@ -1097,7 +1097,7 @@ void CDriverGL::setupScissor (const class CScissor& scissor)
}
// enable or disable Scissor, but AFTER textureTarget adjust
if(x==0 && x==0 && width>=1 && height>=1)
if(x==0.f && y==0.f && width>=1.f && height>=1.f)
{
glDisable(GL_SCISSOR_TEST);