fixes #33 build failure/error using clang

hg/feature/gsoc2013-dfighter
kervala 12 years ago
parent 0c2e2d3e8f
commit 33c73f3f16

@ -15,6 +15,7 @@
// along with this program. If not, see <http://www.gnu.org/licenses/>. // along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "stdpch.h"
//#define TRACE_READ_DELTA //#define TRACE_READ_DELTA
//#define TRACE_WRITE_DELTA //#define TRACE_WRITE_DELTA

@ -14,6 +14,7 @@
// You should have received a copy of the GNU Affero General Public License // You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>. // along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "stdpch.h"
#include "action_handler_base.h" #include "action_handler_base.h"
#include "action_handler_misc.h" #include "action_handler_misc.h"

@ -1,3 +1,21 @@
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "stdpch.h"
#include <algorithm> #include <algorithm>
// to get rid of you_must_not_use_assert___use_nl_assert___read_debug_h_file messages // to get rid of you_must_not_use_assert___use_nl_assert___read_debug_h_file messages

@ -14,6 +14,7 @@
// You should have received a copy of the GNU Affero General Public License // You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>. // along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "stdpch.h"
#include "parser_modules.h" #include "parser_modules.h"
#include "nel/gui/view_text.h" #include "nel/gui/view_text.h"
#include "nel/gui/interface_group.h" #include "nel/gui/interface_group.h"

@ -14,7 +14,7 @@
// You should have received a copy of the GNU Affero General Public License // You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>. // along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "stdpch.h"
#include "interface_3d_scene.h" #include "interface_3d_scene.h"
#include "view_radar.h" #include "view_radar.h"
#include "dbctrl_sheet.h" #include "dbctrl_sheet.h"

@ -1,3 +1,20 @@
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "stdpch.h"
#include "view_pointer_ryzom.h" #include "view_pointer_ryzom.h"
#include "group_map.h" #include "group_map.h"
#include "nel/gui/group_html.h" #include "nel/gui/group_html.h"

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