Fixed: Bad dispaly of server custom names

fix_opengl_on_mac
Ulukyn 5 years ago
parent ada46dfabc
commit 4254b6788a

@ -390,7 +390,7 @@ restartLoop4:
else
{
result = it->second;
if (result.size() > 9 && result.substr(0, 9) == ucstring("<missing:"))
if (result.size() > 9 && result.substr(0, 9) == ucstring("<missing:"))
{
map<ucstring, ucstring>::iterator itds = _DynStrings.find(result.substr(9, result.size()-10));
if (itds != _DynStrings.end())
@ -747,6 +747,12 @@ restartLoop:
str = CEntityCL::removeTitleFromName(str);
}
// if the string contains a special rename of creature, remove it
if (str.size() > 2 && str[0] == '<' && str[1] == '#')
{
str = str.substr(2);
}
// append this string
temp.append(move, src+param.ReplacementPoint);
temp += str;
@ -1625,7 +1631,7 @@ const ucchar *CStringManagerClient::getTitleLocalizedName(const ucstring &titleI
_TitleWords.push_back(listInfos[0]);
return getLocalizedName(_TitleWords.back());
}
return getLocalizedName(titleId);
}

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