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@ -2544,6 +2544,57 @@ bool CPath::makePathRelative (const char *basePath, std::string &relativePath)
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return false;
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}
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std::string CPath::makePathAbsolute( const std::string &relativePath, const std::string &directory )
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{
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if( relativePath.empty() )
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return "";
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if( directory.empty() )
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return "";
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#ifdef NL_OS_WINDOWS
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// Windows network address. Eg.: \\someshare\path
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if( ( relativePath[ 0 ] == '\\' ) && ( relativePath[ 1 ] == '\\' ) )
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return relativePath;
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// Normal Windows absolute path. Eg.: C:\something
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//
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if( isalpha( relativePath[ 0 ] ) && ( relativePath[ 1 ] == ':' ) && ( ( relativePath[ 2 ] == '\\' ) || ( relativePath[ 2 ] == '/' ) ) )
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return relativePath;
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#else
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// Unix filesystem absolute path
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if( relativePath[ 0 ] == '/' )
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return relativePath;
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#endif
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// Add a slash to the directory if necessary.
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// If the relative path starts with dots we need a slash.
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// If the relative path starts with a slash we don't.
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// If it starts with neither, we need a slash.
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bool needSlash = true;
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char c = relativePath[ 0 ];
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if( ( c == '\\' ) || ( c == '/' ) )
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needSlash = false;
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bool hasSlash = false;
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std::string npath = directory;
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c = npath[ npath.size() - 1 ];
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if( ( c == '\\' ) || ( c == '/' ) )
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hasSlash = true;
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if( needSlash && !hasSlash )
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npath += '/';
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else
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if( hasSlash && !needSlash )
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npath.resize( npath.size() - 1 );
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// Now build the new absolute path
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npath += relativePath;
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npath = standardizePath( npath, false );
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return npath;
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}
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bool CFile::setRWAccess(const std::string &filename)
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{
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#ifdef NL_OS_WINDOWS
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