Oups forgot this when changing the rendering loop.

--HG--
branch : gsoc2013-dfighter
hg/feature/gsoc2013-dfighter
dfighter1985 11 years ago
parent 7307d748ea
commit 35429fea43

@ -524,6 +524,9 @@ void CDriverGL3::setupPass(uint pass)
H_AUTO_OGL(CDriverGL3_setupPass)
switch(_CurrentMaterialSupportedShader)
{
case CMaterial::Normal:
setupNormalPass();
break;
case CMaterial::LightMap:
setupLightMapPass (pass);
break;

Loading…
Cancel
Save