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@ -5847,7 +5847,7 @@ void CCharacterCL::animEventsProcessing(double startTime, double stopTime)
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}
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}
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// Sound Process.
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// Sound Process.
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CSoundAnimManager* sndMngr = CSoundAnimManager::instance();
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CSoundAnimManager* sndMngr = CSoundAnimManager::instance();
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if(sndMngr && (_SoundId[MOVE] != CSoundAnimationNoId))
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if(_SoundContext.Args[2] != 999 && sndMngr && (_SoundId[MOVE] != CSoundAnimationNoId))
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{
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{
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_SoundContext.Position = pos();
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_SoundContext.Position = pos();
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// Look for the cluster(s) containing this character...
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// Look for the cluster(s) containing this character...
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