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@ -76,7 +76,8 @@
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<!-- Continue or Restart Default Outgame Music
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MUST PLAY IT NOT ASYNCLY, else it don't works well during loading
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-->
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<action handler="play_music_outgame" params="async=0" />
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<!-- Play character selection music -->
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<!-- <action handler="play_music_outgame" params="async=0" /> -->
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</proc>
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@ -187,6 +188,13 @@
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<action handler="set" params="target_property=ui:outgame:charsel:3d_select:y |
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value=switch(@0, 0, -153, -306, -459, -612)" />
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<!-- Play character selection music -->
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<action handler="play_music_outgame" cond="and(eq(@UI:TEMP:CHAR3D:PEOPLE,0),not(isCharSelSlotEmpty(@0)))" params="name=character creation fyros.ogg|async=1" />
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<action handler="play_music_outgame" cond="and(eq(@UI:TEMP:CHAR3D:PEOPLE,1),not(isCharSelSlotEmpty(@0)))" params="name=character creation matis.ogg|async=1" />
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<action handler="play_music_outgame" cond="and(eq(@UI:TEMP:CHAR3D:PEOPLE,2),not(isCharSelSlotEmpty(@0)))" params="name=character creation trykers.ogg|async=1" />
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<action handler="play_music_outgame" cond="and(eq(@UI:TEMP:CHAR3D:PEOPLE,3),not(isCharSelSlotEmpty(@0)))" params="name=character creation zorai.ogg|async=1" />
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<action handler="play_music_outgame" cond="isCharSelSlotEmpty(@0)" params="async=1" />
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<action handler="proc" params="proc_charsel_infos2" />
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</proc>
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