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@ -4631,6 +4631,7 @@ class CHandlerOutgameNaviGetKeys : public IActionHandler
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if (Driver->AsyncListener.isKeyPushed(KeyUP)) event = 4;
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if (Driver->AsyncListener.isKeyPushed(KeyI)) event = 5;
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if (Driver->AsyncListener.isKeyPushed(KeyP)) event = 6;
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if (Driver->AsyncListener.isKeyPushed(KeyE)) event = 7;
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std::string id = "create";
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if (pCaller->getId() == "ui:outgame:charsel")
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