Added: #1469 A return camera animation action that make the camera returns to its starting position

--HG--
branch : gsoc2012-fabien
hg/feature/gsoc2012-fabien
Fabien_HENON 13 years ago
parent 012a9d1897
commit 477c53fd61

@ -264,6 +264,7 @@
<DYNAMIC_CHILD CLASS_NAME="camera_animation_go_to"/> <DYNAMIC_CHILD CLASS_NAME="camera_animation_go_to"/>
<DYNAMIC_CHILD CLASS_NAME="camera_animation_follow_entity"/> <DYNAMIC_CHILD CLASS_NAME="camera_animation_follow_entity"/>
<DYNAMIC_CHILD CLASS_NAME="camera_animation_turn_around"/> <DYNAMIC_CHILD CLASS_NAME="camera_animation_turn_around"/>
<DYNAMIC_CHILD CLASS_NAME="camera_animation_return"/>
</PRIMITIVE> </PRIMITIVE>
<PRIMITIVE CLASS_NAME="camera_animation_static" TYPE="node" AUTO_INIT="true" DELETABLE="true" NUMBERIZE="false"> <PRIMITIVE CLASS_NAME="camera_animation_static" TYPE="node" AUTO_INIT="true" DELETABLE="true" NUMBERIZE="false">
@ -276,6 +277,14 @@
<DYNAMIC_CHILD CLASS_NAME="camera_modifier_shake"/> <DYNAMIC_CHILD CLASS_NAME="camera_modifier_shake"/>
</PRIMITIVE> </PRIMITIVE>
<PRIMITIVE CLASS_NAME="camera_animation_return" TYPE="node" AUTO_INIT="true" DELETABLE="true" NUMBERIZE="false">
<PARAMETER NAME="name" TYPE="string" VISIBLE="true"/>
<PARAMETER NAME="duration" TYPE="string" VISIBLE="true"/>
<DYNAMIC_CHILD CLASS_NAME="sound_trigger"/>
<DYNAMIC_CHILD CLASS_NAME="camera_modifier_shake"/>
</PRIMITIVE>
<PRIMITIVE CLASS_NAME="camera_animation_go_to" TYPE="node" AUTO_INIT="true" DELETABLE="true" NUMBERIZE="false"> <PRIMITIVE CLASS_NAME="camera_animation_go_to" TYPE="node" AUTO_INIT="true" DELETABLE="true" NUMBERIZE="false">
<PARAMETER NAME="name" TYPE="string" VISIBLE="true"/> <PARAMETER NAME="name" TYPE="string" VISIBLE="true"/>
<PARAMETER NAME="look_at_position" TYPE="string" VISIBLE="true"/> <PARAMETER NAME="look_at_position" TYPE="string" VISIBLE="true"/>

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