Changed: #1302 Added 2d render in world editor plugin.

--HG--
branch : gsoc2011-worldeditorqt
hg/feature/sse2
dnk-88 13 years ago
parent 14272b5e79
commit 3e9e103dea

@ -11,6 +11,7 @@ SET(OVQT_EXT_SYS_SRC ${CMAKE_CURRENT_SOURCE_DIR}/../../extension_system/iplugin.
SET(OVQT_PLUGIN_WORLD_EDITOR_HDR world_editor_plugin.h
world_editor_window.h
world_editor_scene.h
primitives_model.h
primitives_view.h
)

@ -0,0 +1,71 @@
// Object Viewer Qt - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
// Copyright (C) 2011 Dzmitry Kamiahin <dnk-88@tut.by>
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
// Project includes
#include "world_editor_scene.h"
// NeL includes
#include <nel/misc/debug.h>
// Qt includes
#include <QtGui/QPainter>
#include <QtGui/QGraphicsPixmapItem>
#include <QtGui/QGraphicsSimpleTextItem>
#include <QApplication>
namespace WorldEditor
{
WorldEditorScene::WorldEditorScene(int sizeCell, QObject *parent)
: LandscapeEditor::LandscapeSceneBase(sizeCell, parent)
{
}
WorldEditorScene::~WorldEditorScene()
{
}
/*
void LandscapeSceneBase::mousePressEvent(QGraphicsSceneMouseEvent *mouseEvent)
{
QGraphicsScene::mousePressEvent(mouseEvent);
qreal x = mouseEvent->scenePos().x();
qreal y = mouseEvent->scenePos().y();
m_posX = sint32(floor(x / m_cellSize));
m_posY = sint32(-floor(y / m_cellSize));
m_mouseButton = mouseEvent->button();
}
void LandscapeSceneBase::mouseMoveEvent(QGraphicsSceneMouseEvent *mouseEvent)
{
m_mouseX = mouseEvent->scenePos().x();
m_mouseY = mouseEvent->scenePos().y() - m_cellSize;
m_posX = sint32(floor(m_mouseX / m_cellSize));
m_posY = sint32(-floor(m_mouseY / m_cellSize));
QGraphicsScene::mouseMoveEvent(mouseEvent);
}
void LandscapeSceneBase::mouseReleaseEvent(QGraphicsSceneMouseEvent *mouseEvent)
{
QGraphicsScene::mouseReleaseEvent(mouseEvent);
m_mouseButton = Qt::NoButton;
}
*/
} /* namespace WorldEditor */

@ -0,0 +1,57 @@
// Object Viewer Qt - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
// Copyright (C) 2011 Dzmitry Kamiahin <dnk-88@tut.by>
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#ifndef WORLD_EDITOR_SCENE_H
#define WORLD_EDITOR_SCENE_H
// Project includes
#include "world_editor_global.h"
#include "../landscape_editor/landscape_scene_base.h"
// NeL includes
// Qt includes
namespace WorldEditor
{
/*
@class WorldEditorScene
@brief
@details
*/
class WORLD_EDITOR_EXPORT WorldEditorScene : public LandscapeEditor::LandscapeSceneBase
{
Q_OBJECT
public:
WorldEditorScene(int sizeCell = 160, QObject *parent = 0);
virtual ~WorldEditorScene();
public Q_SLOTS:
protected:
// virtual void mousePressEvent(QGraphicsSceneMouseEvent *mouseEvent);
// virtual void mouseMoveEvent(QGraphicsSceneMouseEvent *mouseEvent);
// virtual void mouseReleaseEvent(QGraphicsSceneMouseEvent *mouseEvent);
private:
};
} /* namespace WorldEditor */
#endif // WORLD_EDITOR_SCENE_H

@ -19,6 +19,7 @@
#include "world_editor_window.h"
#include "world_editor_constants.h"
#include "primitives_model.h"
#include "world_editor_scene.h"
// Core
#include "../core/icore.h"
@ -26,6 +27,7 @@
#include "../core/core_constants.h"
// Lanscape Editor plugin
#include "../landscape_editor/builder_zone_base.h"
//#include "../landscape_editor/project_settings_dialog.h"
// NeL includes
@ -55,6 +57,12 @@ WorldEditorWindow::WorldEditorWindow(QWidget *parent)
m_ui.setupUi(this);
m_undoStack = new QUndoStack(this);
m_worldEditorScene = new WorldEditorScene(160, this);
m_zoneBuilderBase = new LandscapeEditor::ZoneBuilderBase(m_worldEditorScene);
m_worldEditorScene->setZoneBuilder(m_zoneBuilderBase);
m_ui.graphicsView->setScene(m_worldEditorScene);
QActionGroup *sceneModeGroup = new QActionGroup(this);
sceneModeGroup->addAction(m_ui.selectAction);
sceneModeGroup->addAction(m_ui.moveAction);
@ -82,6 +90,8 @@ WorldEditorWindow::WorldEditorWindow(QWidget *parent)
WorldEditorWindow::~WorldEditorWindow()
{
writeSettings();
delete m_zoneBuilderBase;
}
QUndoStack *WorldEditorWindow::undoStack() const

@ -24,9 +24,15 @@
// Qt includes
#include <QtGui/QUndoStack>
namespace LandscapeEditor
{
class ZoneBuilderBase;
}
namespace WorldEditor
{
class PrimitivesTreeModel;
class WorldEditorScene;
class WorldEditorWindow: public QMainWindow
{
@ -57,6 +63,8 @@ private:
PrimitivesTreeModel *m_primitivesModel;
QUndoStack *m_undoStack;
WorldEditorScene *m_worldEditorScene;
LandscapeEditor::ZoneBuilderBase *m_zoneBuilderBase;
Ui::WorldEditorWindow m_ui;
}; /* class WorldEditorWindow */

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