Changed: Use application or current directory as root directory for patch

--HG--
branch : develop
hg/feature/material-editor
kervala 9 years ago
parent 705173bce7
commit 32c7ee794d

@ -47,6 +47,7 @@
#include "nel/misc/sha1.h"
#include "nel/misc/big_file.h"
#include "nel/misc/i18n.h"
#include "nel/misc/cmd_args.h"
#include "game_share/bg_downloader_msg.h"
@ -89,6 +90,8 @@ extern string R2ServerVersion;
std::string TheTmpInstallDirectory = "patch/client_install";
#endif
extern NLMISC::CCmdArgs Args;
// ****************************************************************************
// ****************************************************************************
// ****************************************************************************
@ -120,8 +123,16 @@ CPatchManager::CPatchManager() : State("t_state"), DataScanState("t_data_scan_st
UpdateBatchFilename = "updt_nl.sh";
#endif
// use current directory by default
setClientRootPath("./");
// use application directory by default
std::string rootPath = Args.getProgramPath();
if (!CFile::fileExists(rootPath + "client_default.cfg"))
{
// use current directory
rootPath = CPath::getCurrentPath();
}
setClientRootPath(rootPath);
VerboseLog = true;

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