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@ -40,6 +40,7 @@
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#include <nel/3d/u_animation.h>
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#include <nel/3d/u_animation.h>
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#include <nel/3d/u_play_list_manager.h>
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#include <nel/3d/u_play_list_manager.h>
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#include <nel/3d/u_3d_mouse_listener.h>
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#include <nel/3d/u_3d_mouse_listener.h>
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#include <nel/3d/u_instance_group.h>
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#include <nel/3d/bloom_effect.h>
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#include <nel/3d/bloom_effect.h>
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// Project includes
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// Project includes
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@ -56,7 +57,6 @@ namespace NLQT
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CObjectViewer::CObjectViewer()
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CObjectViewer::CObjectViewer()
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: _Driver(NULL),
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: _Driver(NULL),
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_TextContext(NULL),
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_TextContext(NULL),
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_phi(0), _psi(0),_dist(20),
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_CameraFocal(75),
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_CameraFocal(75),
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_CurrentInstance(""),
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_CurrentInstance(""),
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_BloomEffect(false),
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_BloomEffect(false),
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@ -114,17 +114,13 @@ void CObjectViewer::init(nlWindow wnd, uint16 w, uint16 h)
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setSizeViewport(w, h);
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setSizeViewport(w, h);
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// camera will look at entities
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updateCamera(0,0,0);
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NLMISC::CVector hotSpot=NLMISC::CVector(0,0,0);
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NLMISC::CVector hotSpot=NLMISC::CVector(0,0,0);
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_MouseListener = _Driver->create3dMouseListener();
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_MouseListener = _Driver->create3dMouseListener();
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_MouseListener->setMatrix(Modules::objView().getScene()->getCam().getMatrix());
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_MouseListener->setFrustrum(Modules::objView().getScene()->getCam().getFrustum());
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_MouseListener->setHotSpot(hotSpot);
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_MouseListener->setMouseMode(U3dMouseListener::edit3d);
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_MouseListener->setMouseMode(U3dMouseListener::edit3d);
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resetCamera();
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// set the cache size for the font manager(in bytes)
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// set the cache size for the font manager(in bytes)
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_Driver->setFontManagerMaxMemory(2097152);
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_Driver->setFontManagerMaxMemory(2097152);
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@ -207,6 +203,25 @@ void CObjectViewer::renderDebug2D()
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{
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{
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}
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}
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void CObjectViewer::reloadTextures()
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{
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}
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void CObjectViewer::resetCamera()
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{
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CVector hotSpot = CVector (0,0,0);
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float radius=10.f;
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// Setup camera
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_Scene->getCam().lookAt(hotSpot + CVector(0.57735f, 0.57735f, 0.57735f) * radius, hotSpot);
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// Setup mouse listener
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_MouseListener->setMatrix (_Scene->getCam().getMatrix());
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_MouseListener->setFrustrum (_Scene->getCam().getFrustum());
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_MouseListener->setViewport (CViewport());
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_MouseListener->setHotSpot (hotSpot);
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}
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void CObjectViewer::saveScreenshot(const std::string &nameFile, bool jpg, bool png, bool tga)
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void CObjectViewer::saveScreenshot(const std::string &nameFile, bool jpg, bool png, bool tga)
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{
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{
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//H_AUTO2
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//H_AUTO2
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@ -249,11 +264,17 @@ bool CObjectViewer::loadMesh(const std::string &meshFileName, const std::string
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if (_Entities.count(fileName) != 0)
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if (_Entities.count(fileName) != 0)
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return false;
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return false;
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CPath::addSearchPath(CFile::getPath(meshFileName), false, false);
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CPath::addSearchPath(CFile::getPath(meshFileName));
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// create instance of the mesh character
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// create instance of the mesh character
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UInstance Entity = _Scene->createInstance(meshFileName);
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UInstance Entity = _Scene->createInstance(meshFileName);
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CAABBox bbox;
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Entity.getShapeAABBox(bbox);
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setCamera(bbox , Entity, true);
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_MouseListener->setMatrix(_Scene->getCam().getMatrix());
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USkeleton Skeleton = _Scene->createSkeleton(skelFileName);
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USkeleton Skeleton = _Scene->createSkeleton(skelFileName);
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// if we can't create entity, skip it
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// if we can't create entity, skip it
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@ -278,6 +299,63 @@ bool CObjectViewer::loadMesh(const std::string &meshFileName, const std::string
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return true;
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return true;
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}
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}
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bool CObjectViewer::loadInstanceGroup(const std::string &igName)
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{
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CPath::addSearchPath (CFile::getPath(igName));
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UInstanceGroup *ig = UInstanceGroup::createInstanceGroup(igName);
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if (ig == NULL)
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return false;
