GL3: Rename

--HG--
branch : opengl3
hg/feature/opengl3
kaetemi 11 years ago
parent 9b48fb0c5a
commit 46ac4541f9

@ -32,7 +32,7 @@
#include "nel/misc/mouse_device.h"
#include "nel/misc/hierarchical_timer.h"
#include "nel/misc/dynloadlib.h"
#include "driver_opengl_vertex_buffer_hard.h"
#include "driver_opengl_vertex_buffer.h"
#include "driver_glsl_shader_generator.h"

@ -20,7 +20,7 @@
#include "nel/3d/texture_mem.h"
#include "nel/3d/texture_bump.h"
#include "nel/3d/material.h"
#include "driver_opengl_vertex_buffer_hard.h"
#include "driver_opengl_vertex_buffer.h"
namespace NL3D {

@ -23,7 +23,7 @@
#include "driver_opengl.h"
#include "driver_opengl_program.h"
#include "driver_opengl_vertex_buffer_hard.h"
#include "driver_opengl_vertex_buffer.h"
namespace NL3D {

@ -17,7 +17,7 @@
#include "driver_opengl.h"
#include "driver_opengl_program.h"
#include "driver_glsl_shader_generator.h"
#include "driver_opengl_vertex_buffer_hard.h"
#include "driver_opengl_vertex_buffer.h"
namespace NL3D {

@ -18,7 +18,7 @@
#include "driver_opengl.h"
#include "nel/3d/index_buffer.h"
#include "driver_opengl_vertex_buffer_hard.h"
#include "driver_opengl_vertex_buffer.h"
namespace NL3D {

@ -18,7 +18,7 @@
#include "driver_opengl.h"
#include "nel/3d/index_buffer.h"
#include "driver_opengl_vertex_buffer_hard.h"
#include "driver_opengl_vertex_buffer.h"

@ -17,7 +17,7 @@
#include "stdopengl.h"
#include "driver_opengl.h"
#include "driver_opengl_vertex_buffer_hard.h"
#include "driver_opengl_vertex_buffer.h"
#include "nel/3d/vertex_buffer.h"

@ -14,8 +14,8 @@
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#ifndef NL_DRIVER_OPENGL_VERTEX_BUFFER_HARD_H
#define NL_DRIVER_OPENGL_VERTEX_BUFFER_HARD_H
#ifndef NL_DRIVER_OPENGL_VERTEX_BUFFER_H
#define NL_DRIVER_OPENGL_VERTEX_BUFFER_H
#include "nel/misc/types_nl.h"
@ -186,6 +186,6 @@ public:
} // NL3D
#endif // NL_DRIVER_OPENGL_VERTEX_BUFFER_HARD_H
#endif // NL_DRIVER_OPENGL_VERTEX_BUFFER_H
/* End of driver_opengl_vertex_buffer_hard.h */
/* End of driver_opengl_vertex_buffer.h */

@ -23,7 +23,7 @@
#include "driver_opengl.h"
#include "driver_opengl_program.h"
#include "driver_opengl_vertex_buffer_hard.h"
#include "driver_opengl_vertex_buffer.h"
namespace NL3D {

@ -17,7 +17,7 @@
#include "stdopengl.h"
#include "driver_opengl.h"
#include "driver_opengl_extension.h"
#include "driver_opengl_vertex_buffer_hard.h"
#include "driver_opengl_vertex_buffer.h"
// by default, we disable the windows menu keys (F10, ALT and ALT+SPACE key doesn't freeze or open the menu)
#define NL_DISABLE_MENU

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