Added skeleton for CDynMaterial. This class will be the new material.

--HG--
branch : gsoc2013-dfighter
hg/feature/gsoc2013-dfighter
dfighter1985 12 years ago
parent 40c95e82ff
commit 32071d9053

@ -0,0 +1,66 @@
// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#ifndef DYN_MATERIAL_H
#define DYN_MATERIAL_H
#include "nel/misc/stream.h"
#include <string>
#include <vector>
namespace NL3D
{
struct CDynMaterialProp
{
enum EPropertyType
{
Color,
Vector4,
Float,
Double,
Int,
Uint,
Matrix4,
Texture
};
std::string prop;
std::string label;
uint8 type;
std::string value;
};
class CDynMaterial : public NLMISC::IStreamable
{
public:
CDynMaterial();
~CDynMaterial();
void serial( NLMISC::IStream &f );
void addProperty( const CDynMaterialProp &prop );
void removeProperty( const std::string &name );
void changeProperty( const std::string &name, const CDynMaterialProp &prop );
private:
std::vector< CDynMaterialProp > properties;
};
}
#endif

@ -0,0 +1,95 @@
// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "nel/3d/dynamic_material.h"
namespace NL3D
{
CDynMaterial::CDynMaterial()
{
}
CDynMaterial::~CDynMaterial()
{
}
void CDynMaterial::serial( NLMISC::IStream &f )
{
int version = f.serialVersion( 1 );
std::vector< CDynMaterialProp >::const_iterator itr = properties.begin();
while( itr != properties.end() )
{
f.serial( std::string( itr->prop ) );
f.serial( std::string( itr->label ) );
f.serial( uint8( itr->type ) );
f.serial( std::string( itr->value ) );
++itr;
}
}
void CDynMaterial::addProperty( const CDynMaterialProp &prop )
{
std::vector< CDynMaterialProp >::const_iterator itr = properties.begin();
while( itr != properties.end() )
{
if( itr->prop == prop.prop )
break;
++itr;
}
if( itr != properties.end() )
return;
properties.push_back( prop );
}
void CDynMaterial::removeProperty( const std::string &name )
{
std::vector< CDynMaterialProp >::iterator itr = properties.begin();
while( itr != properties.end() )
{
if( itr->prop == name )
break;
++itr;
}
if( itr == properties.end() )
return;
properties.erase( itr );
}
void CDynMaterial::changeProperty( const std::string &name, const CDynMaterialProp &prop )
{
std::vector< CDynMaterialProp >::iterator itr = properties.begin();
while( itr != properties.end() )
{
if( itr->prop == name )
break;
++itr;
}
if( itr == properties.end() )
return;
itr->prop = prop.prop;
itr->label = prop.label;
itr->type = prop.type;
itr->value = prop.value;
}
}
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