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@ -103,7 +103,9 @@ int main(int nNbArg, char **ppArgs)
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// add search paths
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// add search paths
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CPath::addSearchPath(leveldesignDir, true, false);
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CPath::addSearchPath(leveldesignDir, true, false);
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CPath::addSearchPath(dfnDir, true, false);
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std::string relativeDfnDir = dfnDir; // only add dfn if not a subdir of leveldesignDir
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if (!CPath::makePathRelative(leveldesignDir, dfnDir) || relativeDfnDir.size() < 2 || (relativeDfnDir[0] == '.' && relativeDfnDir[1] == '.'))
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CPath::addSearchPath(dfnDir, true, false);
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// create the audio mixer
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// create the audio mixer
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UAudioMixer *audioMixer = UAudioMixer::createAudioMixer();
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UAudioMixer *audioMixer = UAudioMixer::createAudioMixer();
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