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@ -700,9 +700,11 @@ void CStereoOVR::renderGUI()
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mat->setTexture(0, m_GUITexture->getITexture());
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mat->setTexture(0, m_GUITexture->getITexture());
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// user options
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// user options
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float height = 3.0f;
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float scale = 1.0f;
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float distance = 1.5f;
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float distance = 1.5f;
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float offcenter = 0.75f; //1.5f;
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float offcenter = 0.75f;
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float height = scale * distance * 2.0f;
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uint32 winw, winh;
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uint32 winw, winh;
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m_Driver->getWindowSize(winw, winh);
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m_Driver->getWindowSize(winw, winh);
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