Fixed: Range/melee weapon buffs not displayed in tooltip

--HG--
branch : patches-from-atys
Nimetu 6 years ago
parent 4baed9c664
commit 3b0324ad08

@ -3161,7 +3161,11 @@ void CDBCtrlSheet::getContextHelp(ucstring &help) const
const CItemSheet *item= asItemSheet();
if(item)
{
if (item->Family == ITEMFAMILY::CRYSTALLIZED_SPELL || item->Family == ITEMFAMILY::JEWELRY || item->Family == ITEMFAMILY::ARMOR)
if (item->Family == ITEMFAMILY::CRYSTALLIZED_SPELL
|| item->Family == ITEMFAMILY::JEWELRY
|| item->Family == ITEMFAMILY::ARMOR
|| item->Family == ITEMFAMILY::MELEE_WEAPON
|| item->Family == ITEMFAMILY::RANGE_WEAPON)
{
string luaMethodName = ( (item->Family == ITEMFAMILY::CRYSTALLIZED_SPELL) ? "updateCrystallizedSpellTooltip" : "updateBuffItemTooltip");
CDBCtrlSheet *ctrlSheet = const_cast<CDBCtrlSheet*>(this);
@ -3307,7 +3311,10 @@ void CDBCtrlSheet::getContextHelpToolTip(ucstring &help) const
if (item)
{
if (item->Family == ITEMFAMILY::CRYSTALLIZED_SPELL
|| item->Family == ITEMFAMILY::JEWELRY || item->Family == ITEMFAMILY::ARMOR)
|| item->Family == ITEMFAMILY::JEWELRY
|| item->Family == ITEMFAMILY::ARMOR
|| item->Family == ITEMFAMILY::MELEE_WEAPON
|| item->Family == ITEMFAMILY::RANGE_WEAPON)
{
string luaMethodName = (item->Family == ITEMFAMILY::CRYSTALLIZED_SPELL) ? "updateCrystallizedSpellTooltip" : "updateBuffItemTooltip";
CDBCtrlSheet *ctrlSheet = const_cast<CDBCtrlSheet*>(this);
@ -4468,7 +4475,10 @@ std::string CDBCtrlSheet::getContextHelpWindowName() const
{
return "crystallized_spell_context_help";
}
else if (item->Family == ITEMFAMILY::JEWELRY || item->Family == ITEMFAMILY::ARMOR)
else if (item->Family == ITEMFAMILY::JEWELRY
|| item->Family == ITEMFAMILY::ARMOR
|| item->Family == ITEMFAMILY::MELEE_WEAPON
|| item->Family == ITEMFAMILY::RANGE_WEAPON)
{
return "buff_item_context_help";
}

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