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@ -797,7 +797,7 @@ void CCharacter3D::setup (const SCharacter3DSetup &c3ds)
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}
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}
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// Instance skin color
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// Instance skin color
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if (c3ds.People != -1)
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if (c3ds.People != EGSPD::CPeople::Undefined)
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if ((c3ds.People != _CurrentSetup.People) || bInstanceRebuilt || bQualityRebuilt)
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if ((c3ds.People != _CurrentSetup.People) || bInstanceRebuilt || bQualityRebuilt)
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{
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{
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if (!_Instances[i].empty())
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if (!_Instances[i].empty())
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