Added: #1469 Parsing of camera animation shake modifier
--HG-- branch : gsoc2012-fabienhg/feature/gsoc2012-fabien
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// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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//
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#include "camera_animation_manager/camera_animation_modifier_factory.h"
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/////////////////////////////////////////////////////////////////////////////
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/// This animation modifier shakes the camera. The parameter is
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/// - strength
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class CCameraAnimationModifierShake : public ICameraAnimationModifier
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{
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protected:
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float Strength;
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public:
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CCameraAnimationModifierShake()
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{
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Strength = 0.f;
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}
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virtual bool parseModifier(const NLLIGO::IPrimitive* prim, const std::string& filename)
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{
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std::string value;
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// We get the strength
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if (!prim->getPropertyByName("duration", value))
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{
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nlwarning("<CCameraAnimationModifierShake parseModifier> impossible to get the strength property of the basic modifier in primitive : %s", filename.c_str());
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return false;
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}
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if (!NLMISC::fromString(value, Strength))
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{
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nlwarning("<CCameraAnimationModifierShake parseModifier> impossible to convert the string : %s, in float in the basic modifier in primitive : %s", value.c_str(), filename.c_str());
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return false;
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}
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return true;
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}
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};
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CAMERA_ANIMATION_REGISTR_MODIFIER(CCameraAnimationModifierShake, "camera_modifier_shake");
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