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@ -2618,7 +2618,7 @@ CNpcSerializer::CNpcSerializer()
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static const char* optionalProp[] = { "GabaritHeight", "GabaritTorsoWidth","GabaritArmsWidth", "GabaritLegsWidth", "GabaritBreastSize",
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"HairType", "HairColor", "Tattoo", "EyesColor", "MorphTarget1", "MorphTarget2", "MorphTarget3", "MorphTarget4", "MorphTarget5",
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"MorphTarget6", "MorphTarget7", "MorphTarget8", "Sex", "JacketModel", "TrouserModel", "FeetModel", "HandsModel", "ArmModel",
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"WeaponRightHand", "WeaponLeftHand", "JacketColor", "ArmColor", "HandsColor", "TrouserColor", "FeetColor", "Function","Level",
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"WeaponRightHand", "WeaponLeftHand", "JacketColor", "ArmColor", "HandsColor", "TrouserColor", "FeetColor", "Function",
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"Profile", "Speed", "Aggro", "PlayerAttackable", "BotAttackable" };
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_ClassName = "Npc";
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@ -2654,7 +2654,7 @@ CNpcCustomSerializer::CNpcCustomSerializer()
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"MorphTarget6", "MorphTarget7", "MorphTarget8", "JacketModel", "TrouserModel", "FeetModel", "HandsModel", "ArmModel",
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"JacketColor", "ArmColor", "HandsColor", "TrouserColor", "FeetColor" };
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static const char* optionalProp[] = {
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"Name", "Profile", "Speed", "Aggro", "PlayerAttackable", "BotAttackable", "Function", "Level", "WeaponRightHand", "WeaponLeftHand", "Sex" };
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"Name", "Profile", "Speed", "Aggro", "PlayerAttackable", "BotAttackable", "Function", "WeaponRightHand", "WeaponLeftHand", "Sex" };
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_ClassName = "NpcCustom";
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_Type = ObjectTableNpcCustom;
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