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ig->addToScene(*_Scene, _Driver);
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ig->unfreezeHRC();
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_ListIG.push_back(ig);
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return true;
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}
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void CObjectViewer::setCamera(NLMISC::CAABBox &bbox, NL3D::UTransform &entity, bool high_z)
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{
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CVector pos(0.f, 0.f, 0.f);
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CQuat quat(0.f, 0.f, 0.f, 0.f);
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NL3D::UInstance inst;
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inst.cast(entity);
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if (!inst.empty())
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{
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inst.getDefaultPos(pos);
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inst.getDefaultRotQuat(quat);
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}
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// fix scale (some shapes have a different value)
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entity.setScale(1.f, 1.f, 1.f);
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UCamera Camera = _Scene->getCam();
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CVector max_radius = bbox.getHalfSize();
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CVector center = bbox.getCenter();
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entity.setPivot(center);
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center += pos;
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float fov = float(_CameraFocal * (float)Pi/180.0);
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float radius = max(max(max_radius.x, max_radius.y), max_radius.z);
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if (radius == 0.f) radius = 1.f;
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float left, right, bottom, top, znear, zfar;
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Camera.getFrustum(left, right, bottom, top, znear, zfar);
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float dist = radius / (tan(fov/2));
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CVector eye(center);
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CVector ax(quat.getAxis());
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if (ax.isNull() || ax == CVector::I)
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{
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ax = CVector::J;
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}
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else if (ax == -CVector::K)
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{
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ax = -CVector::J;
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}
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eye -= ax * (dist+radius);
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if (high_z)
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eye.z += max_radius.z/1.0f;
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get3dMouseListener()->setHotSpot(center);
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Camera.lookAt(eye, center);
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}
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void CObjectViewer::resetScene()
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void CObjectViewer::resetScene()
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{
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{
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deleteEntities();
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deleteEntities();
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@ -286,41 +364,16 @@ void CObjectViewer::resetScene()
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//..
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//..
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// to load files with the same name but located in different directories
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// to load files with the same name but located in different directories
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CPath::clearMap();
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//CPath::clearMap();
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// load and set search paths from config
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// load and set search paths from config
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Modules::config().configSearchPaths();
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//Modules::config().configSearchPaths();
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_CurrentInstance = "";
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_CurrentInstance = "";
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nlinfo("Scene cleared");
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nlinfo("Scene cleared");
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}
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}
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void CObjectViewer::updateCamera(float deltaPsi, float deltaPhi, float deltaDist)
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{
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_phi += deltaPhi;
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_psi += deltaPsi;
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_dist += deltaDist;
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if(_phi < -NLMISC::Pi/2) _phi -= deltaPhi;
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if(_phi > NLMISC::Pi/2) _phi -= deltaPsi;
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if (_dist < 1) _dist = 1;
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NLMISC::CQuat q0,q1,q2;
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NLMISC::CVector up(0,0,1);
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NLMISC::CVector v(0,0,1);
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q0.setAngleAxis(v,_psi);
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v = NLMISC::CVector(0,1,0);
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q1.setAngleAxis(v,_phi);
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q2 = q0 * q1;
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NLMISC::CMatrix m0;
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m0.setRot(q2);
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NLMISC::CVector camera = m0 * NLMISC::CVector(_dist,0,0);
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_Scene->getCam().lookAt(camera, up);
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}
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void CObjectViewer::updateAnimatePS(uint64 deltaTime)
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void CObjectViewer::updateAnimatePS(uint64 deltaTime)
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{
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{
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static sint64 firstTime = NLMISC::CTime::getLocalTime();
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static sint64 firstTime = NLMISC::CTime::getLocalTime();
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@ -417,6 +470,13 @@ void CObjectViewer::saveConfig()
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void CObjectViewer::deleteEntities()
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void CObjectViewer::deleteEntities()
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{
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{
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_Entities.clear();
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_Entities.clear();
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for(size_t i = 0; i < _ListIG.size(); ++i)
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{
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_ListIG[i]->removeFromScene(*_Scene);
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delete _ListIG[i];
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}
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_ListIG.clear();
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}
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}
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void CObjectViewer::cfcbBackgroundColor(NLMISC::CConfigFile::CVar &var)
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void CObjectViewer::cfcbBackgroundColor(NLMISC::CConfigFile::CVar &var)
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