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@ -981,10 +981,11 @@ void CLodCharacterManager::addTextureCompute(CLodCharacterInstance &instance,
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return;
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// get lookup ptr.
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nlassert(lodTexture.Texture.size()==NL3D_CLOD_TEXT_SIZE);
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if (lodTexture.Texture.size() < NL3D_CLOD_TEXT_SIZE)
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return;
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nlassert(lodTexture.Texture.size()==NL3D_CLOD_TEXT_SIZE);
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const CLodCharacterTexture::CTUVQ *lookUpPtr= &lodTexture.Texture[0];
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// apply the lodTexture, taking only better quality (ie nearer 0)
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