Tool for reverse building flora primitive, load plants, ryzom/ryzomcore#621
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23110247de
commit
47d6e09099
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FILE(GLOB SRC *.cpp *.h *.rc)
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SOURCE_GROUP("" FILES ${SRC})
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ADD_EXECUTABLE(nl_unbuild_flora ${SRC})
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TARGET_LINK_LIBRARIES(nl_unbuild_flora nel3d nelmisc nelligo nelgeorges)
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NL_DEFAULT_PROPS(nl_unbuild_flora "NeL, Tools, Ligo: Unbuild Flora")
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NL_ADD_RUNTIME_FLAGS(nl_unbuild_flora)
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INSTALL(TARGETS nl_unbuild_flora RUNTIME DESTINATION ${NL_BIN_PREFIX} COMPONENT toolsligo)
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#include <windows.h>
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#include "config.h"
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IDI_MAIN_ICON ICON DISCARDABLE "gold_pill.ico"
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#ifdef _DEBUG
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#define NL_FILEEXT "_d"
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#else
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#define NL_FILEEXT ""
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#endif
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VS_VERSION_INFO VERSIONINFO
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FILEVERSION NL_VERSION_RC
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PRODUCTVERSION NL_VERSION_RC
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FILEFLAGSMASK VS_FFI_FILEFLAGSMASK
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#ifdef _DEBUG
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FILEFLAGS VS_FF_DEBUG
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#else
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FILEFLAGS 0x0L
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#endif
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FILEOS VOS_NT_WINDOWS32
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FILETYPE VFT_APP
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FILESUBTYPE 0x0L
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BEGIN
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BLOCK "StringFileInfo"
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BEGIN
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BLOCK "040904b0"
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BEGIN
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VALUE "CompanyName", AUTHOR
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VALUE "FileDescription", "NeL Unbuild Flora"
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VALUE "FileVersion", NL_VERSION
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VALUE "LegalCopyright", COPYRIGHT
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VALUE "OriginalFilename", "nl_unbuild_flora" NL_FILEEXT ".exe"
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VALUE "ProductName", "NeL Tools"
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VALUE "ProductVersion", NL_PRODUCT_VERSION
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END
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END
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BLOCK "VarFileInfo"
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BEGIN
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VALUE "Translation", 0x9, 1200
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END
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END
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// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
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// Copyright (C) 2019 Jan BOON (Kaetemi) <jan.boon@kaetemi.be>
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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//
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// This utility is intended to rescue a lost flora .primitive file.
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// It only recovers the generated flora positions, it cannot recover
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// the flora zones.
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//
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// Author: Jan BOON (Kaetemi) <jan.boon@kaetemi.be>
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// #include "../../3d/zone_lib/zone_utility.h"
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#include <iostream>
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#include <nel/misc/types_nl.h>
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#include <nel/misc/file.h>
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//#include <nel/misc/o_xml.h>
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#include <nel/misc/common.h>
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#include <nel/misc/cmd_args.h>
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//#include <nel/misc/bitmap.h>
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#include <nel/georges/u_form.h>
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#include <nel/georges/u_form_elm.h>
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#include <nel/georges/u_form_loader.h>
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//#include <nel/3d/quad_tree.h>
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//#include <nel/3d/zone.h>
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//#include <nel/3d/landscape.h>
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//#include <nel/3d/zone_smoother.h>
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//#include <nel/3d/zone_tgt_smoother.h>
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//#include <nel/3d/zone_corner_smoother.h>
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//#include <nel/ligo/zone_region.h>
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#include <nel/3d/scene_group.h>
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#include <vector>
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//#include <set>
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#include <map>
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using namespace std;
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using namespace NLMISC;
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//using namespace NL3D;
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using namespace NLGEORGES;
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//using namespace NLLIGO;
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namespace /* anonymous */
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{
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/*
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Process:
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- Load all .plant sheets, map from .shape to .plant and bounding radius
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- Load all source igs
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- Load all reference igs, remove matching entries from source igs
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- Generate primitives
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*/
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std::string s_DfnDir; /* R:\leveldesign\DFN */
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std::string s_LeveldesignDir; /* R:\leveldesign\game_elem\plant\ecosystem */
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std::string s_SourceDir; /* R:\reference\2008_july\data\r2_desert2 */
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std::string s_ReferenceDir; /* R:\pipeline\export\continents\r2_desert\zone_lighted_ig_land */
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std::string s_PrimitiveFile; /* R:\graphics\primitive\r2_desert\r2_desert.primitive */
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/*
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Debug arguments:
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"R:\leveldesign\DFN" "R:\leveldesign\game_elem\plant\ecosystem" "R:\reference\2008_july\data\r2_desert2" "R:\pipeline\export\continents\r2_desert\zone_lighted_ig_land" "R:\graphics\primitive\r2_desert\r2_desert.primitive"
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*/
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struct CPoint
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{
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CVector Pos; /* Position, height not necessarily specified (X="26218.738281" Y="-1092.078979" Z="0.000000") */
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float Angle; /* (2.827213) */
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std::string Form; /* (FY_S2_savantree_B) */
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std::string Name; /* Generated unique name (ilot_008_savantree 13) */
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float Radius; /* Bounding radius (from plant sheet and scale) (0.450252) */
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float Scale; /* Scale (0.643217) */
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};
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/*
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<CHILD TYPE="CPrimPoint">
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<PT X="26060.041016" Y="-1033.684692" Z="0.000000"/>
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<ANGLE VALUE="4.806300"/>
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<PROPERTY TYPE="string">
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<NAME>class</NAME>
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<STRING>prim</STRING>
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</PROPERTY>
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<PROPERTY TYPE="string">
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<NAME>form</NAME>
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<STRING>FY_S2_savantree_B</STRING>
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</PROPERTY>
