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@ -2977,30 +2977,7 @@ void CDBCtrlSheet::getContextHelp(ucstring &help) const
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{
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const CItemSheet *item = asItemSheet();
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if (item)
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{
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if (item->Family == ITEMFAMILY::CRYSTALLIZED_SPELL || item->Family == ITEMFAMILY::JEWELRY || item->Family == ITEMFAMILY::ARMOR)
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{
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string luaMethodName = ( (item->Family == ITEMFAMILY::CRYSTALLIZED_SPELL) ? "updateCrystallizedSpellTooltip" : "updateBuffItemTooltip");
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CDBCtrlSheet *ctrlSheet = const_cast<CDBCtrlSheet*>(this);
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if ( ! getInventory().isItemInfoUpToDate(getInventory().getItemSlotId(ctrlSheet)))
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{
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// Prepare the waiter
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ControlSheetTooltipUpdater.ItemSheet= ctrlSheet->getSheetId();
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ControlSheetTooltipUpdater.LuaMethodName = luaMethodName;
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ControlSheetTooltipUpdater.ItemSlotId= getInventory().getItemSlotId(ctrlSheet);
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ControlSheetTooltipUpdater.CtrlSheet = ctrlSheet;
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// Add the waiter
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getInventory().addItemInfoWaiter(&ControlSheetTooltipUpdater);
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}
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help = ControlSheetTooltipUpdater.infoValidated(ctrlSheet, luaMethodName);
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}
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else
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help = getItemActualName();
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}
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else
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help= _ContextHelp;
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}
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@ -3106,6 +3083,42 @@ void CDBCtrlSheet::getContextHelp(ucstring &help) const
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}
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}
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// ***************************************************************************
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void CDBCtrlSheet::getContextHelpToolTip(ucstring &help) const
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{
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// Special case for buff items and spell crystals, only for tooltips
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if (getType() == CCtrlSheetInfo::SheetType_Item)
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{
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const CItemSheet *item = asItemSheet();
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if (item)
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{
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if (item->Family == ITEMFAMILY::CRYSTALLIZED_SPELL
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|| item->Family == ITEMFAMILY::JEWELRY || item->Family == ITEMFAMILY::ARMOR)
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{
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string luaMethodName = (item->Family == ITEMFAMILY::CRYSTALLIZED_SPELL) ? "updateCrystallizedSpellTooltip" : "updateBuffItemTooltip";
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CDBCtrlSheet *ctrlSheet = const_cast<CDBCtrlSheet*>(this);
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if ( ! getInventory().isItemInfoUpToDate(getInventory().getItemSlotId(ctrlSheet)))
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{
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// Prepare the waiter
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ControlSheetTooltipUpdater.ItemSheet= ctrlSheet->getSheetId();
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ControlSheetTooltipUpdater.LuaMethodName = luaMethodName;
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ControlSheetTooltipUpdater.ItemSlotId= getInventory().getItemSlotId(ctrlSheet);
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ControlSheetTooltipUpdater.CtrlSheet = ctrlSheet;
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// Add the waiter
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getInventory().addItemInfoWaiter(&ControlSheetTooltipUpdater);
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}
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help = ControlSheetTooltipUpdater.infoValidated(ctrlSheet, luaMethodName);
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return;
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}
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}
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}
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// Default
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getContextHelp(help);
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}
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// ***************************************************************************
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bool CDBCtrlSheet::canDropItem(CDBCtrlSheet *src) const
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{
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