Changed: #1469 Modified world_editor_classes.xml to add modifiers and sound triggers to camera movement instructions

--HG--
branch : gsoc2012-fabien
hg/feature/gsoc2012-fabien
Fabien_HENON 13 years ago
parent 128cf1c517
commit 49509937fe

@ -275,6 +275,9 @@
<PARAMETER NAME="end_look_at_position" TYPE="string" VISIBLE="true"/>
<PARAMETER NAME="text" TYPE="string" VISIBLE="true"/>
<PARAMETER NAME="duration" TYPE="string" VISIBLE="true"/>
<DYNAMIC_CHILD CLASS_NAME="sound_trigger"/>
<DYNAMIC_CHILD CLASS_NAME="camera_modifier_shake"/>
</PRIMITIVE>
<PRIMITIVE CLASS_NAME="camera_animation_go_to" TYPE="node" AUTO_INIT="true" DELETABLE="true" NUMBERIZE="false">
@ -287,6 +290,9 @@
<PARAMETER NAME="text" TYPE="string" VISIBLE="true"/>
<PARAMETER NAME="duration" TYPE="string" VISIBLE="true"/>
<PARAMETER NAME="end_position" TYPE="string" VISIBLE="true"/>
<DYNAMIC_CHILD CLASS_NAME="sound_trigger"/>
<DYNAMIC_CHILD CLASS_NAME="camera_modifier_shake"/>
</PRIMITIVE>
<PRIMITIVE CLASS_NAME="camera_animation_follow_entity" TYPE="node" AUTO_INIT="true" DELETABLE="true" NUMBERIZE="false">
@ -300,6 +306,9 @@
<PARAMETER NAME="duration" TYPE="string" VISIBLE="true"/>
<PARAMETER NAME="entity_to_follow" TYPE="string" VISIBLE="true"/>
<PARAMETER NAME="distance_to_entity" TYPE="string" VISIBLE="true"/>
<DYNAMIC_CHILD CLASS_NAME="sound_trigger"/>
<DYNAMIC_CHILD CLASS_NAME="camera_modifier_shake"/>
</PRIMITIVE>
<PRIMITIVE CLASS_NAME="camera_animation_turn_around" TYPE="node" AUTO_INIT="true" DELETABLE="true" NUMBERIZE="false">
@ -313,6 +322,14 @@
<PARAMETER NAME="duration" TYPE="string" VISIBLE="true"/>
<PARAMETER NAME="point_to_turn_around" TYPE="string" VISIBLE="true"/>
<PARAMETER NAME="distance_to_point" TYPE="string" VISIBLE="true"/>
<DYNAMIC_CHILD CLASS_NAME="sound_trigger"/>
<DYNAMIC_CHILD CLASS_NAME="camera_modifier_shake"/>
</PRIMITIVE>
<PRIMITIVE CLASS_NAME="camera_modifier_shake" TYPE="node" AUTO_INIT="true" DELETABLE="true" NUMBERIZE="false">
<PARAMETER NAME="name" TYPE="string" VISIBLE="true"/>
<PARAMETER NAME="strength" TYPE="string" VISIBLE="true"/>
</PRIMITIVE>
<PRIMITIVE CLASS_NAME="pre_requisite" TYPE="node" AUTO_INIT="true" DELETABLE="false" NUMBERIZE="false">

Loading…
Cancel
Save