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<PROPERTY TYPE="string">
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<NAME>layer</NAME>
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<STRING>0</STRING>
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</PROPERTY>
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<PROPERTY TYPE="string">
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<NAME>name</NAME>
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<STRING>ilot_008_savantree 15</STRING>
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</PROPERTY>
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<PROPERTY TYPE="string">
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<NAME>radius</NAME>
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<STRING>0.784730</STRING>
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</PROPERTY>
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<PROPERTY TYPE="string">
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<NAME>scale</NAME>
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<STRING>1.121043</STRING>
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</PROPERTY>
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</CHILD>
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*/
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/*
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* <?xml version="1.0"?>
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<PRIMITIVES VERSION="1">
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<ROOT_PRIMITIVE TYPE="CPrimNode">
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<ALIAS LAST_GENERATED="0"/>
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<CHILD TYPE="CPrimNode">
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<PROPERTY TYPE="string">
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<NAME>class</NAME>
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<STRING>flora</STRING>
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</PROPERTY>
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<PROPERTY TYPE="string">
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<NAME>name</NAME>
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<STRING>R2 flora 1</STRING>
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</PROPERTY>
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<CHILD ... />
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<CHILD ... />
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<CHILD ... />
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...
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</CHILD>
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</ROOT_PRIMITIVE>
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</PRIMITIVES>
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*/
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/*
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instance fy_s2_savantree_c.shape : x = 23031.2, y = -1269.2, z = 75.8, sx = 0.5, sy = 0.5, sz = 0.5
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instance fy_s2_savantree_c.shape : x = 22906.6, y = -1148.1, z = 79.6, sx = 0.6, sy = 0.6, sz = 0.6
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*/
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struct CPlant
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{
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std::string Form;
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std::string Shape;
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float Radius;
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};
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std::map<std::string, CPlant> s_ShapeToForm;
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bool loadLeveldesign()
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{
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UFormLoader *formLoader = UFormLoader::createLoader();
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struct CRel0 { CRel0(UFormLoader *v) : m(v) {} ~CRel0() { UFormLoader::releaseLoader(m); } UFormLoader *m; } rel0(formLoader);
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std::vector<std::string> plants;
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CPath::getFileList("plant", plants);
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for (std::vector<std::string>::iterator it(plants.begin()), end(plants.end()); it != end; ++it)
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{
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printf("%s\n", (*it).c_str());
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CSmartPtr <UForm> form = formLoader->loadForm(*it);
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if (!form)
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continue;
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CPlant plant;
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plant.Form = toLowerAscii(*it);
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if (!form->getRootNode().getValueByName(plant.Shape, "3D.Shape"))
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continue;
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if (plant.Shape.empty())
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{
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if (!form->getRootNode().getValueByName(plant.Shape, "3D.SpringFX.FXName"))
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continue;
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}
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if (plant.Shape.empty())
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continue;
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plant.Shape.c_str();
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toLowerAscii(&plant.Shape[0]);
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if (!form->getRootNode().getValueByName(plant.Radius, "3D.Bounding Radius"))
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continue;
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printf(" = '%s', %f\n", plant.Shape.c_str(), plant.Radius);
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s_ShapeToForm[plant.Shape] = plant;
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}
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return true;
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}
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bool unbuildFlora()
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{
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CPath::addSearchPath(s_DfnDir, true, false);
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CPath::addSearchPath(s_LeveldesignDir, true, false);
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if (!loadLeveldesign())
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return false;
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/*
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CInstanceGroup ig;
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CIFile inputStream;
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if (!inputStream.open(string(argv[1])))
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{
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printf("unable to open %s\n", argv[1]);
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return -1;
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}
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*/
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return false;
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}
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bool unbuildFlora(NLMISC::CCmdArgs &args)
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{
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s_DfnDir = args.getAdditionalArg("dfn")[0];
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s_LeveldesignDir = args.getAdditionalArg("leveldesign")[0];
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s_SourceDir = args.getAdditionalArg("source")[0];
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s_ReferenceDir = args.getAdditionalArg("reference")[0];
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s_PrimitiveFile = args.getAdditionalArg("primitive")[0];
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return unbuildFlora();
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}
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} /* anonymous namespace */
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int main(int argc, char **argv)
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{
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NLMISC::CApplicationContext myApplicationContext;
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NLMISC::CCmdArgs args;
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args.addAdditionalArg("dfn", "Input folder with DFN");
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args.addAdditionalArg("leveldesign", "Input folder with plant sheets");
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args.addAdditionalArg("source", "Input folder with IGs containing flora");
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args.addAdditionalArg("reference", "Input folder with IGs missing flora");
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args.addAdditionalArg("primitive", "Output flora primitive file");
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if (!args.parse(argc, argv))
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{
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return EXIT_FAILURE;
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}
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if (!unbuildFlora(args))
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{
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args.displayHelp();
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return EXIT_FAILURE;
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}
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return EXIT_SUCCESS;
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}
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/* end of file */
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