC)
IF(WITH_LOGIC)
ADD_SUBDIRECTORY(logic)
ENDIF(WITH_LOGIC)
ENDIF(WITH_LOGIC)
IF(WITH_GEORGES)
IF(WITH_GEORGES)
ADD_SUBDIRECTORY(georges)
ENDIF(WITH_GEORGES)
ENDIF(WITH_GEORGES)
IF(WITH_SOUND)
IF(WITH_SOUND)
ADD_SUBDIRECTORY(sound)
ENDIF(WITH_SOUND)
ENDIF(WITH_SOUND)
IF(WITH_NEL_TESTS)
IF(WITH_NEL_TESTS)
ADD_SUBDIRECTORY(nel_unit_test)
ENDIF(WITH_NEL_TESTS)
ENDIF(WITH_NEL_TESTS)
IF(WITH_NEL_PIPELINE)
IF(WITH_NEL_PIPELINE)
ADD_SUBDIRECTORY(pipeline)
ENDIF(WITH_NEL_PIPELINE)
ENDIF(WITH_NEL_PIPELINE)
ENDIF(WITH_NEL_TOOLS)
#build_gamedata

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