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@ -469,7 +469,7 @@ bool CDriverGL::setupDisplay()
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_SupportVBHard= true;
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_MaxVerticesByVBHard= _Extensions.NVVertexArrayRangeMaxVertex;
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}
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else if(_Extensions.ATITextureEnvCombine3 && !_Extensions.IsATI9500OrAbove && _Extensions.ATIVertexArrayObject)
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else if(_Extensions.ATITextureEnvCombine3 && _Extensions.ATIVertexArrayObject)
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{
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// NB
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// on Radeon 9200 and below : ATI_vertex_array_object is better (no direct access to AGP with ARB_vertex_buffer_object -> slow unlock)
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