Fixed: Don't compress textures in DXTC when used as buttons

hg/feature/gsoc2013-dfighter
kervala 12 years ago
parent 62435e4f2f
commit 2e4df39c5b

@ -258,19 +258,19 @@ void CCtrlButton::updateCoords()
// ---------------------------------------------------------------------------- // ----------------------------------------------------------------------------
void CCtrlButton::setTexture(const std::string&name) void CCtrlButton::setTexture(const std::string&name)
{ {
_TextureIdNormal.setTexture(name.c_str (), 0, 0, 0, 0, false); _TextureIdNormal.setTexture(name.c_str (), 0, 0, -1, -1, false);
} }
// ---------------------------------------------------------------------------- // ----------------------------------------------------------------------------
void CCtrlButton::setTexturePushed(const std::string&name) void CCtrlButton::setTexturePushed(const std::string&name)
{ {
_TextureIdPushed.setTexture(name.c_str (), 0, 0, 0, 0, false); _TextureIdPushed.setTexture(name.c_str (), 0, 0, -1, -1, false);
} }
// ---------------------------------------------------------------------------- // ----------------------------------------------------------------------------
void CCtrlButton::setTextureOver(const std::string&name) void CCtrlButton::setTextureOver(const std::string&name)
{ {
_TextureIdOver.setTexture(name.c_str (), 0, 0, 0, 0, false); _TextureIdOver.setTexture(name.c_str (), 0, 0, -1, -1, false);
} }
// ---------------------------------------------------------------------------- // ----------------------------------------------------------------------------

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