Added: CMake project for shape2obj

hg/feature/gsoc2012-fabien
kervala 12 years ago
parent d77926c96e
commit 30d56b7c24

@ -21,6 +21,7 @@ SUBDIRS(
shapes_exporter shapes_exporter
tga_cut tga_cut
tga_resize tga_resize
shape2obj
zone_check_bind zone_check_bind
zone_dump zone_dump
zviewer) zviewer)

@ -0,0 +1,9 @@
FILE(GLOB SRC *.cpp)
ADD_EXECUTABLE(shape2obj ${SRC})
TARGET_LINK_LIBRARIES(shape2obj nelmisc nel3d)
NL_DEFAULT_PROPS(shape2obj "NeL, Tools, 3D: shape2obj")
NL_ADD_RUNTIME_FLAGS(shape2obj)
INSTALL(TARGETS shape2obj RUNTIME DESTINATION ${NL_BIN_PREFIX} COMPONENT tools3d)

@ -66,7 +66,7 @@ const CIndexBuffer *getRdrPassPrimitiveBlock(const CMeshMRMSkinnedGeom *mesh, ui
bool ProcessMeshMRMSkinned(const std::string &filename, IShape *shapeMesh); bool ProcessMeshMRMSkinned(const std::string &filename, IShape *shapeMesh);
bool ProcessMeshMRM(const std::string &filename, IShape *shapeMesh); bool ProcessMeshMRM(const std::string &filename, IShape *shapeMesh);
bool ProcessMesh(const std::string &filename, IShape *shapeMesh); //bool ProcessMesh(const std::string &filename, IShape *shapeMesh);
int main(int argc, char* argv[]) int main(int argc, char* argv[])
{ {
@ -110,7 +110,7 @@ int main(int argc, char* argv[])
if (ProcessMeshMRMSkinned(filename, shapeMesh)) return 0; if (ProcessMeshMRMSkinned(filename, shapeMesh)) return 0;
if (ProcessMeshMRM(filename, shapeMesh)) return 0; if (ProcessMeshMRM(filename, shapeMesh)) return 0;
if (ProcessMesh(filename, shapeMesh)) return 0; // if (ProcessMesh(filename, shapeMesh)) return 0;
return 0; return 0;
} }
@ -519,6 +519,10 @@ bool ProcessMeshMRM(const std::string &filename, IShape *shapeMesh)
return true; return true;
} }
/*
TODO: implement this
bool ProcessMesh(const std::string &filename, IShape *shapeMesh) bool ProcessMesh(const std::string &filename, IShape *shapeMesh)
{ {
CMesh *mesh = dynamic_cast<CMesh*>(shapeMesh); CMesh *mesh = dynamic_cast<CMesh*>(shapeMesh);
@ -666,3 +670,5 @@ bool ProcessMesh(const std::string &filename, IShape *shapeMesh)
return true; return true;
} }
*/
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