Added skeleton for CDynMaterial. This class will be the new material.
--HG-- branch : gsoc2013-dfighterhg/feature/gsoc2013-dfighter
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// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifndef DYN_MATERIAL_H
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#define DYN_MATERIAL_H
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#include "nel/misc/stream.h"
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#include <string>
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#include <vector>
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namespace NL3D
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{
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struct CDynMaterialProp
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{
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enum EPropertyType
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{
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Color,
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Vector4,
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Float,
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Double,
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Int,
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Uint,
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Matrix4,
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Texture
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};
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std::string prop;
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std::string label;
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uint8 type;
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std::string value;
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};
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class CDynMaterial : public NLMISC::IStreamable
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{
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public:
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CDynMaterial();
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~CDynMaterial();
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void serial( NLMISC::IStream &f );
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void addProperty( const CDynMaterialProp &prop );
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void removeProperty( const std::string &name );
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void changeProperty( const std::string &name, const CDynMaterialProp &prop );
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private:
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std::vector< CDynMaterialProp > properties;
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};
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}
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#endif
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@ -0,0 +1,95 @@
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// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#include "nel/3d/dynamic_material.h"
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namespace NL3D
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{
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CDynMaterial::CDynMaterial()
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{
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}
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CDynMaterial::~CDynMaterial()
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{
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}
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void CDynMaterial::serial( NLMISC::IStream &f )
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{
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int version = f.serialVersion( 1 );
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std::vector< CDynMaterialProp >::const_iterator itr = properties.begin();
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while( itr != properties.end() )
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{
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f.serial( std::string( itr->prop ) );
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f.serial( std::string( itr->label ) );
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f.serial( uint8( itr->type ) );
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f.serial( std::string( itr->value ) );
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++itr;
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}
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}
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void CDynMaterial::addProperty( const CDynMaterialProp &prop )
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{
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std::vector< CDynMaterialProp >::const_iterator itr = properties.begin();
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while( itr != properties.end() )
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{
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if( itr->prop == prop.prop )
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break;
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++itr;
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}
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if( itr != properties.end() )
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return;
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properties.push_back( prop );
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}
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void CDynMaterial::removeProperty( const std::string &name )
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{
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std::vector< CDynMaterialProp >::iterator itr = properties.begin();
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while( itr != properties.end() )
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{
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if( itr->prop == name )
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break;
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++itr;
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}
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if( itr == properties.end() )
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return;
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properties.erase( itr );
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}
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void CDynMaterial::changeProperty( const std::string &name, const CDynMaterialProp &prop )
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{
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std::vector< CDynMaterialProp >::iterator itr = properties.begin();
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while( itr != properties.end() )
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{
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if( itr->prop == name )
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break;
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++itr;
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}
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if( itr == properties.end() )
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return;
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itr->prop = prop.prop;
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itr->label = prop.label;
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itr->type = prop.type;
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itr->value = prop.value;
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}
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}
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