Added: Scripts launched after patch
--HG-- branch : develophg/feature/material-editor
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#!/bin/sh
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if [ -z "$ROOTPATH" ]
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then
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echo "upgd_nl.sh can only be launched from updt_nl.sh"
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exit 1
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fi
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# determine directory where all files reside
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CONTENTSPATH=$(dirname $ROOTPATH)
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MACOSPATH=$(dirname $RYZOM_CLIENT)
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SIGNPATH=$CONTENTSPATH/_CodeSignature
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# all files of original Bundle are in the same directory
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# we have to copy them to the right location
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# client_default.cfg and ryzom.icns are already in the right location
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# PkgInfo usually doesn't change so don't copy it
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# Info.plist contains updated version
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cp -p $ROOTPATH/Info.plist $CONTENTSPATH
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cp -p $ROOTPATH/CodeResources $SIGNPATH
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# executable flag for all executables
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chmod +x $ROOTPATH/Ryzom
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chmod +x $ROOTPATH/CrashReport
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chmod +x $ROOTPATH/RyzomClientPatcher
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chmod +x $ROOTPATH/RyzomConfiguration
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# copy all binaries in MacOS directory
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cp -p $ROOTPATH/Ryzom $MACOSPATH
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cp -p $ROOTPATH/CrashReport $MACOSPATH
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cp -p $ROOTPATH/RyzomClientPatcher $MACOSPATH
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cp -p $ROOTPATH/RyzomConfiguration $MACOSPATH
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exit 0
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@ -0,0 +1,15 @@
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#!/bin/sh
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if [ -z "$ROOTPATH" ]
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then
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echo "upgd_nl.sh can only be launched from updt_nl.sh"
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exit 1
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fi
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# executable flag for all executables
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chmod +x $ROOTPATH/ryzom_client
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chmod +x $ROOTPATH/crash_report
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chmod +x $ROOTPATH/ryzom_client_patcher
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chmod +x $ROOTPATH/ryzom_configuration
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exit 0
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